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> <channel><title>Comments on: GDC 07: Where Game Meets the Web</title> <atom:link href="http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Daum 백과사전 : 컴퓨터·비디오 게임</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-131054</link> <dc:creator>Daum 백과사전 : 컴퓨터·비디오 게임</dc:creator> <pubDate>Sun, 16 Dec 2007 10:24:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-131054</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] ((영어)) GDC07 - Where Game Meets The Web - 라프 코스터의 [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] ((영어)) GDC07 &#8211; Where Game Meets The Web &#8211; 라프 코스터의 [...]</p></div> ]]></content:encoded> </item> <item><title>By: A Japanese View on Games and Learning: March 2007 Archives</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-129593</link> <dc:creator>A Japanese View on Games and Learning: March 2007 Archives</dc:creator> <pubDate>Wed, 07 Nov 2007 23:14:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-129593</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] 07: Where Game Meets the Web (Raph Koster) http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/   Posted by tfuji at 01:46 AM &#124; Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] 07: Where Game Meets the Web (Raph Koster) <a
href="http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/" rel="nofollow">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/</a> Posted by tfuji at 01:46 AM | Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: links for 2007-09-11 (Leapfroglog)</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-127542</link> <dc:creator>links for 2007-09-11 (Leapfroglog)</dc:creator> <pubDate>Tue, 11 Sep 2007 06:25:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-127542</guid> <description>[...] Raph’s Website » GDC 07: Where Game Meets the Web At this year&#8217;s Game Developer Conference, Raph explained web 2.0 to game designers and developers. This resulted in a very entertaining set of slides at least. (tags: GDC07 RaphKoster web2.0 games gamedesign slides presentations) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » GDC 07: Where Game Meets the Web At this year&#8217;s Game Developer Conference, Raph explained web 2.0 to game designers and developers. This resulted in a very entertaining set of slides at least. (tags: GDC07 RaphKoster web2.0 games gamedesign slides presentations) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Creativity In Design - RobZepeda.com: Tracking Player Data Makes For Better Games</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-126312</link> <dc:creator>Creativity In Design - RobZepeda.com: Tracking Player Data Makes For Better Games</dc:creator> <pubDate>Fri, 10 Aug 2007 16:52:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-126312</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Koster talks a lot about integrating web practices into game development and at GDC 2007, presented Where Game Meets Web. Highly enlightening, Koster discusses how by using data tracked from their users, web developers [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster talks a lot about integrating web practices into game development and at GDC 2007, presented Where Game Meets Web. Highly enlightening, Koster discusses how by using data tracked from their users, web developers [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Gamasutra posts audio of Where Game Meets The Web</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-123669</link> <dc:creator>Raph&#8217;s Website &#187; Gamasutra posts audio of Where Game Meets The Web</dc:creator> <pubDate>Tue, 12 Jun 2007 22:57:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-123669</guid> <description>[...] Gamasutra has posted the audio of my GDC lecture &#8216;Where Games Meets the Web&#8217;. You can follow along with the slides which are here. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Gamasutra has posted the audio of my GDC lecture &#8216;Where Games Meets the Web&#8217;. You can follow along with the slides which are here. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Cambrian House Investor Water Cooler Update</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-123556</link> <dc:creator>Cambrian House Investor Water Cooler Update</dc:creator> <pubDate>Sun, 10 Jun 2007 14:37:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-123556</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Koster session on building online communities using video game concepts (Find PPT [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster session on building online communities using video game concepts (Find PPT [...]</p></div> ]]></content:encoded> </item> <item><title>By: del piero</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-116396</link> <dc:creator>del piero</dc:creator> <pubDate>Tue, 20 Mar 2007 21:33:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-116396</guid> <description>Lavoro eccellente! ..ringraziamenti per le informazioni..realmente lo apprezzo: D</description> <content:encoded><![CDATA[<p>Lavoro eccellente! ..ringraziamenti per le informazioni..realmente lo apprezzo: D</p> ]]></content:encoded> </item> <item><title>By: General Discussions :: The importance of a good website</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-115846</link> <dc:creator>General Discussions :: The importance of a good website</dc:creator> <pubDate>Sun, 18 Mar 2007 07:41:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-115846</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] To follow-up, where the website becomes truly important is when you&#039;re trying to attract fresh blood into text MUDs rather than just shift existing MUDers around. It&#039;s also worth taking into account the coming shift in virtual worlds that will strongly blend web 2.0-esque features with virtual world features. There are a lot of ways for text MUDs to really blend the &quot;MUD&quot; with the &quot;website&quot; (I would rather look at the whole thing as the &quot;experience&quot; though, which includes everything from the MUD to customer emails to the forums to the website and even to fansites, even if the latter is not really in your control.) Raph Koster gave a lecture last week at the GDC (Game