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> <channel><title>Comments on: GDC 07: Jon Blow&#8217;s Nuances of Design session</title> <atom:link href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; Non-Andean Bird</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-154491</link> <dc:creator>Raph&#8217;s Website &#187; Non-Andean Bird</dc:creator> <pubDate>Wed, 06 Jan 2010 02:32:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-154491</guid> <description>[...] even used by Ian Bogost in class, probably as a bad example, and culminated (for now, anyway) in presenting the game in a GDC 2007 session entitled &#8220;Nuances of Design,&#8221; in which several designer/programmers showed off [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] even used by Ian Bogost in class, probably as a bad example, and culminated (for now, anyway) in presenting the game in a GDC 2007 session entitled &#8220;Nuances of Design,&#8221; in which several designer/programmers showed off [...]</p></div> ]]></content:encoded> </item> <item><title>By: mentisworks: Art Games: Best Indy Titles</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-126062</link> <dc:creator>mentisworks: Art Games: Best Indy Titles</dc:creator> <pubDate>Thu, 02 Aug 2007 04:19:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-126062</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] control mechanism, yet that is a small issue and should not detract from the game&#039;s enjoyment.13. Andean BirdQuite unlike anything else out there, Andean Bird offers a leisurely glide across the landscape to [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] control mechanism, yet that is a small issue and should not detract from the game&#8217;s enjoyment.13. Andean BirdQuite unlike anything else out there, Andean Bird offers a leisurely glide across the landscape to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Manamania - Conceptual game</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-125233</link> <dc:creator>Manamania - Conceptual game</dc:creator> <pubDate>Sun, 08 Jul 2007 06:01:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-125233</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] 8th, 2007 at 8:47 AM       I&#039;ve been researching game development and came across a blog entry recounting a game design conference; the following concept really struck me:The Marriage, can only [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] 8th, 2007 at 8:47 AM       I&#8217;ve been researching game development and came across a blog entry recounting a game design conference; the following concept really struck me:The Marriage, can only [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - More tiny tidbits</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-122355</link> <dc:creator>RLMMO :: View topic - More tiny tidbits</dc:creator> <pubDate>Tue, 15 May 2007 02:40:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122355</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Wow, it sounds like I haven&#039;t seen the most recent version of that flapping game.         It&#039;s here: http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Wow, it sounds like I haven&#8217;t seen the most recent version of that flapping game.         It&#8217;s here: <a
href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/" rel="nofollow">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; F13.net interview from GDC</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-122349</link> <dc:creator>Raph&#8217;s Website &#187; F13.net interview from GDC</dc:creator> <pubDate>Mon, 14 May 2007 17:32:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122349</guid> <description>[...] some stuff about Areae, some stuff about old days at SOE and at EA/Origin, and a lot of stuff about Andean Bird and game design stuff. F13: So what have you been occupying your time with in the past six months [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] some stuff about Areae, some stuff about old days at SOE and at EA/Origin, and a lot of stuff about Andean Bird and game design stuff. F13: So what have you been occupying your time with in the past six months [...]</p></div> ]]></content:encoded> </item> <item><title>By: f13.net forums - GDC07 - Raphing It Up #1</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-122348</link> <dc:creator>f13.net forums - GDC07 - Raphing It Up #1</dc:creator> <pubDate>Mon, 14 May 2007 17:32:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-122348</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] &quot;Andean Bird.&quot;The version shown at GDC is up here: http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &quot;Andean Bird.&quot;The version shown at GDC is up here: <a
href="http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/" rel="nofollow">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Tale of Tales&#187; Blog Archive &#187; Interactivity wants to be free!</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-118509</link> <dc:creator>Tale of Tales&#187; Blog Archive &#187; Interactivity wants to be free!</dc:creator> <pubDate>Sat, 24 Mar 2007 22:09:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118509</guid> <description>[...] of at least half a dozen bloggers ( Arthouse Games, Joystiq, Indygamer, TIG Source, Man Bytes Blog, Raph Koster, Jonathan Blow ). Probably precisely because of its explicit purpose of trying to express something [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] of at least half a dozen bloggers ( Arthouse Games, Joystiq, Indygamer, TIG Source, Man Bytes Blog, Raph Koster, Jonathan Blow ). Probably precisely because of its explicit purpose of trying to express something [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ludomancy &#187; Marriages, Feelings and Gameplay</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-118123</link> <dc:creator>Ludomancy &#187; Marriages, Feelings and Gameplay</dc:creator> <pubDate>Fri, 23 Mar 2007 02:08:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-118123</guid> <description>[...] scores or tutorials. You are supposed to feel the game, and I did during Jonathan Blow&#8217;s Nuances of Design session, where I spaced out and started empathizing with my own experiences until I started feeling that [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] scores or tutorials. You are supposed to feel the game, and I did during Jonathan Blow&#8217;s Nuances of Design session, where I spaced out and started empathizing with my own experiences until I started feeling that [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; The Marriage</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-116366</link> <dc:creator>Raph&#8217;s Website &#187; The Marriage</dc:creator> <pubDate>Tue, 20 Mar 2007 18:25:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-116366</guid> <description>[...] mentioned in my discussion of Jon Blow&#8217;s Nuances of Design session that to my mind, Rod Humble&#8217;s The Marriage was clearly a game that was intended, and [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] mentioned in my discussion of Jon Blow&#8217;s Nuances of Design session that to my mind, Rod Humble&#8217;s The Marriage was clearly a game that was intended, and [...]</p></div> ]]></content:encoded> </item> <item><title>By: Impossible</title><link>http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/comment-page-1/#comment-115086</link> <dc:creator>Impossible</dc:creator> <pubDate>Wed, 14 Mar 2007 08:15:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/09/gdc-07-jon-blows-nuances-of-design-session/#comment-115086</guid> <description>It was a great session. The idea makes perfect sense for game design talks, I&#039;m surprised it hadn&#039;t been attempted until now. I had played older versions of GDC Dots (Raspberry) and Andean Bird before the talk, but it was nice to have you guys explaining your design as we played.
The big take away for me was playing The Marriage, which I was lukewarm about at the Experimental Gameplay workshop but it really clicked when I actually got a chance to play it.</description> <content:encoded><![CDATA[<p>It was a great session. The idea makes perfect sense for game design talks, I&#8217;m surprised it hadn&#8217;t been attempted until now. I had played older versions of GDC Dots (Raspberry) and Andean Bird before the talk, but it was nice to have you guys explaining your design as we played.</p><p>The big take away for me was playing The Marriage, which I was lukewarm about at the Experimental Gameplay workshop but it really clicked when I actually got a chance to play it.</p> ]]></content:encoded> </item> </channel> </rss>
