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> <channel><title>Comments on: The Game Bookosphere</title> <atom:link href="http://www.raphkoster.com/2006/12/09/the-game-bookosphere/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Spot</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-72253</link> <dc:creator>Spot</dc:creator> <pubDate>Wed, 13 Dec 2006 00:02:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-72253</guid> <description>This is some very interesting information to peruse through. Thanks for the posting. I am definitely checking out TouchGraph as well.</description> <content:encoded><![CDATA[<p>This is some very interesting information to peruse through. Thanks for the posting. I am definitely checking out TouchGraph as well.</p> ]]></content:encoded> </item> <item><title>By: Charles Ellis</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-71461</link> <dc:creator>Charles Ellis</dc:creator> <pubDate>Mon, 11 Dec 2006 19:05:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-71461</guid> <description>One of the things I always found interesting about game coding books is that, while there are many books on writing the 2D and 3D graphics components of a game engine, there aren&#039;t many books that cover game engine design and development as a whole. Even the books whose titles would imply that they teach this, (according to the ToC for those I haven&#039;t read) tend to stick only to the graphics.
As someone who has worked on major game projects (although perhaps not in the programming area), do you feel there is a good reason for this? Or, given you experience as an author, would you say it is related to the troubles of profitably publishing such a book?</description> <content:encoded><![CDATA[<p>One of the things I always found interesting about game coding books is that, while there are many books on writing the 2D and 3D graphics components of a game engine, there aren&#8217;t many books that cover game engine design and development as a whole. Even the books whose titles would imply that they teach this, (according to the ToC for those I haven&#8217;t read) tend to stick only to the graphics.</p><p>As someone who has worked on major game projects (although perhaps not in the programming area), do you feel there is a good reason for this? Or, given you experience as an author, would you say it is related to the troubles of profitably publishing such a book?</p> ]]></content:encoded> </item> <item><title>By: Mapping MMOG Reality at MMOG Nation</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-71389</link> <dc:creator>Mapping MMOG Reality at MMOG Nation</dc:creator> <pubDate>Mon, 11 Dec 2006 16:13:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-71389</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] He followed that up today by mapping game design books with the same utility and some help from Amazon. That&#8217;s a pretty interesting sight too. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] He followed that up today by mapping game design books with the same utility and some help from Amazon. That&#8217;s a pretty interesting sight too. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-71152</link> <dc:creator>Trucegore</dc:creator> <pubDate>Mon, 11 Dec 2006 05:45:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-71152</guid> <description>looks like yhe eve map, lol.</description> <content:encoded><![CDATA[<p>looks like yhe eve map, lol.</p> ]]></content:encoded> </item> <item><title>By: rascunho&#160;&#187; Seção de dados do blog &#187; links for 2006-12-10</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-70960</link> <dc:creator>rascunho&#160;&#187; Seção de dados do blog &#187; links for 2006-12-10</dc:creator> <pubDate>Sun, 10 Dec 2006 20:25:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-70960</guid> <description>[...] Raph’s Website » The Game Bookosphere OK, so that TouchGraph tool is addictive. This time, I used it to find the core books of game development. (tags: www.raphkoster.com 2006 TouchGraph games raph_koster blog_post) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » The Game Bookosphere OK, so that TouchGraph tool is addictive. This time, I used it to find the core books of game development. (tags: <a
href="http://www.raphkoster.com" rel="nofollow">http://www.raphkoster.com</a> 2006 TouchGraph games raph_koster blog_post) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-70941</link> <dc:creator>Raph</dc:creator> <pubDate>Sun, 10 Dec 2006 18:35:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-70941</guid> <description>Alas, Renan, TouchGraphAmazon is a web-based tool, and there&#039;s no &quot;save&quot; function. I don&#039;t think there&#039;s a print function either!
That said, it&#039;s not that hard to recreate, and I think that TouchGraph DOES have a &quot;manual layout&quot; option (right-click on empty space, and turn off the automatic layout). So you could fix the overlapping titles, with a bit more work than I was willing to expend. :)</description> <content:encoded><![CDATA[<p>Alas, Renan, TouchGraphAmazon is a web-based tool, and there&#8217;s no &#8220;save&#8221; function. I don&#8217;t think there&#8217;s a print function either!</p><p>That said, it&#8217;s not that hard to recreate, and I think that TouchGraph DOES have a &#8220;manual layout&#8221; option (right-click on empty space, and turn off the automatic layout). So you could fix the overlapping titles, with a bit more work than I was willing to expend. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Renan Fontana</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-70939</link> <dc:creator>Renan Fontana</dc:creator> <pubDate>Sun, 10 Dec 2006 18:27:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-70939</guid> <description>Hi! Amazing job. Is there any way you could make the Touchgraph file avaliable? Some of the titles are overlapping and it´s hard to read (for example, Murray´s &#039;Hamlet on the Holodeck&#039;, in &#039;New Media&#039; area, only &#039;hamlet on&#039; can be read). It would be great to get a clearer view, and be able to print it in higher quality. (for example, I´d love to attach this as reference in academic work).</description> <content:encoded><![CDATA[<p>Hi! Amazing job. Is there any way you could make the Touchgraph file avaliable? Some of the titles are overlapping and it´s hard to read (for example, Murray´s &#8216;Hamlet on the Holodeck&#8217;, in &#8216;New Media&#8217; area, only &#8216;hamlet on&#8217; can be read). It would be great to get a clearer view, and be able to print it in higher quality. (for example, I´d love to attach this as reference in academic work).</p> ]]></content:encoded> </item> <item><title>By: covert.c.</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-70802</link> <dc:creator>covert.c.</dc:creator> <pubDate>Sun, 10 Dec 2006 00:42:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-70802</guid> <description>Interesting! I&#039;d be interested in knowing if that dearth of technical artistry you mentioned extends online as well.</description> <content:encoded><![CDATA[<p>Interesting! I&#8217;d be interested in knowing if that dearth of technical artistry you mentioned extends online as well.</p> ]]></content:encoded> </item> <item><title>By: Audio Books</title><link>http://www.raphkoster.com/2006/12/09/the-game-bookosphere/comment-page-1/#comment-71022</link> <dc:creator>Audio Books</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/12/09/the-game-bookosphere/#comment-71022</guid> <description>&lt;!--%kramer-pre%--&gt;At the center is game design; from there the other disciplines attach. Based on Amazon data. Click for the huge version. OK, so that TouchGraph tool is addictive. This time, I used it to find the core books of game development. …  Read full story  Tags: Amazon Used Books&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>At the center is game design; from there the other disciplines attach. Based on Amazon data. Click for the huge version. OK, so that TouchGraph tool is addictive. This time, I used it to find the core books of game development. …  Read full story  Tags: Amazon Used Books</p></div> ]]></content:encoded> </item> </channel> </rss>
