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> <channel><title>Comments on: Tracking Areae</title> <atom:link href="http://www.raphkoster.com/2006/12/19/tracking-areae/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/12/19/tracking-areae/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Discover From Your Favorite Topic or Web Page: www.fool.com/investing/general/2007/04/27/come-on-</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-130993</link> <dc:creator>Discover From Your Favorite Topic or Web Page: www.fool.com/investing/general/2007/04/27/come-on-</dc:creator> <pubDate>Fri, 14 Dec 2007 11:09:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-130993</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] : Morning Sunshine http://ferryhalim.com/orisinal/ (games fun design art) Bookmark &#160;[Discover] Raph’s Website » Tracking Areae http://www.raphkoster.com/2006/12/19/tracking-areae/ (mmo raphkoster areae gamedev) Bookmark [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] : Morning Sunshine <a
href="http://ferryhalim.com/orisinal/" rel="nofollow">http://ferryhalim.com/orisinal/</a> (games fun design art) Bookmark &nbsp;[Discover] Raph’s Website » Tracking Areae <a
href="http://www.raphkoster.com/2006/12/19/tracking-areae/" rel="nofollow">http://www.raphkoster.com/2006/12/19/tracking-areae/</a> (mmo raphkoster areae gamedev) Bookmark [...]</p></div> ]]></content:encoded> </item> <item><title>By: Tertio Life - Amber Night</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-126959</link> <dc:creator>Tertio Life - Amber Night</dc:creator> <pubDate>Fri, 31 Aug 2007 18:44:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-126959</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph&#8217;s Website &#187; Tracking Areae Pingback on Dec 20th, 2006 at 12:18 [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph&#38;#8217;s Website &#38;#187; Tracking Areae Pingback on Dec 20th, 2006 at 12:18 [...]</p></div> ]]></content:encoded> </item> <item><title>By: Second Life goes Open Source, and other virtual world news from Guardian Unlimited: Gamesblog</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-99960</link> <dc:creator>Second Life goes Open Source, and other virtual world news from Guardian Unlimited: Gamesblog</dc:creator> <pubDate>Mon, 15 Jan 2007 13:10:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-99960</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] This turns Linden wealth into real-world wealth. And it also takes an enormous stride towards turning Second Life residents into real citizens instead of mere customers. Citizens get to petition for redress of their grievances from a state that represents them; customers can only take their business elsewhere. Customers only ever get to love it or leave it. Citizens get to change it. Brilliant. I&#039;ll continue to horde my Linden dollars until Mr. Trump comes knocking at my door. Yes, I&#039;m a real-world and a virtual miser (giving it up to the Freecycle posse).And while this news has taken precedence, there&#039;s another very exciting development in virtual worlds news. Raph Koster, designer of MMOGs since Ultima, officially announced his much anticipated project, Areae, late last year. I&#039;ve been struggling to find the best place to put this information, and unfortunately it&#039;s landed at the bottom of this post. James has an interview with Raph. The development appears to converge multiple universes into one game-centred Web 2.0 bucket. The list of advisors is seriously kick-ass. More from Raph (and others) is here. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] This turns Linden wealth into real-world wealth. And it also takes an enormous stride towards turning Second Life residents into real citizens instead of mere customers. Citizens get to petition for redress of their grievances from a state that represents them; customers can only take their business elsewhere. Customers only ever get to love it or leave it. Citizens get to change it. Brilliant. I&#8217;ll continue to horde my Linden dollars until Mr. Trump comes knocking at my door. Yes, I&#8217;m a real-world and a virtual miser (giving it up to the Freecycle posse).And while this news has taken precedence, there&#8217;s another very exciting development in virtual worlds news. Raph Koster, designer of MMOGs since Ultima, officially announced his much anticipated project, Areae, late last year. I&#8217;ve been struggling to find the best place to put this information, and unfortunately it&#8217;s landed at the bottom of this post. James has an interview with Raph. The development appears to converge multiple universes into one game-centred Web 2.0 bucket. The list of advisors is seriously kick-ass. More from Raph (and others) is here. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Bart</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-84296</link> <dc:creator>Bart</dc:creator> <pubDate>Mon, 25 Dec 2006 04:42:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-84296</guid> <description>A virtual world with explicit URLs for your personal property?
http://www.faketown.com/bart
That one is mine!
