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	<title>Comments on: GDC 07: Jon Blow&#8217;s Nuances of Design session</title>
	<atom:link href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</link>
	<description>Raph Koster&apos;s personal website: MMOs, gaming, writing, art, music, books</description>
	<pubDate>Wed, 20 Aug 2008 17:34:36 +0000</pubDate>
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		<title>By: mentisworks: Art Games: Best Indy Titles</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-126062</link>
		<dc:creator>mentisworks: Art Games: Best Indy Titles</dc:creator>
		<pubDate>Thu, 02 Aug 2007 04:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-126062</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] control mechanism, yet that is a small issue and should not detract from the game's enjoyment.13. Andean BirdQuite unlike anything else out there, Andean Bird offers a leisurely glide across the landscape to [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] control mechanism, yet that is a small issue and should not detract from the game&#8217;s enjoyment.13. Andean BirdQuite unlike anything else out there, Andean Bird offers a leisurely glide across the landscape to [...]<!--%kramer-ref-post%--></p>
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		<title>By: Manamania - Conceptual game</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-125233</link>
		<dc:creator>Manamania - Conceptual game</dc:creator>
		<pubDate>Sun, 08 Jul 2007 06:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-125233</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] 8th, 2007 at 8:47 AM       I've been researching game development and came across a blog entry recounting a game design conference; the following concept really struck me:The Marriage, can only [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] 8th, 2007 at 8:47 AM       I&#8217;ve been researching game development and came across a blog entry recounting a game design conference; the following concept really struck me:The Marriage, can only [...]<!--%kramer-ref-post%--></p>
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		<title>By: RLMMO :: View topic - More tiny tidbits</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122355</link>
		<dc:creator>RLMMO :: View topic - More tiny tidbits</dc:creator>
		<pubDate>Tue, 15 May 2007 02:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122355</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Wow, it sounds like I haven't seen the most recent version of that flapping game.         It's here: http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/ [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] Wow, it sounds like I haven&#8217;t seen the most recent version of that flapping game.         It&#8217;s here: <a href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/" rel="nofollow">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</a> [...]<!--%kramer-ref-post%--></p>
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		<title>By: Raph&#8217;s Website &#187; F13.net interview from GDC</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122349</link>
		<dc:creator>Raph&#8217;s Website &#187; F13.net interview from GDC</dc:creator>
		<pubDate>Mon, 14 May 2007 17:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122349</guid>
		<description>[...] some stuff about Areae, some stuff about old days at SOE and at EA/Origin, and a lot of stuff about Andean Bird and game design stuff. F13: So what have you been occupying your time with in the past six months [...]</description>
		<content:encoded><![CDATA[<p>[...] some stuff about Areae, some stuff about old days at SOE and at EA/Origin, and a lot of stuff about Andean Bird and game design stuff. F13: So what have you been occupying your time with in the past six months [...]</p>
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		<title>By: f13.net forums - GDC07 - Raphing It Up #1</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122348</link>
		<dc:creator>f13.net forums - GDC07 - Raphing It Up #1</dc:creator>
		<pubDate>Mon, 14 May 2007 17:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122348</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] &#34;Andean Bird.&#34;The version shown at GDC is up here: http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/ [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] &quot;Andean Bird.&quot;The version shown at GDC is up here: <a href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/" rel="nofollow">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</a> [...]<!--%kramer-ref-post%--></p>
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		<title>By: Tale of Tales&#187; Blog Archive &#187; Interactivity wants to be free!</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118509</link>
		<dc:creator>Tale of Tales&#187; Blog Archive &#187; Interactivity wants to be free!</dc:creator>
		<pubDate>Sat, 24 Mar 2007 22:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118509</guid>
		<description>[...] of at least half a dozen bloggers ( Arthouse Games, Joystiq, Indygamer, TIG Source, Man Bytes Blog, Raph Koster, Jonathan Blow ). Probably precisely because of its explicit purpose of trying to express something [...]</description>
		<content:encoded><![CDATA[<p>[...] of at least half a dozen bloggers ( Arthouse Games, Joystiq, Indygamer, TIG Source, Man Bytes Blog, Raph Koster, Jonathan Blow ). Probably precisely because of its explicit purpose of trying to express something [...]</p>
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		<title>By: Ludomancy &#187; Marriages, Feelings and Gameplay</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118123</link>
		<dc:creator>Ludomancy &#187; Marriages, Feelings and Gameplay</dc:creator>
		<pubDate>Fri, 23 Mar 2007 02:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118123</guid>
		<description>[...] scores or tutorials. You are supposed to feel the game, and I did during Jonathan Blow&#8217;s Nuances of Design session, where I spaced out and started empathizing with my own experiences until I started feeling that [...]</description>
		<content:encoded><![CDATA[<p>[...] scores or tutorials. You are supposed to feel the game, and I did during Jonathan Blow&#8217;s Nuances of Design session, where I spaced out and started empathizing with my own experiences until I started feeling that [...]</p>
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		<title>By: Raph&#8217;s Website &#187; The Marriage</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-116366</link>
		<dc:creator>Raph&#8217;s Website &#187; The Marriage</dc:creator>
		<pubDate>Tue, 20 Mar 2007 18:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-116366</guid>
		<description>[...] mentioned in my discussion of Jon Blow&#8217;s Nuances of Design session that to my mind, Rod Humble&#8217;s The Marriage was clearly a game that was intended, and [...]</description>
		<content:encoded><![CDATA[<p>[...] mentioned in my discussion of Jon Blow&#8217;s Nuances of Design session that to my mind, Rod Humble&#8217;s The Marriage was clearly a game that was intended, and [...]</p>
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		<title>By: Impossible</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-115086</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Wed, 14 Mar 2007 08:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-115086</guid>
		<description>It was a great session. The idea makes perfect sense for game design talks, I'm surprised it hadn't been attempted until now. I had played older versions of GDC Dots (Raspberry) and Andean Bird before the talk, but it was nice to have you guys explaining your design as we played. 

The big take away for me was playing The Marriage, which I was lukewarm about at the Experimental Gameplay workshop but it really clicked when I actually got a chance to play it.</description>
		<content:encoded><![CDATA[<p>It was a great session. The idea makes perfect sense for game design talks, I&#8217;m surprised it hadn&#8217;t been attempted until now. I had played older versions of GDC Dots (Raspberry) and Andean Bird before the talk, but it was nice to have you guys explaining your design as we played. </p>
<p>The big take away for me was playing The Marriage, which I was lukewarm about at the Experimental Gameplay workshop but it really clicked when I actually got a chance to play it.</p>
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		<title>By: Grand Text Auto &#187; GDC 2007 Recap</title>
		<link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-115085</link>
		<dc:creator>Grand Text Auto &#187; GDC 2007 Recap</dc:creator>
		<pubDate>Wed, 14 Mar 2007 08:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-115085</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] at the same time in different buildings, so no one person could see them all.) I also missed Nuances of Design: An Experiment in Visceral Communication, where everyone in the audience use laptops to [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] at the same time in different buildings, so no one person could see them all.) I also missed Nuances of Design: An Experiment in Visceral Communication, where everyone in the audience use laptops to [...]<!--%kramer-ref-post%--></p>
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