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> <channel><title>Comments on: MMO Past Present &amp; Future summaries</title> <atom:link href="http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Game Developers Conference 07</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-143312</link> <dc:creator>Game Developers Conference 07</dc:creator> <pubDate>Sun, 14 Dec 2008 20:55:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-143312</guid> <description>[...] La Game Developers Conference (GDC) de este año ya vino y se fue. Muchas cosas interesantes, y otras no tanto, fueron expuestas en esta conferencia; Shugeru Miyamoto y Will Wright siguen siendo unos genios; San Francisco fue la sede en lugar de San Jose; Raph Koster sigue diciendo al mundo que hay mucho más MMO que World of Warcraft, y el mundo escuchó (¡y opinó al respecto!). [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] La Game Developers Conference (GDC) de este año ya vino y se fue. Muchas cosas interesantes, y otras no tanto, fueron expuestas en esta conferencia; Shugeru Miyamoto y Will Wright siguen siendo unos genios; San Francisco fue la sede en lugar de San Jose; Raph Koster sigue diciendo al mundo que hay mucho más MMO que World of Warcraft, y el mundo escuchó (¡y opinó al respecto!). [...]</p></div> ]]></content:encoded> </item> <item><title>By: brent</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114625</link> <dc:creator>brent</dc:creator> <pubDate>Sat, 10 Mar 2007 17:15:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114625</guid> <description>Raph,
Did a point by point summary of this panel as part of the daily GDC podcasts, perhaps I caught something the others did not, who knows:
http://www.virginworlds.com/pg.php?n=5849</description> <content:encoded><![CDATA[<p>Raph,</p><p> Did a point by point summary of this panel as part of the daily GDC podcasts, perhaps I caught something the others did not, who knows:</p><p><a
href="http://www.virginworlds.com/pg.php?n=5849" rel="nofollow">http://www.virginworlds.com/pg.php?n=5849</a></p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114555</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Sat, 10 Mar 2007 11:04:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114555</guid> <description>It was a very inspiring talk.</description> <content:encoded><![CDATA[<p>It was a very inspiring talk.</p> ]]></content:encoded> </item> <item><title>By: Ian Holmes</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114546</link> <dc:creator>Ian Holmes</dc:creator> <pubDate>Sat, 10 Mar 2007 05:00:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114546</guid> <description>Oops -- OK having read your response on my site I now realize I was COMPLETELY off the mark in thinking you had some objection to bioeng... when in fact it was a profession in SWG... now I feel suitably humbled... please accept my apology!</description> <content:encoded><![CDATA[<p>Oops &#8212; OK having read your response on my site I now realize I was COMPLETELY off the mark in thinking you had some objection to bioeng&#8230; when in fact it was a profession in SWG&#8230; now I feel suitably humbled&#8230; please accept my apology!</p> ]]></content:encoded> </item> <item><title>By: Raph Koster &#60; Blog &#60; Biowiki</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114535</link> <dc:creator>Raph Koster &#60; Blog &#60; Biowiki</dc:creator> <pubDate>Sat, 10 Mar 2007 01:11:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114535</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] went up and introduced myself after his panel on MMORPGs. I fessed up that I was actually an academic scientist, nothing to do with the game industry. He [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] went up and introduced myself after his panel on MMORPGs. I fessed up that I was actually an academic scientist, nothing to do with the game industry. He [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ian Holmes</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114523</link> <dc:creator>Ian Holmes</dc:creator> <pubDate>Fri, 09 Mar 2007 22:53:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114523</guid> <description>Hi Raph -- I liked your summary of the session. I came up and introduced myself to you after the panel. You might remember -- when I told you I was a bioengineer you grimaced and did a mock collapse. So, actually, this goaded me into writing a short defense of bioengineering here:
http://biowiki.org/view/Blog/RaphKoster
A bit off-topic, sorry about that. Anyway I&#039;ve enjoyed your output here &amp; at the conference. Great stuff.</description> <content:encoded><![CDATA[<p>Hi Raph &#8212; I liked your summary of the session. I came up and introduced myself to you after the panel. You might remember &#8212; when I told you I was a bioengineer you grimaced and did a mock collapse. So, actually, this goaded me into writing a short defense of bioengineering here:</p><p><a
href="http://biowiki.org/view/Blog/RaphKoster" rel="nofollow">http://biowiki.org/view/Blog/RaphKoster</a></p><p>A bit off-topic, sorry about that. Anyway I&#8217;ve enjoyed your output here &amp; at the conference. Great stuff.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114517</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Fri, 09 Mar 2007 21:27:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114517</guid> <description>People go where there&#039;s money. It&#039;s a simple fact of life, a principle of business. Throughout the history of human affairs, you can actually find all the data you would ever need to prove that statement. People go where there&#039;s money.
