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> <channel><title>Comments on: The power-levelling industry</title> <atom:link href="http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Some play, some pay &#171; mja.blog</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-3/#comment-133959</link> <dc:creator>Some play, some pay &#171; mja.blog</dc:creator> <pubDate>Sat, 09 Feb 2008 11:13:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-133959</guid> <description>[...] entry on The power-levelling industry by game design Raph [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] entry on The power-levelling industry by game design Raph [...]</p></div> ]]></content:encoded> </item> <item><title>By: Luminosita - A Learning Log: NET12 Some play, some pay</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-3/#comment-125947</link> <dc:creator>Luminosita - A Learning Log: NET12 Some play, some pay</dc:creator> <pubDate>Mon, 30 Jul 2007 14:58:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-125947</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Helen in my NET12 class)Outsourcing your &#039;Warcraft&#039; skills, Feb 2007 article on CNetBlog entry on The power-levelling industry by game design Raph KosterWikipedia entry on experience points and power levellingGamer Revolution [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Helen in my NET12 class)Outsourcing your &#8216;Warcraft&#8217; skills, Feb 2007 article on CNetBlog entry on The power-levelling industry by game design Raph KosterWikipedia entry on experience points and power levellingGamer Revolution [...]</p></div> ]]></content:encoded> </item> <item><title>By: El árbol y la etiqueta. La solución al power-levelling. &#171; Ludosofía</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-115357</link> <dc:creator>El árbol y la etiqueta. La solución al power-levelling. &#171; Ludosofía</dc:creator> <pubDate>Fri, 16 Mar 2007 09:15:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-115357</guid> <description>[...] Raph Koster, a quien muchos denominan el padre de los MMO tal como hoy los conocemos, escribió su respuesta al reciente artículo de la CNET acerca de la industria de Power Levelling (que podéis encontrar [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster, a quien muchos denominan el padre de los MMO tal como hoy los conocemos, escribió su respuesta al reciente artículo de la CNET acerca de la industria de Power Levelling (que podéis encontrar [...]</p></div> ]]></content:encoded> </item> <item><title>By: Psychochild&#8217;s Blog &#187; Drawing the wrong conclusions</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-112953</link> <dc:creator>Psychochild&#8217;s Blog &#187; Drawing the wrong conclusions</dc:creator> <pubDate>Thu, 01 Mar 2007 06:19:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-112953</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] EQ2 platinum I can also buy WoW gold and/or get a character power-leveled. (Raph recently posted a blog entry about an article on power-levelers, with a breakdown of how much it costs to get powered a level in WoW.) Does WoW suck as well [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] EQ2 platinum I can also buy WoW gold and/or get a character power-leveled. (Raph recently posted a blog entry about an article on power-levelers, with a breakdown of how much it costs to get powered a level in WoW.) Does WoW suck as well [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-112008</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 23 Feb 2007 17:21:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-112008</guid> <description>I think by &quot;time invested&quot; we &lt;i&gt;mean&lt;/i&gt; devotion. And vice versa. Why devote so much time, if not?
The analogy you cite is interesting because most people don&#039;t have the natural ability to become a pro football player, either. It&#039;s a natural divide as well as a time investment one.
I think saying &quot;tough shit&quot; to the people who want to see their friend more often is a bit disingenuous, though. It&#039;s all a bit more complicated than that.</description> <content:encoded><![CDATA[<p>I think by &#8220;time invested&#8221; we <i>mean</i> devotion. And vice versa. Why devote so much time, if not?</p><p>The analogy you cite is interesting because most people don&#8217;t have the natural ability to become a pro football player, either. It&#8217;s a natural divide as well as a time investment one.</p><p>I think saying &#8220;tough shit&#8221; to the people who want to see their friend more often is a bit disingenuous, though. It&#8217;s all a bit more complicated than that.</p> ]]></content:encoded> </item> <item><title>By: Taliderian</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-112007</link> <dc:creator>Taliderian</dc:creator> <pubDate>Fri, 23 Feb 2007 16:54:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-112007</guid> <description>I disagree. It has little to do with &quot;devotion.&quot; Time and devotion are two different things. These games reward &lt;strong&gt;time invested&lt;/strong&gt;, just like pretty much every other activity on the planet. That&#039;s just the way the world works. The problem is the people who have less time to invest per day/week feel the need to whine about it.
People are fond of using anologies, here&#039;s one for em.
Your best friend is a professional football player. You want to play football with him on sunday, but he has an NFL game with his team that day. You can&#039;t play with him. He put in the time and effort to become a pro player. You didn&#039;t.</description> <content:encoded><![CDATA[<p>I disagree. It has little to do with &#8220;devotion.&#8221; Time and devotion are two different things. These games reward <strong>time invested</strong>, just like pretty much every other activity on the planet. That&#8217;s just the way the world works. The problem is the people who have less time to invest per day/week feel the need to whine about it.</p><p>People are fond of using anologies, here&#8217;s one for em.</p><p>Your best friend is a professional football player. You want to play football with him on sunday, but he has an NFL game with his team that day. You can&#8217;t play with him. He put in the time and effort to become a pro player. You didn&#8217;t.</p> ]]></content:encoded> </item> <item><title>By: Taliderian</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-112006</link> <dc:creator>Taliderian</dc:creator> <pubDate>Fri, 23 Feb 2007 16:42:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-112006</guid> <description>&quot;Still, 15 trillion gold in Ultima Online is worth approximately US$450 million.&quot;
Where are you getting these numbers? 15 trillion gold in UO is only worth 27 million US. http://www.power-gamers.net/uo.html
Also, I would argue that it&#039;s &quot;actual&quot; worth is much much less. Or rather, was. How much of a market do you think there is for UO gold?
