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New article in Massive Magazine

April 12th, 2007

Massive, alas, appears to be dead alongside Computer Games, according to news reports. But if you happen to subscribe, I have an article in there about MMO economies that might interest you. I’ll see if I can post it here eventually, if the mag is indeed going under.

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  1. External News wrote on

    [...] New article in Massive Magazine [...]

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  1. Adrian Crook said on

    Somebody at work told me that Massive had simply rebranded under the name “MMO Games” or something similar. I have no proof of that though.

  2. Yrys said on

    I did receive a copy of MMO Games (issue #3 of Massive) in the mail a couple weeks ago. Raph’s article appears to be in there — page 96. :)

  3. Craig Huber said on

    They rebranded for one issue, then their parent company apparently lost some lawsuit or another. Lum at BrokenToys had a brief blurb about it back last month (link). Hopefully someone will think it worth the effort to resurrect it at some point… I thought the last issue was pretty good, and that they were headed the right direction.

    Lots of interesting points raised in your article, IMO (title: “Why Have Gold, Anyway”). The point you raised about altruism in games, and how and why it seems to have faded over the years, really resonated with me. There was a time when a buff or a heal as you passed by would earn a thank-you, as opposed to a threat or glare… not so much any more. For my part, I miss that.

  4. KenMarshall said on

    I think, that is interesting for all.

  5. Nollind Whachell said on

    Doh! And here I was looking forward to reading more articles in it from you Raph. It was actually the first time I picked up that magazine and now it looks like it will be the last as well. Too bad as it’s a pretty decent magazine. I enjoyed it much more so than PC Gamer.

    I have to kind of laugh at the following from Troy Goodfellow’s blog relating to the event though.

    “It IS the unfortunate consequence of being owned by a corporation that hasn’t really had its head screwed on straight for a while.”

    It’s funny because there are a ton of corporations that don’t have their heads screwed on right. I mean if you want to avoid working for a screwed up corporation then you’ll need to remain independent but of course that requires a different path (kind of like 37 Signal’s Getting Real approach).

    I mean I’ve always wondered why someone hasn’t started on online magazine first with daily news and so forth and then slowly built towards a published magazine later (that differentiates itself from it online site by having more indepth articles, similar to the ones in MMO magazine). I guess the primarily reason is that it takes a while before you can become profitable. In the beginning, you’re basically working for nothing to establish yourself. Guess you’d have to keep your “day job” until things took off. :)

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