In faketown you can do a lot of these things being discussed on this board, explore as a guest and sign up (for free) to create your own expression.</description> <content:encoded><![CDATA[<p>A virtual world with explicit URLs for your personal property?<br
/> <a
href="http://www.faketown.com/bart" rel="nofollow">http://www.faketown.com/bart</a><br
/> That one is mine!</p><p>In faketown you can do a lot of these things being discussed on this board, explore as a guest and sign up (for free) to create your own expression.</p> ]]></content:encoded> </item> <item><title>By: Andy Havens</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-83139</link> <dc:creator>Andy Havens</dc:creator> <pubDate>Sun, 24 Dec 2006 02:31:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-83139</guid> <description>@Mike: There are currently &lt;a href=&quot;http://www.programmableweb.com/api/GoogleMaps/mashups&quot; rel=&quot;nofollow&quot;&gt;733 mashups listed&lt;/a&gt; at ProgrammableWeb that use Google Maps. At some point (&quot;They&quot; say &quot;soon&quot;) Google Maps and Google Earth will become as one. SketchUp models can be exported into .kmz files and used in Google Earth applications and, one expects, eventually Google Maps stuff, including all the mashups using the map API. So if you put together the 3D models with the maps with the globe with the search with the mashups... you get a system that lets you model the whole frickin&#039; planet (given a brazilian hours of time), or any segment thereof, with any kind of 3D overlay, attached to any kind of searchable stuff.
So... it ain&#039;t magical because it&#039;s SketchUp, per se. It&#039;s magical because it will be attached to Google, which is attached to everything. It&#039;s part of the great Monster Mashup. Google also bought Writely, which has been turned into Google Docs; YouTube; JotSpot (an application wiki provider). They&#039;re getting into the content creation biz, so that when you make stuff, it&#039;ll go into the great google brain in the sky. The better to crawl you, my dear.
Not that I mind. It kinda tickles.</description> <content:encoded><![CDATA[<p>@Mike: There are currently <a
href="http://www.programmableweb.com/api/GoogleMaps/mashups" rel="nofollow">733 mashups listed</a> at ProgrammableWeb that use Google Maps. At some point (&#8220;They&#8221; say &#8220;soon&#8221;) Google Maps and Google Earth will become as one. SketchUp models can be exported into .kmz files and used in Google Earth applications and, one expects, eventually Google Maps stuff, including all the mashups using the map API. So if you put together the 3D models with the maps with the globe with the search with the mashups&#8230; you get a system that lets you model the whole frickin&#8217; planet (given a brazilian hours of time), or any segment thereof, with any kind of 3D overlay, attached to any kind of searchable stuff.</p><p>So&#8230; it ain&#8217;t magical because it&#8217;s SketchUp, per se. It&#8217;s magical because it will be attached to Google, which is attached to everything. It&#8217;s part of the great Monster Mashup. Google also bought Writely, which has been turned into Google Docs; YouTube; JotSpot (an application wiki provider). They&#8217;re getting into the content creation biz, so that when you make stuff, it&#8217;ll go into the great google brain in the sky. The better to crawl you, my dear.</p><p>Not that I mind. It kinda tickles.</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-83113</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Sun, 24 Dec 2006 01:51:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-83113</guid> <description>Freely available over the Internet? =P</description> <content:encoded><![CDATA[<p>Freely available over the Internet? =P</p> ]]></content:encoded> </item> <item><title>By: MikeRozak</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-83091</link> <dc:creator>MikeRozak</dc:creator> <pubDate>Sun, 24 Dec 2006 01:26:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-83091</guid> <description>Allen Sligar write:
&lt;blockquote&gt;The Smiths hire an architect to design thier new McMansion, they want a change to a room but cant explain it, they can use sketchup to design the change and sent it to him, or embed it into a site for viewing and adjust it on an ongoing basis&lt;/blockquote&gt;
What you describe is what&#039;s good about sketchup. (It&#039;s not unique by the way; There are a few house design programs, and I have even written my own that I&#039;m using for my virtual world development kit.) However, why is &quot;sketchup + google&quot; so magical?</description> <content:encoded><![CDATA[<p>Allen Sligar write:</p><blockquote><p>The Smiths hire an architect to design thier new McMansion, they want a change to a room but cant explain it, they can use sketchup to design the change and sent it to him, or embed it into a site for viewing and adjust it on an ongoing basis</p></blockquote><p>What you describe is what&#8217;s good about sketchup. (It&#8217;s not unique by the way; There are a few house design programs, and I have even written my own that I&#8217;m using for my virtual world development kit.) However, why is &#8220;sketchup + google&#8221; so magical?</p> ]]></content:encoded> </item> <item><title>By: Andy Havens</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-83010</link> <dc:creator>Andy Havens</dc:creator> <pubDate>Sat, 23 Dec 2006 23:02:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-83010</guid> <description>Allen: Thanks for the suggestion. I ended up using it in the blog post I&#039;d been meaning to get around to for some time. I got around to it &lt;a href=&quot;http://www.tinkerx.com/index.php/2006/12/23/more-social-networking-terms-features-functions-transactions-and/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;: Hope you don&#039;t mind I gave you credit for the term and pointed to your site.</description> <content:encoded><![CDATA[<p>Allen: Thanks for the suggestion. I ended up using it in the blog post I&#8217;d been meaning to get around to for some time. I got around to it <a
href="http://www.tinkerx.com/index.php/2006/12/23/more-social-networking-terms-features-functions-transactions-and/" rel="nofollow">here</a>: Hope you don&#8217;t mind I gave you credit for the term and pointed to your site.</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-82930</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Sat, 23 Dec 2006 20:23:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-82930</guid> <description>@ Andy:
The same holds true of the Wikipedia. It is built by many people, but it does not enable, at its core, social interactions. I’m still dorking around with a blog post on this subject, where I’ll talk about the difference between what I call “social function” (the heart of a dating service, for example) and “social features” (what Wikipedia and AdSense have).
