| | Study finds stable personalities unaffected by violent gamesApril 3rd, 2007 |
Today came word of word a new study on games and violence or aggression. This one seems to reach some reasonable conclusions, too:
The authors propose that gamers fall into two groups: stable personalities, and those with emotional states that are susceptible to being influenced by game play. Within the latter group, the response to violent games largely depends on the emotional states of the gamers when they begin play. Angry gamers will cool off, calm gamers will get agitated. They also note that only two of the cases of rising anger reached levels that would be considered cause for concern, suggesting that dangerous levels of anger were rarely triggered by gaming.

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[...] unknown wrote an interesting post today onHere’s a quick excerptThe authors propose that gamers fall into two groups: stable personalities, and those with emotional states that are susceptible to being influenced by game play. Within the latter group, the response to violent games largely depends on … [...]
[...] Original post by Raph [...]
[...] New scientific research tends to annoy me, at least when the research is not actually new. When the Hot Coffee debacle hit the press, I decided to hit the books instead. I found numerous published papers in various academic journals about research into media-and-game violence and its effects on viewers. A few of those papers are listed below with their abstracts. Numerical data was stripped from some abstracts for readability. [...]