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	<title>Comments on: Second Life hard numbers</title>
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	<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/</link>
	<description>Raph Koster's personal website: MMOs, gaming, writing, art, music, books</description>
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		<title>By: State of the Virtual World – Key Metrics, January 2007 &#171; Official Linden Blog</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-129977</link>
		<dc:creator>State of the Virtual World – Key Metrics, January 2007 &#171; Official Linden Blog</dc:creator>
		<pubDate>Fri, 23 Nov 2007 17:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-129977</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...]  Raph&#8217;s Website &#187; Second Life hard numbers Says:  February 9th, 2007 at 4:06 PM [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...]  Raph&#8217;s Website &raquo; Second Life hard numbers Says:  February 9th, 2007 at 4:06 PM [...]<!--%kramer-ref-post%--></p>
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		<title>By: eightbar &#187; Blog Archive &#187; Many Eyes make light work</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-118337</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Many Eyes make light work</dc:creator>
		<pubDate>Sat, 24 Mar 2007 00:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-118337</guid>
		<description>[...] delighted when, following the release of some detailed Second Life stats by Linden Lab people like Raph Koster and Darren Herman shared some interesting graphs and visualisations of the raw [...]</description>
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<p>[...] delighted when, following the release of some detailed Second Life stats by Linden Lab people like Raph Koster and Darren Herman shared some interesting graphs and visualisations of the raw [...]</p>
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		<title>By: 3pointD.com &#187; Blog Archive &#187; Nice Visualizations of SL Data. Soon In 3D?</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-112949</link>
		<dc:creator>3pointD.com &#187; Blog Archive &#187; Nice Visualizations of SL Data. Soon In 3D?</dc:creator>
		<pubDate>Thu, 01 Mar 2007 05:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-112949</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/ [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] <a href="http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/" rel="nofollow">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/</a> [...]<!--%kramer-ref-post%--></p>
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		<title>By: TextGuru&#8217;s Phone News &#187; Blog Archive &#187; Second Life on the mobile phone, soon</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109629</link>
		<dc:creator>TextGuru&#8217;s Phone News &#187; Blog Archive &#187; Second Life on the mobile phone, soon</dc:creator>
		<pubDate>Tue, 13 Feb 2007 20:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109629</guid>
		<description>[...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...]</description>
		<content:encoded><![CDATA[<div style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff">
<p>[...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...]</p>
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		<title>By: The Flogging Will Continue&#8230; &#187; Second Life, Trion, and the &#8216;War&#8217;</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109419</link>
		<dc:creator>The Flogging Will Continue&#8230; &#187; Second Life, Trion, and the &#8216;War&#8217;</dc:creator>
		<pubDate>Tue, 13 Feb 2007 03:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109419</guid>
		<description>[...] open-sourced the client (Susan&#8217;s take) and just released some really great, detailed numbers (Raph&#8217;s analysis is useful). On the latter, my estimates of their revenue were higher than Raph (I probably booched the math) [...]</description>
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<p>[...] open-sourced the client (Susan&#8217;s take) and just released some really great, detailed numbers (Raph&#8217;s analysis is useful). On the latter, my estimates of their revenue were higher than Raph (I probably booched the math) [...]</p>
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		<title>By: Tom</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109312</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 12 Feb 2007 19:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109312</guid>
		<description>&lt;em&gt;That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). So that is probably undercounting. &lt;/em&gt;

Given the fact that the SL registration process doesn&#039;t even require a real email address (try it -- you can register an account using &quot;asdf@asdf.com&quot; or whatever other garbage email address you&#039;d care to try), I&#039;d say the number of alts are *vastly* undercounted.</description>
		<content:encoded><![CDATA[<p><em>That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). So that is probably undercounting. </em></p>
<p>Given the fact that the SL registration process doesn&#8217;t even require a real email address (try it &#8212; you can register an account using &#8220;asdf@asdf.com&#8221; or whatever other garbage email address you&#8217;d care to try), I&#8217;d say the number of alts are *vastly* undercounted.</p>
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		<title>By: Of Interest &#187; Raph’s Website » Second Life hard numbers</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109297</link>
		<dc:creator>Of Interest &#187; Raph’s Website » Second Life hard numbers</dc:creator>
		<pubDate>Mon, 12 Feb 2007 15:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109297</guid>
		<description>[...] Raph’s Website » Second Life hard numbers [...]</description>
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<p>[...] Raph’s Website » Second Life hard numbers [...]</p>
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		<title>By: Ace Albion</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109285</link>
		<dc:creator>Ace Albion</dc:creator>
		<pubDate>Mon, 12 Feb 2007 14:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109285</guid>
		<description>My main account and three alt accounts are on premium subscription.

They&#039;re all annual though, so it&#039;s $6 per month per account, not $9.95, so that&#039;s spoiled that metric.

I also pay (on one account) $40 per month in mainland tier fees.

Added to that I pay $195 per month on island tier, but 3/4 of that I get from the other people I share it with, in L$ which I sell for USD to cover the tier. I am assuming the people buying my L$ are doing so to use it to buy land or shoes or poseballs. They may or may not be premium subscribers. They may also PayPal Anshe for their virtual beach homes.

