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> <channel><title>Comments on: Are microtransactions actually the future?</title> <atom:link href="http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Microtransactions, Copyright, and the Internet &#124; Darkside Dreamland</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-150035</link> <dc:creator>Microtransactions, Copyright, and the Internet &#124; Darkside Dreamland</dc:creator> <pubDate>Thu, 06 Aug 2009 04:05:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-150035</guid> <description>[...] Raph Koster&#8217;s: &quot;Are microtransactions actually the future?&quot; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster&#8217;s: &quot;Are microtransactions actually the future?&quot; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Newspapers discovers microtransactions. Joins gamers in 2005. &#171; holy crap my hair is on fire</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-144635</link> <dc:creator>Newspapers discovers microtransactions. Joins gamers in 2005. &#171; holy crap my hair is on fire</dc:creator> <pubDate>Tue, 10 Feb 2009 19:02:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-144635</guid> <description>[...] Are microtransactions actually the future? [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Are microtransactions actually the future? [...]</p></div> ]]></content:encoded> </item> <item><title>By: Open Source mobile edition</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-137748</link> <dc:creator>Open Source mobile edition</dc:creator> <pubDate>Tue, 27 May 2008 15:15:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-137748</guid> <description>[...] penny here, a penny there. Buy this story, it&#8217;s super-cheap. And of course there are always tales of a mysterious land [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] penny here, a penny there. Buy this story, it&#8217;s super-cheap. And of course there are always tales of a mysterious land [...]</p></div> ]]></content:encoded> </item> <item><title>By: המשחקיה &#187; פרק 27: אחד ועוד אחד, חינם!</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-134967</link> <dc:creator>המשחקיה &#187; פרק 27: אחד ועוד אחד, חינם!</dc:creator> <pubDate>Sun, 09 Mar 2008 20:23:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-134967</guid> <description>[...] של WoW. לא תרגישו בהבדל בטעם (עשוי להכיל אספרטיים) - מה זה &#039;מיקרוטרנסאקציות&#039;. איזו מילה ארוכה, אלוהים. אני חושב שנקעתי את האונה [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] של WoW. לא תרגישו בהבדל בטעם (עשוי להכיל אספרטיים) &#8211; מה זה &#8216;מיקרוטרנסאקציות&#8217;. איזו מילה ארוכה, אלוהים. אני חושב שנקעתי את האונה [...]</p></div> ]]></content:encoded> </item> <item><title>By: Out to Pasture &#187; Blog Archive &#187; Metaverse DRM</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-134061</link> <dc:creator>Out to Pasture &#187; Blog Archive &#187; Metaverse DRM</dc:creator> <pubDate>Mon, 11 Feb 2008 14:55:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-134061</guid> <description>[...] Free” that made the rounds of the blog-o-twitter-o-sphere a couple of weeks ago. I also remember Raph&#8217;s perceptive comments on this topic back in 2006 when Second Life was hit by the Copybot [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Free” that made the rounds of the blog-o-twitter-o-sphere a couple of weeks ago. I also remember Raph&#8217;s perceptive comments on this topic back in 2006 when Second Life was hit by the Copybot [...]</p></div> ]]></content:encoded> </item> <item><title>By: VentureBeat &#187; Investing time and money in virtual worlds: Caveat Emptor</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-2/#comment-122386</link> <dc:creator>VentureBeat &#187; Investing time and money in virtual worlds: Caveat Emptor</dc:creator> <pubDate>Tue, 15 May 2007 19:32:12 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-122386</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] innovation economy copyright CopyBot reality virtual worlds synthetic Life Second) [&#8230;]    Raph&#8217;s Website &#187; Are microtransactions actually the future? &#160; 11.24.06 &#124; 11:53 [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] innovation economy copyright CopyBot reality virtual worlds synthetic Life Second) [&#8230;]    Raph&#8217;s Website &raquo; Are microtransactions actually the future? &nbsp; 11.24.06 | 11:53 [...]</p></div> ]]></content:encoded> </item> <item><title>By: brinking - nabeel hyatt: Microtransactions Actually Work, proof from MapleStory in the US</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-1/#comment-116116</link> <dc:creator>brinking - nabeel hyatt: Microtransactions Actually Work, proof from MapleStory in the US</dc:creator> <pubDate>Mon, 19 Mar 2007 16:28:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-116116</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] about its long-term inherent value aside for the moment, there seems to be little question that gaming has provided the impetus for [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] about its long-term inherent value aside for the moment, there seems to be little question that gaming has provided the impetus for [...]</p></div> ]]></content:encoded> </item> <item><title>By: ...on pampers, programming &#38; pitching manure: 11/01/2006 - 12/01/2006</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-1/#comment-116080</link> <dc:creator>...on pampers, programming &#38; pitching manure: 11/01/2006 - 12/01/2006</dc:creator> <pubDate>Mon, 19 Mar 2007 08:46:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-116080</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] here&#039;s some more stuff to consider.First, off, Raph (where does he find the time?) once again has posted a thoughtful and lengthy set of thoughts on microtransations and copyright issues.Raph points out that virtual world &quot;objects&quot; aren&#039;t objects at all, but only specific database [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] here&#8217;s some more stuff to consider.First, off, Raph (where does he find the time?) once again has posted a thoughtful and lengthy set of thoughts on microtransations and copyright issues.Raph points out that virtual world &#8220;objects&#8221; aren&#8217;t objects at all, but only specific database [...]