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> <channel><title>Comments on: GDC sessions</title> <atom:link href="http://www.raphkoster.com/2006/12/18/gdc-sessions/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: JuJutsu</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-80923</link> <dc:creator>JuJutsu</dc:creator> <pubDate>Thu, 21 Dec 2006 15:10:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-80923</guid> <description>&lt;blockquote&gt;I also want to see a peer-to-peer MMORPG. As some kind of experiment, if nothing else, because I’m curious. I think it’s possible; I just can’t figure out how to do it or I’d post my ideas and hope someone picks up on them.&lt;/blockquote&gt;
I spend 3-4 hours a week cleaning up our home network from the crap that my kids pick up on peer-to-peer. A peer-to-peer MMORPG would only make the world worse imo. /emote fear &amp; loathing</description> <content:encoded><![CDATA[<blockquote><p>I also want to see a peer-to-peer MMORPG. As some kind of experiment, if nothing else, because I’m curious. I think it’s possible; I just can’t figure out how to do it or I’d post my ideas and hope someone picks up on them.</p></blockquote><p>I spend 3-4 hours a week cleaning up our home network from the crap that my kids pick up on peer-to-peer. A peer-to-peer MMORPG would only make the world worse imo. /emote fear &amp; loathing</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-80607</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 21 Dec 2006 08:57:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-80607</guid> <description>&lt;i&gt;Web 2.0 principles are the principles of the new world order.&lt;/i&gt;
Hey, some of us are trying to dominate the world &lt;i&gt;quietly&lt;/i&gt; here. Now I understand why freedom of the press was taken away. Hmph. Publishing secret plans for the cultural doomsday device. Sheesh. Just tag the secret headquarters on Google Maps, why doncha?
I still want to see an open-source MMORPG. I also want to see a peer-to-peer MMORPG. As some kind of experiment, if nothing else, because I&#039;m curious. I think it&#039;s possible; I just can&#039;t figure out how to do it or I&#039;d post my ideas and hope someone picks up on them.</description> <content:encoded><![CDATA[<p><i>Web 2.0 principles are the principles of the new world order.</i></p><p>Hey, some of us are trying to dominate the world <i>quietly</i> here. Now I understand why freedom of the press was taken away. Hmph. Publishing secret plans for the cultural doomsday device. Sheesh. Just tag the secret headquarters on Google Maps, why doncha?</p><p>I still want to see an open-source MMORPG. I also want to see a peer-to-peer MMORPG. As some kind of experiment, if nothing else, because I&#8217;m curious. I think it&#8217;s possible; I just can&#8217;t figure out how to do it or I&#8217;d post my ideas and hope someone picks up on them.</p> ]]></content:encoded> </item> <item><title>By: magicback (Frank)</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-80477</link> <dc:creator>magicback (Frank)</dc:creator> <pubDate>Thu, 21 Dec 2006 06:03:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-80477</guid> <description>Long Tail meets Wisdom of the Crowd meets Wisdom of the Techie.
Web 2.0 principles are the principles of the new world order.
O&#039;me&#039;gosh, google-katamary-philosphy is taking over the world...well at least it is infecting the game industry.
Frank</description> <content:encoded><![CDATA[<p>Long Tail meets Wisdom of the Crowd meets Wisdom of the Techie.</p><p>Web 2.0 principles are the principles of the new world order.</p><p>O&#8217;me&#8217;gosh, google-katamary-philosphy is taking over the world&#8230;well at least it is infecting the game industry.</p><p>Frank</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-80172</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Wed, 20 Dec 2006 16:46:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-80172</guid> <description>Linux was unstable as hell early on, but I believe from the outset the premise was: get the base code out to the peeps, they&#039;ll help fix it, and keep innovating further.
Same premise Unix used.
