|
|
Second Life hard numbersFebruary 9th, 2007 |
Before I get to the numbers, here’s a neat thing: a company called Comverse apparently made a utility that snapshots the SL client constantly and sends the snapshots of the screen down to cellphones — and lets you send commands to that SL client remotely. At least that’s my interpretation of how the tech works, since it requires an SL client running somewhere to work. Basically, a passthru to get SL running on a cellphone. That’s kinda neat. This same approach could probably be used for, well, just about any virtual world client. One wonders why they didn’t start with WoW instead.
More interesting to the stats junkies might be the key metrics spreadsheet than Linden Labs has posted for SL usage. Still monthly uniques (alas) but we do get an all-time uniques, which reveals that slightly over 1/3 of the 3.1m registrations are alts (leaving 1.9m unique people registering). That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). So that is probably undercounting. Looking at the percentages of unique registered to registered over time, what we see is the incidence of alts increasing, which isn’t really surprising. Edit: an email from Cory Ondrejka reveals that the 1/3 figure is actually a mix of alts, and those who simply don’t manage to log in (because of not meeting hardware requriements, UI confusion, etc — and that in fact there’s more of these than there are alts).
Other stats that caught my eye:
Total hourly usage is on a nice exponential curve.
However, if you take those figures and divide them by the number of unique residents (since each of those is the closest we have to represent “a person”) what you get is that the number of hours the average user spends on Second Life has fallen dramatically, from a high of 40-50 hours a week in 2005 to just 4 and a half hours last month.
The bad way to read these numbers is “wow, look at all those people bouncing off the service.” The good way to read them is “wow, look at all those casual users who have naturally short session lengths!” The answer no doubt lies somewhere in between.This final subscriber graph shows some trajectory that certainly must be pleasing to their investors. While the Premium residents curve looked like it was on a real accelerated curve, it slowed slightly in December and january. But month on month, there’s still a healthy rate of change, and the rate of change is on an upwards trend, gaining momentum.
There are other fun tidbits: only a third of active accounts are in the U.S. Unfortunately, though they seem to track active accounts, they aren’t actually giving that figure out. The service is approximately 60/40 male/female, and actually, the history there shows an interesting story. It looks like SL started out with more men than women, reached gender parity, and has been gradually losing it for the last year or two.
There are economic stats here as well, but honestly, I don’t understand the terms. In Jan 2007, there were almost $5m US exchanged. OK, I get that. But how can it be that there were 16,000 sells and 170,000 buys? This must be referencing some specific usage or metric they use that I just don’t know what they mean by it.
It’s pretty clear that there’s a lot more demand for islands than for the mainland, in terms of where Linden is putting its land growth emphasis, which probably explains the persistent rumors of alternate worlds, IBM grids, and so on.
I recommend grabbing the Excel spreadsheet if you want to dig into the numbers.

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site. [?]Type in a relevant tag, and click the button, and help organize this blog's information.
[More Help]








































(Feedster on: second life) 02/10 10:02 Group meeting - Group Meeting Facilities (Feedster on: second life) 02/10 09:39 Bicycle built for one and a half… (Feedster on: second life) 02/10 09:06 Second Life hard numbers (Feedster on: second life) 02/10 08:35 Presentation of the book ¡ÈMondi virtuali¡É in Second Life (Feedster on: second life) 02/10 08:31 Toyota Debuts New Cars Simultaneously in Chicago, Second Life
[...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...]
Second Life goes mobileRaph / Raph’s Website: Second Life hard numbers
presents
[...] Raph’s Website » Second Life hard numbers [...]
Raph’s Website » Second Life hard numbers Raph’s Website » Second Life hard numbers A good analysis of the recent information released by Linden Lab. However, even more interesting are the comments following this post. There’s a lot of really great work going on there. Be the first to comment
[...] open-sourced the client (Susan’s take) and just released some really great, detailed numbers (Raph’s analysis is useful). On the latter, my estimates of their revenue were higher than Raph (I probably booched the math) [...]
[...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...]
[...] http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/ [...]
[...] delighted when, following the release of some detailed Second Life stats by Linden Lab people like Raph Koster and Darren Herman shared some interesting graphs and visualisations of the raw [...]
[...] Raph’s Website » Second Life hard numbers Says: February 9th, 2007 at 4:06 PM [...]