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> <channel><title>Comments on: Dan Rubenfield » And now for something actually entertaining</title> <atom:link href="http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ryan Shwayder&#8217;s Nerfbat &#187; Old School UO Nostalgia</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-133371</link> <dc:creator>Ryan Shwayder&#8217;s Nerfbat &#187; Old School UO Nostalgia</dc:creator> <pubDate>Sun, 27 Jan 2008 01:09:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-133371</guid> <description>[...] Some discussion at Raph&#8217;s - Raph Koster [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Some discussion at Raph&#8217;s &#8211; Raph Koster [...]</p></div> ]]></content:encoded> </item> <item><title>By: Massively Multiplayer Online Round Table</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-100986</link> <dc:creator>Massively Multiplayer Online Round Table</dc:creator> <pubDate>Fri, 19 Jan 2007 06:15:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-100986</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Some discussion at Raph&#8217;s - Raph Koster [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Some discussion at Raph&#8217;s &#8211; Raph Koster [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ladnar</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97810</link> <dc:creator>Ladnar</dc:creator> <pubDate>Mon, 08 Jan 2007 12:45:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97810</guid> <description>I still say jail time for PK&#039;s may have worked. I remember the argument that you couldn&#039;t justify a person paying to have a character locked up, but even if it made that account holder delete and create a new character it would have slowed down PKing.
Also thought that making PKers play as monsters in a random dungeon during their punishment would be interesting.
Anyhow, I do find it interesting that even with all the problems UO had, there are so many stories of fond memories of it. I think the reason is that the experiences shared, even bad ones, cause people to remember the friendships they had during that time.
Peace,</description> <content:encoded><![CDATA[<p>I still say jail time for PK&#8217;s may have worked. I remember the argument that you couldn&#8217;t justify a person paying to have a character locked up, but even if it made that account holder delete and create a new character it would have slowed down PKing.</p><p>Also thought that making PKers play as monsters in a random dungeon during their punishment would be interesting.</p><p>Anyhow, I do find it interesting that even with all the problems UO had, there are so many stories of fond memories of it. I think the reason is that the experiences shared, even bad ones, cause people to remember the friendships they had during that time.</p><p>Peace,</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97537</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Sun, 07 Jan 2007 07:21:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97537</guid> <description>Great read...
I was a player on the same server as Hobbes...if its the same PK he was referring to. I was his neighbor actually, funny guy that Hobbes. It was the same server the PK guild called The Jesters was on, it was rather funny when they would show up....15-30 guys dressed in jester outfits commiting mass murder....
When I was a counselor for awhile I inevitably got to know almost all the Pk&#039;ers on the server I was assigned to, about 40% of my calls were from Pk&#039;s complaining about something.
Good times, lots of good stories as a counselor handling CS/Tickets.</description> <content:encoded><![CDATA[<p>Great read&#8230;</p><p>I was a player on the same server as Hobbes&#8230;if its the same PK he was referring to. I was his neighbor actually, funny guy that Hobbes. It was the same server the PK guild called The Jesters was on, it was rather funny when they would show up&#8230;.15-30 guys dressed in jester outfits commiting mass murder&#8230;.</p><p>When I was a counselor for awhile I inevitably got to know almost all the Pk&#8217;ers on the server I was assigned to, about 40% of my calls were from Pk&#8217;s complaining about something.</p><p>Good times, lots of good stories as a counselor handling CS/Tickets.</p> ]]></content:encoded> </item> <item><title>By: Nerfbat &#187; Old School UO Nostalgia</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97421</link> <dc:creator>Nerfbat &#187; Old School UO Nostalgia</dc:creator> <pubDate>Sun, 07 Jan 2007 00:06:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97421</guid> <description>[...] Some discussion at Raph&#8217;s - Raph Koster [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Some discussion at Raph&#8217;s &#8211; Raph Koster [...]</p></div> ]]></content:encoded> </item> <item><title>By: neutrinoide</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97040</link> <dc:creator>neutrinoide</dc:creator> <pubDate>Sat, 06 Jan 2007 09:15:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97040</guid> <description>Wow, been a while seen I play Uo and I didn&#039;t play alot (school,bad bandwith). I&#039;ll try and check it. I don&#039;t remember combat that much.
