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> <channel><title>Comments on: The eBay era over?</title> <atom:link href="http://www.raphkoster.com/2007/01/26/the-ebay-era-over/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Nerfbat &#187; eBay Delists Virtual Goods</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-148689</link> <dc:creator>Nerfbat &#187; eBay Delists Virtual Goods</dc:creator> <pubDate>Sat, 27 Jun 2009 20:49:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-148689</guid> <description>[...] more on this story at Slashdot, with comments over at Broken Toys and Raph&#8217;s Website.                 This entry was posted on Saturday, January 27th, 2007 at 11:26 in Industry. You [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] more on this story at Slashdot, with comments over at Broken Toys and Raph&#8217;s Website.                 This entry was posted on Saturday, January 27th, 2007 at 11:26 in Industry. You [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Sparter: peer to peer RMT network</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-109879</link> <dc:creator>Raph&#8217;s Website &#187; Sparter: peer to peer RMT network</dc:creator> <pubDate>Wed, 14 Feb 2007 21:53:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-109879</guid> <description>[...] what&#8217;s Sparter doing? Well, it&#8217;s running a peer-to-peer network to replace the recently shuttered eBay marketplaces for RMT trades. It&#8217;s a peer-to-peer eBay for selling virtual gold. Most interestingly, [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] what&#8217;s Sparter doing? Well, it&#8217;s running a peer-to-peer network to replace the recently shuttered eBay marketplaces for RMT trades. It&#8217;s a peer-to-peer eBay for selling virtual gold. Most interestingly, [...]</p></div> ]]></content:encoded> </item> <item><title>By: Dellaster</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-104198</link> <dc:creator>Dellaster</dc:creator> <pubDate>Wed, 31 Jan 2007 01:53:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-104198</guid> <description>Boy was I wrong. If &lt;em&gt;Second Life&lt;/em&gt; is exempted from the eBay bans, they can&#039;t be because of anticipation of government crackdown on money laundering and tax evasion.
I do note that eBay&#039;s founder is on the board of &lt;em&gt;SL&lt;/em&gt;, which, to me, casts doubt on their explanation that &lt;em&gt;SL&lt;/em&gt; isn&#039;t a game like WoW and the others. I mean, they didn&#039;t exempt &lt;em&gt;There.com&lt;/em&gt; or any of the other &lt;em&gt;SL&lt;/em&gt;-like virtual worlds did they?
As for official RMT, I have no problem with it as long as it doesn&#039;t convey gameplay advantage (buying levels, uber weapons, etc.). If you want to buy a personalized slice of pie for hundreds of dollars, as happened in Iron Realms&#039; &lt;em&gt;Achaea&lt;/em&gt;, knock yourself out. Doesn&#039;t affect me. But if it does effect gameplay advantage I believe either the game or the player is broken. Or both.</description> <content:encoded><![CDATA[<p>Boy was I wrong. If <em>Second Life</em> is exempted from the eBay bans, they can&#8217;t be because of anticipation of government crackdown on money laundering and tax evasion.</p><p>I do note that eBay&#8217;s founder is on the board of <em>SL</em>, which, to me, casts doubt on their explanation that <em>SL</em> isn&#8217;t a game like WoW and the others. I mean, they didn&#8217;t exempt <em>There.com</em> or any of the other <em>SL</em>-like virtual worlds did they?</p><p>As for official RMT, I have no problem with it as long as it doesn&#8217;t convey gameplay advantage (buying levels, uber weapons, etc.). If you want to buy a personalized slice of pie for hundreds of dollars, as happened in Iron Realms&#8217; <em>Achaea</em>, knock yourself out. Doesn&#8217;t affect me. But if it does effect gameplay advantage I believe either the game or the player is broken. Or both.</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-104168</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Tue, 30 Jan 2007 22:48:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-104168</guid> <description>I&#039;m going to have to agree with Darniaq. It&#039;s mostly an issue of legitimacy and who&#039;s going to capture that revenue stream.
Also to update I read today that SL is somehow inexplicably exempt from this because of the resident IP ownership. Although I dont think any SL volume for items comes through eBay&#039;s door in any significant amount.
I&#039;m all for banning illegal RMT, it ruins games, but it cant be prevented, I think this is an indicator of an initial trend happening to legitimize RMT, IMO this is a good thing, bringing it in house allows companies to leveredge control and prevent exploitation.
Looks like the old &quot;if you cant beat em co-opt em&quot; strategy...