Although eventually everything becomes run by committee....</description> <content:encoded><![CDATA[<p>Linux was unstable as hell early on, but I believe from the outset the premise was: get the base code out to the peeps, they&#8217;ll help fix it, and keep innovating further.</p><p>Same premise Unix used.</p><p>Although eventually everything becomes run by committee&#8230;.</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79565</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Wed, 20 Dec 2006 02:46:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79565</guid> <description>Shows what I know of computer history. But Linux is an open-source Operating System, which segues into the question: would early and often work on closed-source MMORPGs? I don&#039;t really expect an answer. Maybe Raph will cover it in his talk.</description> <content:encoded><![CDATA[<p>Shows what I know of computer history. But Linux is an open-source Operating System, which segues into the question: would early and often work on closed-source MMORPGs? I don&#8217;t really expect an answer. Maybe Raph will cover it in his talk.</p> ]]></content:encoded> </item> <item><title>By: The Forge &#183; Interview with Multiverse Co-founder Corey Bridges</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79460</link> <dc:creator>The Forge &#183; Interview with Multiverse Co-founder Corey Bridges</dc:creator> <pubDate>Tue, 19 Dec 2006 22:39:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79460</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Awhile back, some of the authors were discussing cl&#8217;s idea on the multiverse forums. If done, it would be a unique feature to multiverse. No other MMORPG can offer &#8220;100 MMORPGs for $15/month&#8221;. (This ties in with my latest comments on Raph&#8217;s blog, http://www.raphkoster.com/2006/12/18/gdc-sessions/ , which I suspect many people disagree with.)        Name Email Website   Your comment [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Awhile back, some of the authors were discussing cl&#8217;s idea on the multiverse forums. If done, it would be a unique feature to multiverse. No other MMORPG can offer &#8220;100 MMORPGs for $15/month&#8221;. (This ties in with my latest comments on Raph&#8217;s blog, <a
href="http://www.raphkoster.com/2006/12/18/gdc-sessions/" rel="nofollow">http://www.raphkoster.com/2006/12/18/gdc-sessions/</a> , which I suspect many people disagree with.)        Name Email Website   Your comment [...]</p></div> ]]></content:encoded> </item> <item><title>By: joshlee</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79447</link> <dc:creator>joshlee</dc:creator> <pubDate>Tue, 19 Dec 2006 21:55:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79447</guid> <description>&quot;I mean, would you use early and often on an operating system?&quot;
The phrase &quot;release early, release often&quot; was coined by Linus Torvalds when he released Linux.</description> <content:encoded><![CDATA[<p>&#8220;I mean, would you use early and often on an operating system?&#8221;</p><p>The phrase &#8220;release early, release often&#8221; was coined by Linus Torvalds when he released Linux.</p> ]]></content:encoded> </item> <item><title>By: Evangolis</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79436</link> <dc:creator>Evangolis</dc:creator> <pubDate>Tue, 19 Dec 2006 21:05:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79436</guid> <description>Mount and /blade (http://www.taleworlds.com/) has released well before the 1.0 version (0.807 relesed today), and has had a very positive result, despite being far from complete, particularly as regards content.  Using a reduced cost early adopter option, and being up front about the beta status, they have been successful, and know very clearly what parts of their game work.  The only disatistfation in the community has been when the next release is delayed.  Additionally, they have been able to get extensive feedback from modders while the game is still in development, which may help address their content issues.</description> <content:encoded><![CDATA[<p>Mount and /blade (<a
href="http://www.taleworlds.com/" rel="nofollow">http://www.taleworlds.com/</a>) has released well before the 1.0 version (0.807 relesed today), and has had a very positive result, despite being far from complete, particularly as regards content.  Using a reduced cost early adopter option, and being up front about the beta status, they have been successful, and know very clearly what parts of their game work.  The only disatistfation in the community has been when the next release is delayed.  Additionally, they have been able to get extensive feedback from modders while the game is still in development, which may help address their content issues.</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79435</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Tue, 19 Dec 2006 21:05:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79435</guid> <description>@ Mike
&quot;which requires a new business model, such as bundling a dinosaur’s worth of chickens together for $15/month.&quot;
And thats not necessarily a bad thing given a certain demographics penchant for blowing through content...