WoW gold&#039;s &quot;actual&quot; worth is much higher by comparison.</description> <content:encoded><![CDATA[<p>&#8220;Still, 15 trillion gold in Ultima Online is worth approximately US$450 million.&#8221;</p><p>Where are you getting these numbers? 15 trillion gold in UO is only worth 27 million US. <a
href="http://www.power-gamers.net/uo.html" rel="nofollow">http://www.power-gamers.net/uo.html</a></p><p>Also, I would argue that it&#8217;s &#8220;actual&#8221; worth is much much less. Or rather, was. How much of a market do you think there is for UO gold?</p><p>WoW gold&#8217;s &#8220;actual&#8221; worth is much higher by comparison.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-111778</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Fri, 23 Feb 2007 02:01:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-111778</guid> <description>&lt;blockquote&gt;If you read it again, he’s referring to the real world value of the gold removed, not the number of gold pieces.&lt;/blockquote&gt;
Still, 15 trillion gold in &lt;em&gt;Ultima Online&lt;/em&gt; is worth approximately US$450 million.</description> <content:encoded><![CDATA[<blockquote><p>If you read it again, he’s referring to the real world value of the gold removed, not the number of gold pieces.</p></blockquote><p>Still, 15 trillion gold in <em>Ultima Online</em> is worth approximately US$450 million.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-111746</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 23 Feb 2007 00:38:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-111746</guid> <description>&lt;blockquote&gt;Some people are arguing that people have the right to pay for levels/items in order to have a level playing field. That is blatantly false. How is it a level playing field when even a hardcore powergamer can’t play 24/7 like a leveling service can?&lt;/blockquote&gt;
Exactly. Point being, the level playing field was an illusion in the first place. It&#039;s not level by nature -- it&#039;s about time, not skill. As Jonathan Baron said, &lt;em&gt;these games reward devotion.&lt;/em&gt;
Which is a large part of why I am saying we can find plenty of other badges, and that it&#039;s sort of silly to argue over who is more devoted.</description> <content:encoded><![CDATA[<blockquote><p>Some people are arguing that people have the right to pay for levels/items in order to have a level playing field. That is blatantly false. How is it a level playing field when even a hardcore powergamer can’t play 24/7 like a leveling service can?</p></blockquote><p>Exactly. Point being, the level playing field was an illusion in the first place. It&#8217;s not level by nature &#8212; it&#8217;s about time, not skill. As Jonathan Baron said, <em>these games reward devotion.</em></p><p>Which is a large part of why I am saying we can find plenty of other badges, and that it&#8217;s sort of silly to argue over who is more devoted.</p> ]]></content:encoded> </item> <item><title>By: Taliderian</title><link>http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/comment-page-2/#comment-111727</link> <dc:creator>Taliderian</dc:creator> <pubDate>Thu, 22 Feb 2007 23:38:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/08/the-power-levelling-industry/#comment-111727</guid> <description>Some people are arguing that people have the right to pay for levels/items in order to have a level playing field. That is blatantly false. How is it a level playing field when even a hardcore powergamer can&#039;t play 24/7 like a leveling service can? What if a person&#039;s sense of achievement in an mmo is gained by &quot;getting there first&quot;? Also, take a look at games that have extremely rare items, such as the world drop epics in WoW. How fair is it that after all my saving and scrimping to get an item on the AH, some other guy buy 1k gold from a website and snatches it away?
Morgan said:
&quot;Chump change compared to the 15 trillion gold pieces removed from Ultima Online in July 2006. And probably chump changed compared to the zillions of units of in-game money sold, and being sold, for real money across the gamespace&quot;
If you read it again, he&#039;s referring to the real world value of the gold removed, not the number of gold pieces.</description> <content:encoded><![CDATA[<p>Some people are arguing that people have the right to pay for levels/items in order to have a level playing field. That is blatantly false. How is it a level playing field when even a hardcore powergamer can&#8217;t play 24/7 like a leveling service can? What if a person&#8217;s sense of achievement in an mmo is gained by &#8220;getting there first&#8221;? Also, take a look at games that have extremely rare items, such as the world drop epics in WoW. How fair is it that after all my saving and scrimping to get an item on the AH, some other guy buy 1k gold from a website and snatches it away?</p><p>Morgan said:</p><p>&#8220;Chump change compared to the 15 trillion gold pieces removed from Ultima Online in July 2006. And probably chump changed compared to the zillions of units of in-game money sold, and being sold, for real money across the gamespace&#8221;</p><p>If you read it again, he&#8217;s referring to the real world value of the gold removed, not the number of gold pieces.</p> ]]></content:encoded> </item> </channel> </rss>