Try the term.&quot;social transaction&quot; works well to differentiate.
@Mike R
&quot;Why does everyone keep referring to “Google and/with SketchUp”? I must be missing something, because I don’t see why the combination is so magical. Can anyone explain?&quot;
Because:
1. Its an easy UI
2. Low barrier to entery
3. Can be aquired easily
4. Lets not-technical design people create 3D enumerated objects.
Use Case Example:
Example 1:
I have a logo but dont know Flash to animate it, I hire a flash designer, using sketchup I can create a 3D of the logo quickly and distribute it to him via the web.
Example 2:
The Smiths hire an architect to design thier new McMansion, they want a change to a room but cant explain it, they can use sketchup to design the change and sent it to him, or embed it into a site for viewing and adjust it on an ongoing basis</description> <content:encoded><![CDATA[<p>@ Andy:</p><p>The same holds true of the Wikipedia. It is built by many people, but it does not enable, at its core, social interactions. I’m still dorking around with a blog post on this subject, where I’ll talk about the difference between what I call “social function” (the heart of a dating service, for example) and “social features” (what Wikipedia and AdSense have).</p><p>Try the term.&#8221;social transaction&#8221; works well to differentiate.</p><p>@Mike R</p><p>&#8220;Why does everyone keep referring to “Google and/with SketchUp”? I must be missing something, because I don’t see why the combination is so magical. Can anyone explain?&#8221;</p><p>Because:<br
/> 1. Its an easy UI<br
/> 2. Low barrier to entery<br
/> 3. Can be aquired easily<br
/> 4. Lets not-technical design people create 3D enumerated objects.</p><p>Use Case Example:<br
/> Example 1:<br
/> I have a logo but dont know Flash to animate it, I hire a flash designer, using sketchup I can create a 3D of the logo quickly and distribute it to him via the web.<br
/> Example 2:<br
/> The Smiths hire an architect to design thier new McMansion, they want a change to a room but cant explain it, they can use sketchup to design the change and sent it to him, or embed it into a site for viewing and adjust it on an ongoing basis</p> ]]></content:encoded> </item> <item><title>By: Andy Havens</title><link>http://www.raphkoster.com/2006/12/19/tracking-areae/comment-page-1/#comment-82928</link> <dc:creator>Andy Havens</dc:creator> <pubDate>Sat, 23 Dec 2006 20:19:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/19/tracking-areae/#comment-82928</guid> <description>I&#039;ve always enjoyed the idea of an overriding fiction that would tie players&#039; use of a system of worlds together. I don&#039;t like the idea, however, of a &quot;place&quot; that&#039;s just grafted on to a bunch of post-created worlds so that your character from Star Wars can yakkity yak with mine from Firefly. That&#039;s not, in my head, cool. If you and I (players) want to talk, have a players&#039; lounge. Fine. Characters&#039; lounge? If you want that, build it into the universe.
When me and some of my boys went about building &lt;a href=&quot;http://www.playbywiki.com&quot; rel=&quot;nofollow&quot;&gt;PlayByWiki&lt;/a&gt;, we wanted to come up with a lightweight text-based RPG system that would support travel between worlds explicitly. The one we worked on for a bit and got into kind of a beta stage is called &lt;a href=&quot;http://www.playbywiki.com/tiki-index.php?page=Ninth+Sigil&quot; rel=&quot;nofollow&quot;&gt;Ninth Sigil&lt;/a&gt;.