As long as those chickens include attributes both desirable to the traditional MMOG players as well as the younger generation of Habbo/Runescape I think you have a winner. Because thats the directional bent of Web 2.0 and the long tail. Besides the recurring revenue streams could support a larger effort that ports content across all worlds, is stable and has a kickass UI.
We&#039;re really not going into the chickens or dinosaurs market with GLM/GMM. But I&#039;m interested in what gamers like to see, and we&#039;ll be aggregating these sites into a um...&quot;portal&quot; to direct users to them as well as a few other utilities, weather they go to Blizzard.com, Sony Station, Areae, Gigaom, Joystik, Penny Arcade, Cesspit, F13, Smedly&#039;s blog, Prokofy&#039;s blog, Terra Nova, Digg  free flash sites, or Techcrunch is of little concern. What&#039;s of concern is that gamers get directed to quality content, news, features, services and resources they can use.
If people want many chickens or 1 dinosaur at $15 bucks a month so be it, but I&#039;ll have to agree, whatever it is 2D content or 3D VW it shouldnt be crap, consumers deserve better. I&#039;ll certainly avoid it.
Raph both those GDC talks sound interesting I look forward to heckel....er listening quietly from the audiance..I joke I joke! :)</description> <content:encoded><![CDATA[<p>@ Mike</p><p>&#8220;which requires a new business model, such as bundling a dinosaur’s worth of chickens together for $15/month.&#8221;</p><p>And thats not necessarily a bad thing given a certain demographics penchant for blowing through content&#8230;</p><p>As long as those chickens include attributes both desirable to the traditional MMOG players as well as the younger generation of Habbo/Runescape I think you have a winner. Because thats the directional bent of Web 2.0 and the long tail. Besides the recurring revenue streams could support a larger effort that ports content across all worlds, is stable and has a kickass UI.</p><p>We&#8217;re really not going into the chickens or dinosaurs market with GLM/GMM. But I&#8217;m interested in what gamers like to see, and we&#8217;ll be aggregating these sites into a um&#8230;&#8221;portal&#8221; to direct users to them as well as a few other utilities, weather they go to Blizzard.com, Sony Station, Areae, Gigaom, Joystik, Penny Arcade, Cesspit, F13, Smedly&#8217;s blog, Prokofy&#8217;s blog, Terra Nova, Digg  free flash sites, or Techcrunch is of little concern. What&#8217;s of concern is that gamers get directed to quality content, news, features, services and resources they can use.</p><p>If people want many chickens or 1 dinosaur at $15 bucks a month so be it, but I&#8217;ll have to agree, whatever it is 2D content or 3D VW it shouldnt be crap, consumers deserve better. I&#8217;ll certainly avoid it.</p><p>Raph both those GDC talks sound interesting I look forward to heckel&#8230;.er listening quietly from the audiance..I joke I joke! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: rascunho&#160;&#187; Seção de dados do blog &#187; links for 2006-12-19</title><link>http://www.raphkoster.com/2006/12/18/gdc-sessions/comment-page-1/#comment-79416</link> <dc:creator>rascunho&#160;&#187; Seção de dados do blog &#187; links for 2006-12-19</dc:creator> <pubDate>Tue, 19 Dec 2006 20:20:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/18/gdc-sessions/#comment-79416</guid> <description>[...] Raph’s Website » GDC sessions Given the announcement of Areae, of course, it’s no real surprise that my GDC lecture this year is entitled Where Game Meets the Web. (tags: www.raphkoster.com 2006 GDC web raph_koster evento) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » GDC sessions Given the announcement of Areae, of course, it’s no real surprise that my GDC lecture this year is entitled Where Game Meets the Web. (tags: <a
href="http://www.raphkoster.com" rel="nofollow">http://www.raphkoster.com</a> 2006 GDC web raph_koster evento) [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