Strange, it just occured to me that the entire point of SL might be a costly experiment in validating a virtual economy model of exchange for broader adoption.....</description> <content:encoded><![CDATA[<p>I&#8217;m going to have to agree with Darniaq. It&#8217;s mostly an issue of legitimacy and who&#8217;s going to capture that revenue stream.</p><p>Also to update I read today that SL is somehow inexplicably exempt from this because of the resident IP ownership. Although I dont think any SL volume for items comes through eBay&#8217;s door in any significant amount.</p><p>I&#8217;m all for banning illegal RMT, it ruins games, but it cant be prevented, I think this is an indicator of an initial trend happening to legitimize RMT, IMO this is a good thing, bringing it in house allows companies to leveredge control and prevent exploitation.</p><p>Looks like the old &#8220;if you cant beat em co-opt em&#8221; strategy&#8230;</p><p>Strange, it just occured to me that the entire point of SL might be a costly experiment in validating a virtual economy model of exchange for broader adoption&#8230;..</p> ]]></content:encoded> </item> <item><title>By: Nerfbat &#187; eBay Delists Virtual Goods</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103601</link> <dc:creator>Nerfbat &#187; eBay Delists Virtual Goods</dc:creator> <pubDate>Sun, 28 Jan 2007 17:18:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103601</guid> <description>[...] There&#8217;s more on this story at Slashdot, with comments over at Broken Toys and Raph&#8217;s Website.  Bookmark to:&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] There&#8217;s more on this story at Slashdot, with comments over at Broken Toys and Raph&#8217;s Website.  Bookmark to:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103376</link> <dc:creator>Darniaq</dc:creator> <pubDate>Sat, 27 Jan 2007 22:25:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103376</guid> <description>There seems to be two growing sides of the debate:
1) My side. Which is right.
2) Everyone else. Which are wrong :)
Just kidding. Seriously, #1 is that this is more relevant in how it brings awareness to the issue than it is in impacting the volume of sales today. The biggest operators are games themselves (Station Exchange, Maplestory, etc) and those who&#039;ve got their own e-commerce engines (IGE and subsidiaries). Only the small-time operators used eBay or spam-sales in /general chat.
&lt;i&gt;But&lt;/i&gt;, when you combine the activities of the world&#039;s biggest subscription-based MMO with one of the world&#039;s largest online trade services, you can&#039;t help but drive awareness. Blizzard themself has banned more accounts than most games have &lt;I&gt;in total&lt;/i&gt;. While some feel this is a token effort given the ease of starting new accounts, the time it takes to retrain and reequip characters is money lost. Companies have closed over this.
There&#039;s two ways to address RMTing: bring it in house and call it microtransactions, or continually ban people until it goes away.
To me, this effort by eBay is going to drive the former. Already we see a big influx of microtrans games. They may not all work, but when you have companies like MTV/Viacom behind them, and you target audiences that haven&#039;t been here since before the term &quot;RMT&quot; was invented and considered profanity, it&#039;s easy to see the potential.
Penalize the black market to pave the way for new forms of revenue :)</description> <content:encoded><![CDATA[<p>There seems to be two growing sides of the debate:</p><p>1) My side. Which is right.<br
/> 2) Everyone else. Which are wrong <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Just kidding. Seriously, #1 is that this is more relevant in how it brings awareness to the issue than it is in impacting the volume of sales today. The biggest operators are games themselves (Station Exchange, Maplestory, etc) and those who&#8217;ve got their own e-commerce engines (IGE and subsidiaries). Only the small-time operators used eBay or spam-sales in /general chat.</p><p><i>But</i>, when you combine the activities of the world&#8217;s biggest subscription-based MMO with one of the world&#8217;s largest online trade services, you can&#8217;t help but drive awareness. Blizzard themself has banned more accounts than most games have <i>in total</i>. While some feel this is a token effort given the ease of starting new accounts, the time it takes to retrain and reequip characters is money lost. Companies have closed over this.</p><p>There&#8217;s two ways to address RMTing: bring it in house and call it microtransactions, or continually ban people until it goes away.</p><p>To me, this effort by eBay is going to drive the former. Already we see a big influx of microtrans games. They may not all work, but when you have companies like MTV/Viacom behind them, and you target audiences that haven&#8217;t been here since before the term &#8220;RMT&#8221; was invented and considered profanity, it&#8217;s easy to see the potential.