I just don&#039;t see a way to say &quot;this many $9.95 per month&quot; because that misses what must be the biggest income for LL- tier charges.

It&#039;s like someone saying if I rent out 99 houses through one letting management company, and one directly to a person, I only have two tenants.

So by all means look at land owners/premium subs but you *have* to assume that those land owners paying big tier are effectively middle-men for money coming from non-subscribers to Linden Lab. Someone renting from a landlord at $50 per month is effectively paying Linden Lab more than someone who pays %9.95 per month and sits on a 512sqm parcel of land.

I think some observers just don&#039;t get this part of the equation. They just see it in terms of &quot;who is paying to whack rats at a flat $15 per month&quot;. It doesn&#039;t work like that in SL. One person paying $200 per month can represent 16 people in money coming to the company.</description>
		<content:encoded><![CDATA[<p>My main account and three alt accounts are on premium subscription.</p>
<p>They&#8217;re all annual though, so it&#8217;s $6 per month per account, not $9.95, so that&#8217;s spoiled that metric.</p>
<p>I also pay (on one account) $40 per month in mainland tier fees.</p>
<p>Added to that I pay $195 per month on island tier, but 3/4 of that I get from the other people I share it with, in L$ which I sell for USD to cover the tier. I am assuming the people buying my L$ are doing so to use it to buy land or shoes or poseballs. They may or may not be premium subscribers. They may also PayPal Anshe for their virtual beach homes.</p>
<p>I just don&#8217;t see a way to say &#8220;this many $9.95 per month&#8221; because that misses what must be the biggest income for LL- tier charges.</p>
<p>It&#8217;s like someone saying if I rent out 99 houses through one letting management company, and one directly to a person, I only have two tenants.</p>
<p>So by all means look at land owners/premium subs but you *have* to assume that those land owners paying big tier are effectively middle-men for money coming from non-subscribers to Linden Lab. Someone renting from a landlord at $50 per month is effectively paying Linden Lab more than someone who pays %9.95 per month and sits on a 512sqm parcel of land.</p>
<p>I think some observers just don&#8217;t get this part of the equation. They just see it in terms of &#8220;who is paying to whack rats at a flat $15 per month&#8221;. It doesn&#8217;t work like that in SL. One person paying $200 per month can represent 16 people in money coming to the company.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109115</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Mon, 12 Feb 2007 05:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109115</guid>
		<description>I think the figure of people who have spent at least one dollar in Second Life is the one to look at for the most realistic number they give for real log-ons this month:  187,860.

Of these, the number of alts could be 20 percent or more, of course.</description>
		<content:encoded><![CDATA[<p>I think the figure of people who have spent at least one dollar in Second Life is the one to look at for the most realistic number they give for real log-ons this month:  187,860.</p>
<p>Of these, the number of alts could be 20 percent or more, of course.</p>
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		<title>By: Katrimoli</title>
		<link>http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/comment-page-1/#comment-109064</link>
		<dc:creator>Katrimoli</dc:creator>
		<pubDate>Sun, 11 Feb 2007 23:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/#comment-109064</guid>
		<description>I don&#039;t know how to react to this. I thought Oh Finally! I would see real info when my download finished. I was even ready to see NO information about info they didn&#039;t want to share. My hope was that Linden was going to stop reporting accounts created, modified or not, and stop calling them residents.

I don&#039;t care if he eliminated some duplicates, I feel he is being dishonest.

My feeling is this is misleading on purpose so there will be media reports about this spreadsheet now. The reporter says &quot;residents&quot;, her readers think &quot;people,&quot; and that drives me up the wall because there&#039;s no new information here.

When I read Zee Linden&#039;s post, I saw she said this was a &quot;drive toward complete transparency and openness!&quot; Then when I saw my download, my jaw dropped.

If you were telling me about your game, Raph, and you could confuse me at will, into posting to my blog the most untrue but flattering words about you...

You wouldn&#039;t technically be lying, but...

...would you do it?

My feeling is that it is very deceitful. How could Linden not be doing this on purpose now?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how to react to this. I thought Oh Finally! I would see real info when my download finished. I was even ready to see NO information about info they didn&#8217;t want to share. My hope was that Linden was going to stop reporting accounts created, modified or not, and stop calling them residents.</p>
<p>I don&#8217;t care if he eliminated some duplicates, I feel he is being dishonest.</p>
<p>My feeling is this is misleading on purpose so there will be media reports about this spreadsheet now. The reporter says &#8220;residents&#8221;, her readers think &#8220;people,&#8221; and that drives me up the wall because there&#8217;s no new information here.</p>
<p>When I read Zee Linden&#8217;s post, I saw she said this was a &#8220;drive toward complete transparency and openness!&#8221; Then when I saw my download, my jaw dropped.</p>
<p>If you were telling me about your game, Raph, and you could confuse me at will, into posting to my blog the most untrue but flattering words about you&#8230;</p>
<p>You wouldn&#8217;t technically be lying, but&#8230;</p>
<p>&#8230;would you do it?</p>
<p>My feeling is that it is very deceitful. How could Linden not be doing this on purpose now?</p>
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