Developer&#039;s Conference) called &quot;Where the Game Meets the Web&quot;. Check it out: http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/--matt [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] To follow-up, where the website becomes truly important is when you&#8217;re trying to attract fresh blood into text MUDs rather than just shift existing MUDers around. It&#8217;s also worth taking into account the coming shift in virtual worlds that will strongly blend web 2.0-esque features with virtual world features. There are a lot of ways for text MUDs to really blend the &#8220;MUD&#8221; with the &#8220;website&#8221; (I would rather look at the whole thing as the &#8220;experience&#8221; though, which includes everything from the MUD to customer emails to the forums to the website and even to fansites, even if the latter is not really in your control.) Raph Koster gave a lecture last week at the GDC (Game Developer&#8217;s Conference) called &#8220;Where the Game Meets the Web&#8221;. Check it out: <a
href="http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/--matt" rel="nofollow">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/&#8211;matt</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ludomancy &#187; GDC 2007: My Impressions</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-115705</link> <dc:creator>Ludomancy &#187; GDC 2007: My Impressions</dc:creator> <pubDate>Sat, 17 Mar 2007 14:50:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-115705</guid> <description>[...] Where game meets web by Raph Koster: Mr. Koster really wanted to make an effect in this lecture. He sort of doomed the &#8220;mainstream&#8221; game industry by stating that content can be generated by the users themselves (like Spore does), and then doomed content creators by stating that &#8220;out there is a lot of people better than you are, willing to generate the content for free&#8221;. This whole Games 2.0 intitiative has very profound implications on game design and development because the players are also the developers. But I won&#8217;t go over it right now; meanwhile you can read a presentation about it in Raph Koster&#8217;s blog. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Where game meets web by Raph Koster: Mr. Koster really wanted to make an effect in this lecture. He sort of doomed the &#8220;mainstream&#8221; game industry by stating that content can be generated by the users themselves (like Spore does), and then doomed content creators by stating that &#8220;out there is a lot of people better than you are, willing to generate the content for free&#8221;. This whole Games 2.0 intitiative has very profound implications on game design and development because the players are also the developers. But I won&#8217;t go over it right now; meanwhile you can read a presentation about it in Raph Koster&#8217;s blog. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Hanford</title><link>http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/comment-page-1/#comment-115521</link> <dc:creator>Hanford</dc:creator> <pubDate>Sat, 17 Mar 2007 03:55:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/10/gdc-07-where-game-meets-the-web/#comment-115521</guid> <description>Just two sessions before Raph&#039;s I was in the &quot;State of Indie games&quot; roundtable session, and sadly, it appeared no one but me actually understood anything about the current trends in the web.
The discussion turned towards the &quot;gatekeepers&quot; of console content, AKA Microsoft, Sony, and Nintendo. I tried to explain to the people in the session that these companies understand The Long Tail and realize that it actually does not make sense for them to keep games off of their system (as long as they get a cut of the profit). That long-term they&#039;re working on ways to get more games onto their platforms, and eventually let anyone release a game (getting a cut of the sale, of course).  Like I said, no one who spoke up understood this and insisted that the consoles will forever be an exclusive group because they don&#039;t want to see a &quot;crash&quot; again. I wish everyone in that session could have seen Raph&#039;s session.
That being said, the Long Tail really only applies to aggregators. It doesn&#039;t change things too much if you&#039;re a content producer. I don&#039;t believe Raph is advocating that the games industry stop producing content in favor of aggregating it; only that there&#039;s some advantages to being an aggregator. There&#039;s &lt;a href=&quot;http://blog.hanfordlemoore.com/2007/03/16/im-a-bit-worried-about-user-generated-content-in-video-games&quot; rel=&quot;nofollow&quot;&gt;more ranting where that came from&lt;/a&gt;.</description> <content:encoded><![CDATA[<p>Just two sessions before Raph&#8217;s I was in the &#8220;State of Indie games&#8221; roundtable session, and sadly, it appeared no one but me actually understood anything about the current trends in the web.</p><p>The discussion turned towards the &#8220;gatekeepers&#8221; of console content, AKA Microsoft, Sony, and Nintendo. I tried to explain to the people in the session that these companies understand The Long Tail and realize that it actually does not make sense for them to keep games off of their system (as long as they get a cut of the profit). That long-term they&#8217;re working on ways to get more games onto their platforms, and eventually let anyone release a game (getting a cut of the sale, of course).  Like I said, no one who spoke up understood this and insisted that the consoles will forever be an exclusive group because they don&#8217;t want to see a &#8220;crash&#8221; again. I wish everyone in that session could have seen Raph&#8217;s session.</p><p>That being said, the Long Tail really only applies to aggregators. It doesn&#8217;t change things too much if you&#8217;re a content producer. I don&#8217;t believe Raph is advocating that the games industry stop producing content in favor of aggregating it; only that there&#8217;s some advantages to being an aggregator. There&#8217;s <a
href="http://blog.hanfordlemoore.com/2007/03/16/im-a-bit-worried-about-user-generated-content-in-video-games" rel="nofollow">more ranting where that came from</a>.</p> ]]></content:encoded> </item> </channel> </rss>