</p><p>Penalize the black market to pave the way for new forms of revenue <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Dellaster</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103319</link> <dc:creator>Dellaster</dc:creator> <pubDate>Sat, 27 Jan 2007 17:06:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103319</guid> <description>Good point about the gambling, Evangolis. I also wonder if and how much it might be related to the issues described in the article on &lt;em&gt;Second Life&lt;/em&gt; as a Ponzi scheme linked by Raph a few days ago. Organized crime, tax evasion, and money laundering. Did eBay get a tip that a government crackdown is certain and decided to get out before the storm hits? Even if not found culpable for facilitating illegal transactions, which I&#039;m sure they wouldn&#039;t, I doubt eBay would want the image of being the prime money-laundering clearinghouse of the net.</description> <content:encoded><![CDATA[<p>Good point about the gambling, Evangolis. I also wonder if and how much it might be related to the issues described in the article on <em>Second Life</em> as a Ponzi scheme linked by Raph a few days ago. Organized crime, tax evasion, and money laundering. Did eBay get a tip that a government crackdown is certain and decided to get out before the storm hits? Even if not found culpable for facilitating illegal transactions, which I&#8217;m sure they wouldn&#8217;t, I doubt eBay would want the image of being the prime money-laundering clearinghouse of the net.</p> ]]></content:encoded> </item> <item><title>By: Evangolis</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103290</link> <dc:creator>Evangolis</dc:creator> <pubDate>Sat, 27 Jan 2007 13:55:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103290</guid> <description>I have to wonder if this is tied to the restrictions placed on funds transfers to curtail online gambling.  The US government has been very aggressive enforcing those, and I could see somebody like eBay not wanting to risk jail for their stockholders over an excessively broad interpretation of RMT exchanges.</description> <content:encoded><![CDATA[<p>I have to wonder if this is tied to the restrictions placed on funds transfers to curtail online gambling.  The US government has been very aggressive enforcing those, and I could see somebody like eBay not wanting to risk jail for their stockholders over an excessively broad interpretation of RMT exchanges.</p> ]]></content:encoded> </item> <item><title>By: Bloggers &#124; The Cesspit.</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103247</link> <dc:creator>Bloggers &#124; The Cesspit.</dc:creator> <pubDate>Sat, 27 Jan 2007 09:37:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103247</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Bloggers  January 27, 2007  01:18  Made it to the front page I get linked to a lot, from many different gaming sites, which isn&#039;t really news. But this time I got a link from Blizzard themselves, directly on the front page of the European World of Warcraft... Source: Tobold Categories: Bloggers    01:17  The eBay era over? The rumor has been going around, but now Slashdot seems to have official confirmation. All this will do, of course, is push more to independent resellers. Source: Raph&#039;s Koster Website Categories: Bloggers    00:02  A few interesting game design theory posts I don’t really have time to comment on these much, except to point them out: Critical Hits asks, What Is A Good game Anyway?, referencing my game grammar material. Yehuda asserts that Wiinning as a Goal is Incompatible with Art; and I disagree, but the reasons why are long and complicated. Source: Raph&#039;s Koster Website Categories: Bloggers [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Bloggers  January 27, 2007  01:18  Made it to the front page I get linked to a lot, from many different gaming sites, which isn&#8217;t really news. But this time I got a link from Blizzard themselves, directly on the front page of the European World of Warcraft&#8230; Source: Tobold Categories: Bloggers    01:17  The eBay era over? The rumor has been going around, but now Slashdot seems to have official confirmation. All this will do, of course, is push more to independent resellers. Source: Raph&#39;s Koster Website Categories: Bloggers    00:02  A few interesting game design theory posts I don’t really have time to comment on these much, except to point them out: Critical Hits asks, What Is A Good game Anyway?, referencing my game grammar material. Yehuda asserts that Wiinning as a Goal is Incompatible with Art; and I disagree, but the reasons why are long and complicated. Source: Raph&#39;s Koster Website Categories: Bloggers [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2007/01/26/the-ebay-era-over/comment-page-1/#comment-103245</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Sat, 27 Jan 2007 09:34:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/26/the-ebay-era-over/#comment-103245</guid> <description>So Julian finally has a response to his question, eh? Football tickets, yay!</description> <content:encoded><![CDATA[<p>So Julian finally has a response to his question, eh? Football tickets, yay!</p> ]]></content:encoded> </item> </channel> </rss>