JB, my main compatriot in all that schmoo, and I talked a lot about how powers, spells, abilities, skills, etc. would translate from world-to-world. &#039;Cause, like... whaddya do when a kid from a steam-punk world/plane/whatever with a raft of cybertech skills makes the leap into a high-fantasy realm? What we came up with was a system based on almost archetypal stats -- sigils -- that describe what a player can do not so much in specific, technical terms, but in outcome terms.
There were some meta-sigils -- mage for magic, for example -- that are necessary in order to do certain things. But you always need to match those with elemental or other sigils to make stuff happen. And it would be up to the GM to decide, when moving characters from world-to-world, how to translate meta-sigil use. So, for example, a fire mage might have the sigil of Mage and Fire, and when they travel to a non-magic world, the GM would substitute Craft for Mage, making that character a powerful blacksmith, weaponsmith or chemist. These are heroes after all, eh? Step between worlds, spend a couple minutes getting adjusted to the domain -- spend some time adventuring to get used to your new skill orientation -- and a good chunk of your elemental wisdom comes to the fore, but through a different focus.
It&#039;s the difference between what you *are* vs. how you do what you do. A healer might use magic on one world, medicine/surgery/tech on another, herbal lore on a third, runes on a fourth, intercession with the gods on a fifth, etc. But the root sigil of healing would always apply.
There is a point here related to Areae, I swear Raph...
A true &quot;multiverse,&quot; I think, needs to make some kind of allowance for &quot;what atoms pass through from world-to-world metaphorically,&quot; and &quot;what atoms pass through literally.&quot;</description> <content:encoded><![CDATA[<p>I&#8217;ve always enjoyed the idea of an overriding fiction that would tie players&#8217; use of a system of worlds together. I don&#8217;t like the idea, however, of a &#8220;place&#8221; that&#8217;s just grafted on to a bunch of post-created worlds so that your character from Star Wars can yakkity yak with mine from Firefly. That&#8217;s not, in my head, cool. If you and I (players) want to talk, have a players&#8217; lounge. Fine. Characters&#8217; lounge? If you want that, build it into the universe.</p><p>When me and some of my boys went about building <a
href="http://www.playbywiki.com" rel="nofollow">PlayByWiki</a>, we wanted to come up with a lightweight text-based RPG system that would support travel between worlds explicitly. The one we worked on for a bit and got into kind of a beta stage is called <a
href="http://www.playbywiki.com/tiki-index.php?page=Ninth+Sigil" rel="nofollow">Ninth Sigil</a>.</p><p>JB, my main compatriot in all that schmoo, and I talked a lot about how powers, spells, abilities, skills, etc. would translate from world-to-world. &#8216;Cause, like&#8230; whaddya do when a kid from a steam-punk world/plane/whatever with a raft of cybertech skills makes the leap into a high-fantasy realm? What we came up with was a system based on almost archetypal stats &#8212; sigils &#8212; that describe what a player can do not so much in specific, technical terms, but in outcome terms.</p><p>There were some meta-sigils &#8212; mage for magic, for example &#8212; that are necessary in order to do certain things. But you always need to match those with elemental or other sigils to make stuff happen. And it would be up to the GM to decide, when moving characters from world-to-world, how to translate meta-sigil use. So, for example, a fire mage might have the sigil of Mage and Fire, and when they travel to a non-magic world, the GM would substitute Craft for Mage, making that character a powerful blacksmith, weaponsmith or chemist. These are heroes after all, eh? Step between worlds, spend a couple minutes getting adjusted to the domain &#8212; spend some time adventuring to get used to your new skill orientation &#8212; and a good chunk of your elemental wisdom comes to the fore, but through a different focus.</p><p>It&#8217;s the difference between what you *are* vs. how you do what you do. A healer might use magic on one world, medicine/surgery/tech on another, herbal lore on a third, runes on a fourth, intercession with the gods on a fifth, etc. But the root sigil of healing would always apply.</p><p>There is a point here related to Areae, I swear Raph&#8230;</p><p>A true &#8220;multiverse,&#8221; I think, needs to make some kind of allowance for &#8220;what atoms pass through from world-to-world metaphorically,&#8221; and &#8220;what atoms pass through literally.&#8221;</p> ]]></content:encoded> </item> </channel> </rss>
