| | The Gamerscore challengeFebruary 6th, 2007 |
So Microsoft is doing a contest to encourage people to raise their Gamerscores.
But somehow, it feels like they have the incentive wrong.
The prize brackets say that
Those players with a gamerscore between 0-4,999 who elevate their score by 1,500 points during the contest will win a new gamer picture, dashboard theme, and Konami’s Contra for Xbox Live Arcade.
In addition, contest participants with an annual gamerscore between 5,000-9,999 will be able to win the previous tier’s prizes, plus 100 Microsoft Points and a contest T-shirt. Contestants with a 10,000+ annual gamerscore will be able to win all of the previously mentioned prizes, in addition to another 100 Microsoft Points as well as a copy of Fusion Frenzy 2.
Huh. Why are they giving the nicest prizes to the people who are already hooked on achievements, instead of those who aren’t yet hooked on them?
I’m sure the logic is that it’s harder for those high-end people to find 1500 points they haven’t already claimed. But that could be fixed by scaling the number of points you need to get. Say, 500 for the high-end folks, and 1500 for the low-end folks. Instead, what you get is the more casual folks, the ones you want to get more involved in the system, facing a monster-sized gain relative to their skill level, and eligible for pretty meager awards.
(I own 20 or so 360 games, and another 15 XBLA games, and have not yet crested 1000 in Gamerscore).
Then again, I really don’t know that I want Fuzion Frenzy 2 ![]()

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