I don&#039;t think Rob Pardo was disputing the fact that there is a lot of money available from traditional media conglomerates for their own online productions, but I also don&#039;t think he completely understood what Raph said. Pardo said that the &quot;interesting&quot; and &quot;important&quot; productions will come from big-name, high-profile developers. This orientation is akin to how film fanatics view mainstream movies versus high-brow cinema. There&#039;s a lot of crap on television and in the theaters, but the jewels of cinema are made by indies and showcased at various festivals such as Sundance.
Given that Blizzard concentrated on production quality with &lt;em&gt;World of Warcraft&lt;/em&gt;, this attitude from Rob should come of no surprise. In some respects, there is truth to this view. &lt;em&gt;Star Trek&lt;/em&gt; was once a little rinky-dink property with a terrible set that was filmed back-to-back with the original &lt;em&gt;Mission: Impossible&lt;/em&gt;. Today, &lt;em&gt;Star Trek&lt;/em&gt; is huge, legendary, and has influenced generations of science fiction writers and filmmakers.
But people go where there&#039;s money. Eventually, business and culture will shift to big-media productions in the gamespace, and the &quot;interesting&quot; and &quot;important&quot; productions will retain their collective niche status.</description> <content:encoded><![CDATA[<p>People go where there&#8217;s money. It&#8217;s a simple fact of life, a principle of business. Throughout the history of human affairs, you can actually find all the data you would ever need to prove that statement. People go where there&#8217;s money.</p><p>I don&#8217;t think Rob Pardo was disputing the fact that there is a lot of money available from traditional media conglomerates for their own online productions, but I also don&#8217;t think he completely understood what Raph said. Pardo said that the &#8220;interesting&#8221; and &#8220;important&#8221; productions will come from big-name, high-profile developers. This orientation is akin to how film fanatics view mainstream movies versus high-brow cinema. There&#8217;s a lot of crap on television and in the theaters, but the jewels of cinema are made by indies and showcased at various festivals such as Sundance.</p><p>Given that Blizzard concentrated on production quality with <em>World of Warcraft</em>, this attitude from Rob should come of no surprise. In some respects, there is truth to this view. <em>Star Trek</em> was once a little rinky-dink property with a terrible set that was filmed back-to-back with the original <em>Mission: Impossible</em>. Today, <em>Star Trek</em> is huge, legendary, and has influenced generations of science fiction writers and filmmakers.</p><p>But people go where there&#8217;s money. Eventually, business and culture will shift to big-media productions in the gamespace, and the &#8220;interesting&#8221; and &#8220;important&#8221; productions will retain their collective niche status.</p> ]]></content:encoded> </item> <item><title>By: Cyndre</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114494</link> <dc:creator>Cyndre</dc:creator> <pubDate>Fri, 09 Mar 2007 14:11:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114494</guid> <description>Raph, the session is always the best for us in the fringe of the industry.  The ranters and players get a really good opportuntiy to see what resonates with the top designers and corporate bigwigs within the industry.   I think this years was no different.   You guys made a lot of really insightful observations about the shift from general gaming industry fringe into the main stream.   I tend to disagree with Rob and sort of expect, as you see to, that the big money will be pouring in from what you described as &#039;big media.&#039;  It&#039;s only natural that ya&#039;ll create something profitable and that has attracting millions of users across the diverse virtual worlds, and they want a share of the pie.   It also makes sense that if they throw enough money at the industry, eventually they will get it right, and they&#039;ll have a top title coming out of big media.  That or they&#039;ll just buy up a few like SOE has done, and inherit the design talent.</description> <content:encoded><![CDATA[<p>Raph, the session is always the best for us in the fringe of the industry.  The ranters and players get a really good opportuntiy to see what resonates with the top designers and corporate bigwigs within the industry.   I think this years was no different.   You guys made a lot of really insightful observations about the shift from general gaming industry fringe into the main stream.   I tend to disagree with Rob and sort of expect, as you see to, that the big money will be pouring in from what you described as &#8216;big media.&#8217;  It&#8217;s only natural that ya&#8217;ll create something profitable and that has attracting millions of users across the diverse virtual worlds, and they want a share of the pie.   It also makes sense that if they throw enough money at the industry, eventually they will get it right, and they&#8217;ll have a top title coming out of big media.  That or they&#8217;ll just buy up a few like SOE has done, and inherit the design talent.</p> ]]></content:encoded> </item> <item><title>By: Cuppycake</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114482</link> <dc:creator>Cuppycake</dc:creator> <pubDate>Fri, 09 Mar 2007 09:32:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114482</guid> <description>Thanks for the link!  Enjoyed what you had to say, as usual. =)</description> <content:encoded><![CDATA[<p>Thanks for the link!  Enjoyed what you had to say, as usual. =)</p> ]]></content:encoded> </item> <item><title>By: Planet Noori</title><link>http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/comment-page-1/#comment-114800</link> <dc:creator>Planet Noori</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/mmo-past-present-future-summaries/#comment-114800</guid> <description>&lt;!--%kramer-pre%--&gt; MMO Past Present &amp; Future summaries &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> MMO Past Present &amp; Future summaries</p></div> ]]></content:encoded> </item> </channel> </rss>
