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> <channel><title>Comments on: Massively multiplayer algebra</title> <atom:link href="http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Matt Severin</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-120315</link> <dc:creator>Matt Severin</dc:creator> <pubDate>Thu, 29 Mar 2007 20:57:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-120315</guid> <description>Shouldn&#039;t this be called a Mathively Multiplayer Game?</description> <content:encoded><![CDATA[<p>Shouldn&#8217;t this be called a Mathively Multiplayer Game?</p> ]]></content:encoded> </item> <item><title>By: Dan Enright</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-120040</link> <dc:creator>Dan Enright</dc:creator> <pubDate>Thu, 29 Mar 2007 02:16:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-120040</guid> <description>If you ask me, the majority of the player-base of &quot;traditional&quot; mmorpgs (the ones that evolved out of muds and single player crpgs) are either hyper-socializers, highly mathematical (the rules lawyers in pnp rpgs), or a combination of the both. Everquest, WoW, etc. aren&#039;t games, they&#039;re a combination of chat room and various themed simulations where you punch in numbers and watch the results. To succeed you min-max the numbers or make friends with people that do so. They&#039;re just disguised with graphics, &quot;immersive worlds&quot;, and something that passes for story. Behind the visual distractions and social hooks the game-play is just a bunch of math; equations and variables.
This game isn&#039;t disguising the fact that their featured game system is just math. That&#039;s interesting.</description> <content:encoded><![CDATA[<p>If you ask me, the majority of the player-base of &#8220;traditional&#8221; mmorpgs (the ones that evolved out of muds and single player crpgs) are either hyper-socializers, highly mathematical (the rules lawyers in pnp rpgs), or a combination of the both. Everquest, WoW, etc. aren&#8217;t games, they&#8217;re a combination of chat room and various themed simulations where you punch in numbers and watch the results. To succeed you min-max the numbers or make friends with people that do so. They&#8217;re just disguised with graphics, &#8220;immersive worlds&#8221;, and something that passes for story. Behind the visual distractions and social hooks the game-play is just a bunch of math; equations and variables.<br
/> This game isn&#8217;t disguising the fact that their featured game system is just math. That&#8217;s interesting.</p> ]]></content:encoded> </item> <item><title>By: rascunho &#187; Blog Archive &#187; links for 2007-03-28</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-120008</link> <dc:creator>rascunho &#187; Blog Archive &#187; links for 2007-03-28</dc:creator> <pubDate>Wed, 28 Mar 2007 20:21:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-120008</guid> <description>[...] Raph’s Website » Massively multiplayer algebra The goal is explicitly to teach math, apparently; you earn power and respect by mastering mathematical concepts in a world that mirrors classical antiquity. (tags: www.raphkoster.com 2007 at_tecp MMOG algebra massive games educação) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » Massively multiplayer algebra The goal is explicitly to teach math, apparently; you earn power and respect by mastering mathematical concepts in a world that mirrors classical antiquity. (tags: <a
href="http://www.raphkoster.com" rel="nofollow">http://www.raphkoster.com</a> 2007 at_tecp MMOG algebra massive games educação) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Lacero</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119998</link> <dc:creator>Lacero</dc:creator> <pubDate>Wed, 28 Mar 2007 17:24:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119998</guid> <description>Finally something useful to do with my degree.</description> <content:encoded><![CDATA[<p>Finally something useful to do with my degree.</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119994</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Wed, 28 Mar 2007 16:36:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119994</guid> <description>As long as they dont have a mathmatical spell line that involves linear algebra I&#039;m good. Otherwise I&#039;m going to get phwned....</description> <content:encoded><![CDATA[<p>As long as they dont have a mathmatical spell line that involves linear algebra I&#8217;m good. Otherwise I&#8217;m going to get phwned&#8230;.</p> ]]></content:encoded> </item> <item><title>By: brent</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119993</link> <dc:creator>brent</dc:creator> <pubDate>Wed, 28 Mar 2007 16:35:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119993</guid> <description>I had a chance to talk at some length with this team at GDC and I must admit, it was not as weird as it sounds.  Looks like a very traditional massive game... the engine looked very polished.  They have many game play mechanics to work out but they&#039;re funded and very passionate about their mission.  There is a 10 minute interview with one of the owners of Frozen North in one of my GDC podcasts:  Here it is: http://virginworlds.com/pg.php?n=5880</description> <content:encoded><![CDATA[<p>I had a chance to talk at some length with this team at GDC and I must admit, it was not as weird as it sounds.  Looks like a very traditional massive game&#8230; the engine looked very polished.  They have many game play mechanics to work out but they&#8217;re funded and very passionate about their mission.  There is a 10 minute interview with one of the owners of Frozen North in one of my GDC podcasts:  Here it is: <a
href="http://virginworlds.com/pg.php?n=5880" rel="nofollow">http://virginworlds.com/pg.php?n=5880</a></p> ]]></content:encoded> </item> <item><title>By: Massively multiplayer algebra &#171; Got Schwartz?</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119979</link> <dc:creator>Massively multiplayer algebra &#171; Got Schwartz?</dc:creator> <pubDate>Wed, 28 Mar 2007 14:28:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119979</guid> <description>[...] by theschwartz on March 28th, 2007  Raph Koster&#8217;s blog entry with that title got me onto this cool [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by theschwartz on March 28th, 2007  Raph Koster&#8217;s blog entry with that title got me onto this cool [...]</p></div> ]]></content:encoded> </item> <item><title>By: External News</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119931</link> <dc:creator>External News</dc:creator> <pubDate>Wed, 28 Mar 2007 10:29:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119931</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Massively multiplayer algebra [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Massively multiplayer algebra [...]</p></div> ]]></content:encoded> </item> <item><title>By: Rich Bryant</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119898</link> <dc:creator>Rich Bryant</dc:creator> <pubDate>Wed, 28 Mar 2007 07:55:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119898</guid> <description>I hope there&#039;s an Arabic area, because working without zero is going to be evil.  And following some of Euclid&#039;s logic is going to hurt gamers ;)</description> <content:encoded><![CDATA[<p>I hope there&#8217;s an Arabic area, because working without zero is going to be evil.  And following some of Euclid&#8217;s logic is going to hurt gamers <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Wolfe</title><link>http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/comment-page-1/#comment-119895</link> <dc:creator>Wolfe</dc:creator> <pubDate>Wed, 28 Mar 2007 07:49:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/27/massively-multiplayer-algebra/#comment-119895</guid> <description>Keep your math player in flow and it will work for a long time. The type of education system I was familiar with from school failed at maintaining flow for more than a few minutes per day, altho the rare case where the class actually fitted just me appeared to break the flow for most other kids.
A game can be smart enough to keep everyone in flow for a long time, its not easy but still.</description> <content:encoded><![CDATA[<p>Keep your math player in flow and it will work for a long time. The type of education system I was familiar with from school failed at maintaining flow for more than a few minutes per day, altho the rare case where the class actually fitted just me appeared to break the flow for most other kids.</p><p>A game can be smart enough to keep everyone in flow for a long time, its not easy but still.</p> ]]></content:encoded> </item> </channel> </rss>