So those players had more then one account or the full potencial of skills needed for goods and service were available to all?</description> <content:encoded><![CDATA[<p>Wow, been a while seen I play Uo and I didn&#8217;t play alot (school,bad bandwith). I&#8217;ll try and check it. I don&#8217;t remember combat that much.</p><p>So those players had more then one account or the full potencial of skills needed for goods and service were available to all?</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97022</link> <dc:creator>Raph</dc:creator> <pubDate>Sat, 06 Jan 2007 08:43:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97022</guid> <description>No, that wouldn&#039;t have done the trick. There were lots of costs to engaging in the sort of attacks that the bad guys did, including making their actual game advancement rather hellish. They did it anyway.</description> <content:encoded><![CDATA[<p>No, that wouldn&#8217;t have done the trick. There were lots of costs to engaging in the sort of attacks that the bad guys did, including making their actual game advancement rather hellish. They did it anyway.</p> ]]></content:encoded> </item> <item><title>By: neutrinoide</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-97019</link> <dc:creator>neutrinoide</dc:creator> <pubDate>Sat, 06 Jan 2007 08:40:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-97019</guid> <description>Do you believe the solution is a system where an attack have an energy/cost to it?
Exemple: Something like, yes you can attack (take energy) but you need food. And food take time and skill to grow. You kill me, you don&#039;t get to eat or it will cost alot. People that defend paysan are healthy bu not the bad guys :)</description> <content:encoded><![CDATA[<p>Do you believe the solution is a system where an attack have an energy/cost to it?</p><p>Exemple: Something like, yes you can attack (take energy) but you need food. And food take time and skill to grow. You kill me, you don&#8217;t get to eat or it will cost alot. People that defend paysan are healthy bu not the bad guys <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-96979</link> <dc:creator>Raph</dc:creator> <pubDate>Sat, 06 Jan 2007 07:34:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-96979</guid> <description>Actually, in UO anyone could learn to hide (effectively invis), lots of mechanisms for house protection were added over time, etc. There were also bounties on those who killed you, and so on. Much more could have been added, but it wasn&#039;t hopeless.
But in the end, the bad guys just &lt;i&gt;erode&lt;/i&gt; you. They keep coming. You can&#039;t win, because they never give up. There was no way for a single victory by the good guys to stand, basically, because you always had to be manning the gates.</description> <content:encoded><![CDATA[<p>Actually, in UO anyone could learn to hide (effectively invis), lots of mechanisms for house protection were added over time, etc. There were also bounties on those who killed you, and so on. Much more could have been added, but it wasn&#8217;t hopeless.</p><p>But in the end, the bad guys just <i>erode</i> you. They keep coming. You can&#8217;t win, because they never give up. There was no way for a single victory by the good guys to stand, basically, because you always had to be manning the gates.</p> ]]></content:encoded> </item> <item><title>By: neutrinoide</title><link>http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/comment-page-1/#comment-96859</link> <dc:creator>neutrinoide</dc:creator> <pubDate>Sat, 06 Jan 2007 05:12:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/01/04/dan-rubenfield-%c2%bb-and-now-for-something-actually-entertaining/#comment-96859</guid> <description>The problem I have with those kind of game mecanic is they are never reciprocal.
Sure they can come in my house, kill me and steal everything. But did you offer a way for my traderto buy 10 feet concret walls with a magic orb attach to my dna to allow me to teleporte in and out?
Yes you can wait and kill me and get 2000gp when I go out of the mine. But did you allow him to buy a cheap cloak of invisibility.
Most of the time , those game only offer a way to revenge but almost nothing to prevent those thing. Other then have an army 24 hours a day protecting you.
It look like all those game designer have a very narrow way to see the comunity. So kind of cynical view of the world that rot their soul and make them blind to simple solution to those abuse.
Allow me a game that allow me to use the tip for tat principal and i&#039;ll sign in.
http://video.google.com/videoplay?docid=8068309038544717701&amp;q=good+finish+first</description> <content:encoded><![CDATA[<p>The problem I have with those kind of game mecanic is they are never reciprocal.</p><p>Sure they can come in my house, kill me and steal everything. But did you offer a way for my traderto buy 10 feet concret walls with a magic orb attach to my dna to allow me to teleporte in and out?</p><p>Yes you can wait and kill me and get 2000gp when I go out of the mine. But did you allow him to buy a cheap cloak of invisibility.</p><p>Most of the time , those game only offer a way to revenge but almost nothing to prevent those thing. Other then have an army 24 hours a day protecting you.</p><p>It look like all those game designer have a very narrow way to see the comunity. So kind of cynical view of the world that rot their soul and make them blind to simple solution to those abuse.</p><p>Allow me a game that allow me to use the tip for tat principal and i&#8217;ll sign in.</p><p><a
href="http://video.google.com/videoplay?docid=8068309038544717701&#038;q=good+finish+first" rel="nofollow">http://video.google.com/videoplay?docid=8068309038544717701&#038;q=good+finish+first</a></p> ]]></content:encoded> </item> </channel> </rss>
