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Finding women developers is hardJanuary 4th, 2007 |
So, it’s all going great here with the new company. Tons of resumes flowing in from a variety of sources, and we’ve already made one hire. But one of the big challenges we’re having is trying to build a diverse team on the gender front. We see this as important because, well, teams of men tend to make games for men. And that’s not what we’re about — as the website says, we’re after something for anyone.
We’re mostly hiring programmers right now, and frankly, female programmers are scarce. Almost all of the resumes we’ve gotten from women are for writing or design. We’ll definitely be hiring for those positions eventually too, and we’re filing those resumes away for that time. But in the meantime, it’s a bit frustrating to know that we want to hire a diverse team, but the resumes we’re getting just aren’t diverse.
This is something that’s an issue across the entire industry, of course, and it comes up periodically in the press. There’s also been much made of the fact that the Sims titles have had very gender-balanced teams, and how it makes a difference in the final product.
One of the approaches that may help the industry is looking more at young hires. A lot of the game development programs I have seen at universities seem to have a fair number of women in them. Aggressively recruiting from these programs i norder to hire in young talent may be one of the ways to improve the gender mix.
In the meantime, I’ll be calling all the women I know in the industry for advice and recommendations, posting on resources like the women developers SIG mailing list for the IGDA, and so on. But I sure do look forward to the day when this isn’t the issue it is now.
P.S., if you think this post is about you, please send your resume.

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[...] 5th January, 2007. 11:59 am. http://www.raphkoster.com/2007/01/04/finding-women-developers-is-hard/*snickers something about grapevine deployment* [...]