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> <channel><title>Comments on: Full MUD-Dev archive for download</title> <atom:link href="http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: What Story? Reporting a MUD-Dev Thread from April – May 2000 [re-post] &#171; Walker Sampson</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-164737</link> <dc:creator>What Story? Reporting a MUD-Dev Thread from April – May 2000 [re-post] &#171; Walker Sampson</dc:creator> <pubDate>Sat, 19 Jun 2010 14:28:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-164737</guid> <description>[...] MUD-Dev archive is available at Raph Koster’s site as a bundle of distinct HTMLs, or right here at the School of Information on a single (very) large [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] MUD-Dev archive is available at Raph Koster’s site as a bundle of distinct HTMLs, or right here at the School of Information on a single (very) large [...]</p></div> ]]></content:encoded> </item> <item><title>By: StumbleUpon &#187; Your page is now on StumbleUpon!</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-130338</link> <dc:creator>StumbleUpon &#187; Your page is now on StumbleUpon!</dc:creator> <pubDate>Sun, 02 Dec 2007 04:48:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-130338</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Your page is on StumbleUpon [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Your page is on StumbleUpon [...]</p></div> ]]></content:encoded> </item> <item><title>By: Slashdot &#124; The Zen of Online Game Design</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-127266</link> <dc:creator>Slashdot &#124; The Zen of Online Game Design</dc:creator> <pubDate>Fri, 07 Sep 2007 18:34:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-127266</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Schubert and others contributed to the original list, the archives of which are available from Raph Koster&#039;s site [raphkoster.com]The archives cover a lot of interesting ideas that largely have yet to find their [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Schubert and others contributed to the original list, the archives of which are available from Raph Koster&#8217;s site [raphkoster.com]The archives cover a lot of interesting ideas that largely have yet to find their [...]</p></div> ]]></content:encoded> </item> <item><title>By: Boing Boing: January 28, 2007 - February 3, 2007 Archives</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-126886</link> <dc:creator>Boing Boing: January 28, 2007 - February 3, 2007 Archives</dc:creator> <pubDate>Wed, 29 Aug 2007 14:21:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-126886</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Seminal virtual world designer mailing list archive    Posted by Cory Doctorow, February 2, 2007 10:48 AM  &#124; # &#124; Discuss (0)     Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Seminal virtual world designer mailing list archive    Posted by Cory Doctorow, February 2, 2007 10:48 AM  | # | Discuss (0)     Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]</p></div> ]]></content:encoded> </item> <item><title>By: Boing Boing: Seminal virtual world designer mailing list archive</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-119183</link> <dc:creator>Boing Boing: Seminal virtual world designer mailing list archive</dc:creator> <pubDate>Mon, 26 Mar 2007 19:24:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-119183</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Seminal virtual world designer mailing list archive  Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Seminal virtual world designer mailing list archive  Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]</p></div> ]]></content:encoded> </item> <item><title>By: MUDDev Archive :: View topic - This forum</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-113300</link> <dc:creator>MUDDev Archive :: View topic - This forum</dc:creator> <pubDate>Sat, 03 Mar 2007 09:34:12 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-113300</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Feel free to post your comments/problems in the General forum.   The archive was obtained from:  http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/   Enjoy,  [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Feel free to post your comments/problems in the General forum.   The archive was obtained from: <a
href="http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/" rel="nofollow">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/</a> Enjoy,  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Full MUD-DEV Archive for Download - MyDreamRPG Community</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-113291</link> <dc:creator>Full MUD-DEV Archive for Download - MyDreamRPG Community</dc:creator> <pubDate>Sat, 03 Mar 2007 05:39:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-113291</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] is around 62MB in size.  We hope you learn from and enjoy this as we did.  Original Download Page:  http://www.raphkoster.com/2007/02/02...-for-download/  If you have any objections to this mirror please e-mail:  sales [ at ] mydreamrpg [ dot ] [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] is around 62MB in size.  We hope you learn from and enjoy this as we did.  Original Download Page: <a
href="http://www.raphkoster.com/2007/02/02...-for-download/" rel="nofollow">http://www.raphkoster.com/2007/02/02&#8230;-for-download/</a> If you have any objections to this mirror please e-mail:  sales [ at ] mydreamrpg [ dot ] [...]</p></div> ]]></content:encoded> </item> <item><title>By: Boing Boing: February 2007</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-113062</link> <dc:creator>Boing Boing: February 2007</dc:creator> <pubDate>Thu, 01 Mar 2007 20:46:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-113062</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Seminal virtual world designer mailing list archive Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Seminal virtual world designer mailing list archive Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):  [I]it occurs to me that likely there are many readers who do not know why this matters. MUD-Dev was the principal location of high-level technical and design discussion for all forms of online world design — which was, of course mostly MUDs, but folks from Meridian 59, UO, Dark Sun Online, The Realm, EverQuest, and many of the other graphical worlds participated as well. Many of the snippets on the site come from there, and combing through these very archives was the source of the original Laws of Online World Design. There’s a lot of accumulated wisdom there.  Link [...]</p></div> ]]></content:encoded> </item> <item><title>By: Int</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-107875</link> <dc:creator>Int</dc:creator> <pubDate>Wed, 07 Feb 2007 17:36:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-107875</guid> <description>Initially I wanted to do this for personal use only but I figured it would be  unfair not to share: I have imported the whole muddev archive into a phpbb forum, searchable and all, and put it up at: http://muddev.wishes.net
Have fun.</description> <content:encoded><![CDATA[<p>Initially I wanted to do this for personal use only but I figured it would be  unfair not to share: I have imported the whole muddev archive into a phpbb forum, searchable and all, and put it up at: <a
href="http://muddev.wishes.net" rel="nofollow">http://muddev.wishes.net</a><br
/> Have fun.</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/comment-page-1/#comment-105722</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Sun, 04 Feb 2007 11:30:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/02/02/full-mud-dev-archive-for-download/#comment-105722</guid> <description>Same here; I have a backlog of somewhere from a hundred to a thousand messages on a thread that was interesting to me; as of right now, the old MUD-Dev stuff was the reason my inbox broke 1000 unread.
One of the contributing factors, in my opinion, was the rise of Terra Nova. I resisted moving over for a while, but I eventually did. And around the same time, the blogosphere just took over.
I mirrored it, too, since my website is effectively unused at the moment: http://www.aqualgidus.org/MUD-Archive.zip</description> <content:encoded><![CDATA[<p>Same here; I have a backlog of somewhere from a hundred to a thousand messages on a thread that was interesting to me; as of right now, the old MUD-Dev stuff was the reason my inbox broke 1000 unread.</p><p>One of the contributing factors, in my opinion, was the rise of Terra Nova. I resisted moving over for a while, but I eventually did. And around the same time, the blogosphere just took over.</p><p>I mirrored it, too, since my website is effectively unused at the moment: <a
href="http://www.aqualgidus.org/MUD-Archive.zip" rel="nofollow">http://www.aqualgidus.org/MUD-Archive.zip</a></p> ]]></content:encoded> </item> </channel> </rss>
