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> <channel><title>Comments on: Project Darkstar goes open source</title> <atom:link href="http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Tue, 31 Jan 2012 15:32:47 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Sun&#8217;s Darkstar Online Game Platform to be Published as Open Source &#171; All in the Game</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-114130</link> <dc:creator>Sun&#8217;s Darkstar Online Game Platform to be Published as Open Source &#171; All in the Game</dc:creator> <pubDate>Thu, 08 Mar 2007 06:23:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-114130</guid> <description>[...] by anttiki on March 8th, 2007  As reported by Raph Koster: Sun&#8217;s flexible online game platform, Project Darkstar, is going to be released as open [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by anttiki on March 8th, 2007  As reported by Raph Koster: Sun&#8217;s flexible online game platform, Project Darkstar, is going to be released as open [...]</p></div> ]]></content:encoded> </item> <item><title>By: Antheus</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-114048</link> <dc:creator>Antheus</dc:creator> <pubDate>Thu, 08 Mar 2007 01:19:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-114048</guid> <description>Despite the title on darkstar forums says the project *is* open-source, the announcement itself says it will be released in May.
What is currently available has little to do with advertised features. Clustering seems to be missing entirely, as well as any real framework for game development beyond raw communication library.</description> <content:encoded><![CDATA[<p>Despite the title on darkstar forums says the project *is* open-source, the announcement itself says it will be released in May.</p><p>What is currently available has little to do with advertised features. Clustering seems to be missing entirely, as well as any real framework for game development beyond raw communication library.</p> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-114003</link> <dc:creator>csven</dc:creator> <pubDate>Wed, 07 Mar 2007 21:01:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-114003</guid> <description>Okay. Who introduced the foreign substance into Sun&#039;s precious bodily fluids? First Java. Now this.</description> <content:encoded><![CDATA[<p>Okay. Who introduced the foreign substance into Sun&#8217;s precious bodily fluids? First Java. Now this.</p> ]]></content:encoded> </item> <item><title>By: moo</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-113973</link> <dc:creator>moo</dc:creator> <pubDate>Wed, 07 Mar 2007 19:45:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-113973</guid> <description>It means that SERVERS can switch from handling one part of the world to handling another in a transparent manner.  It doesn&#039;t affect the client much.</description> <content:encoded><![CDATA[<p>It means that SERVERS can switch from handling one part of the world to handling another in a transparent manner.  It doesn&#8217;t affect the client much.</p> ]]></content:encoded> </item> <item><title>By: Mark T.</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-113936</link> <dc:creator>Mark T.</dc:creator> <pubDate>Wed, 07 Mar 2007 16:51:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-113936</guid> <description>&lt;em&gt;&lt;strong&gt;&quot;Shardless&quot; MMOGs are now a reality by removing the need to preallocate servers with fixed assignments to specific game regions.&lt;/strong&gt;&lt;/em&gt;
Damn does that mean more load screens? Or less with longer loads?</description> <content:encoded><![CDATA[<p><em><strong>&#8220;Shardless&#8221; MMOGs are now a reality by removing the need to preallocate servers with fixed assignments to specific game regions.</strong></em></p><p>Damn does that mean more load screens? Or less with longer loads?</p> ]]></content:encoded> </item> <item><title>By: Onder Skall</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-113911</link> <dc:creator>Onder Skall</dc:creator> <pubDate>Wed, 07 Mar 2007 15:58:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-113911</guid> <description>Sun remains amazing. Wow.
I was hearing rumors awhile back that Second Life was getting a sneak peak at this code and was considering a migration. No details as yet!</description> <content:encoded><![CDATA[<p>Sun remains amazing. Wow.</p><p>I was hearing rumors awhile back that Second Life was getting a sneak peak at this code and was considering a migration. No details as yet!</p> ]]></content:encoded> </item> <item><title>By: Rich Bryant</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-113858</link> <dc:creator>Rich Bryant</dc:creator> <pubDate>Wed, 07 Mar 2007 09:39:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-113858</guid> <description>Does it play nice with compressed XML?
Damn, i feel a research project coming on...</description> <content:encoded><![CDATA[<p>Does it play nice with compressed XML?</p><p>Damn, i feel a research project coming on&#8230;</p> ]]></content:encoded> </item> <item><title>By: Azaroth</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-113836</link> <dc:creator>Azaroth</dc:creator> <pubDate>Wed, 07 Mar 2007 08:45:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-113836</guid> <description>Have you looked more closely at this yourself, Raph?</description> <content:encoded><![CDATA[<p>Have you looked more closely at this yourself, Raph?</p> ]]></content:encoded> </item> <item><title>By:  MMODIG</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-114146</link> <dc:creator> MMODIG</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-114146</guid> <description>&lt;!--%kramer-pre%--&gt;  Project Darkstar → via Rapsipoo     &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Project Darkstar → via Rapsipoo</p></div> ]]></content:encoded> </item> <item><title>By: Virtual World Times</title><link>http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/comment-page-1/#comment-114479</link> <dc:creator>Virtual World Times</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/03/07/project-darkstar-goes-open-source/#comment-114479</guid> <description>&lt;!--%kramer-pre%--&gt;more individuals to in real time work on applications, 3) in world streaming live video. Project Darkstar just went open source under GPL, according to Chris Melissinos, Sun&#039;s Chief Gaming Officer.  &quot;It’s a pretty robust solution,&quot; says Raph Koster, on his blog&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>more individuals to in real time work on applications, 3) in world streaming live video. Project Darkstar just went open source under GPL, according to Chris Melissinos, Sun&#8217;s Chief Gaming Officer.  &#8220;It’s a pretty robust solution,&#8221; says Raph Koster, on his blog</p></div> ]]></content:encoded> </item> </channel> </rss>
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