</p></div> ]]></content:encoded> </item> <item><title>By: reBang weblog &#187; Blog Archive &#187; Talking Microtransactions</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-1/#comment-71149</link> <dc:creator>reBang weblog &#187; Blog Archive &#187; Talking Microtransactions</dc:creator> <pubDate>Mon, 11 Dec 2006 05:15:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-71149</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I&#8217;ve unfortunately not been able to take the time to get actively involved, but there&#8217;s been some decent discussion over on Raph Koster&#8217;s blog on the subject of microtransactions. It apparently started with a comment on that Venture Beat article I previously mentioned (reLink), which led to a first MT post, &#8220;Are microtransactions actually the future?&#8221; (Link) and then a second, current post, &#8220;Microtransactions getting a bad name&#8221; (Link). Although heavily skewed towards the subject of microtransactions in videogames, it&#8217;s worth following if you can spare the time to keep up with the comments. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I&#8217;ve unfortunately not been able to take the time to get actively involved, but there&#8217;s been some decent discussion over on Raph Koster&#8217;s blog on the subject of microtransactions. It apparently started with a comment on that Venture Beat article I previously mentioned (reLink), which led to a first MT post, &#8220;Are microtransactions actually the future?&#8221; (Link) and then a second, current post, &#8220;Microtransactions getting a bad name&#8221; (Link). Although heavily skewed towards the subject of microtransactions in videogames, it&#8217;s worth following if you can spare the time to keep up with the comments. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/comment-page-1/#comment-66534</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Thu, 30 Nov 2006 15:49:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/#comment-66534</guid> <description>&gt;there were guild licenses enforced by the government. In other words, there was no independent manufacture, it was all state-controlled in some fashion.
Perhaps Second Life is more like this ancient concept and 3-D virtual worlds with all their men in tights do represent regression, not progress.
Here&#039;s &lt;a&gt;&quot;&gt;a statement from Ginsu Linden on the forums&lt;/a&gt; which clarifies how LL sees itself:
&quot;In Second Life, subject to certain licenses in the terms of service, you
retain the intellectual property rights you may have in your content,
including copyrights. &quot;Intellectual property rights&quot; are completely
separate to the rights of ownership of data - the bits and bytes that
reside on our servers. In order for us to provide the service of Second
Life at a reasonable cost, we must retain the right to own what we
physically own or control - the server infrastructure, including the
data on it. But ownership of bits and bytes of data does NOT by itself
give Linden Lab the right to publish or distribute your copyrighted
material.
I think there is a good analogy to hosted email services, like the
webmail services provided by many Internet portals. If you write an
email on those services, you own the copyright to the content of that
email. If you attach your copyrighted image to your email, you still own
the copyright to that image. In providing the service of sending that
email, the service provider hosts data that represents that email and
the attached image. The service provider owns the server infrastructure,
including the data on it, and stores that data for your email and
attachment in the &quot;Sent&quot; mail folder. But they can and will delete that
data anytime they need to, for service and scalability reasons. The
email service is more valuable to the extent they can store more of your
content, but for cost reasons they cannot guarantee that nothing will
ever happen to that data. However, regardless of what happens to that
data, under most terms of service for webmail that I&#039;ve seen, you will
still own the copyright to the content represented by that data.
- Ginsu Linden </description> <content:encoded><![CDATA[<p>&gt;there were guild licenses enforced by the government. In other words, there was no independent manufacture, it was all state-controlled in some fashion.</p><p>Perhaps Second Life is more like this ancient concept and 3-D virtual worlds with all their men in tights do represent regression, not progress.</p><p>Here&#8217;s <a>&#8220;&gt;a statement from Ginsu Linden on the forums</a> which clarifies how LL sees itself:</p><p>&#8220;In Second Life, subject to certain licenses in the terms of service, you<br
/> retain the intellectual property rights you may have in your content,<br
/> including copyrights. &#8220;Intellectual property rights&#8221; are completely<br
/> separate to the rights of ownership of data &#8211; the bits and bytes that<br
/> reside on our servers. In order for us to provide the service of Second<br
/> Life at a reasonable cost, we must retain the right to own what we<br
/> physically own or control &#8211; the server infrastructure, including the<br
/> data on it. But ownership of bits and bytes of data does NOT by itself<br
/> give Linden Lab the right to publish or distribute your copyrighted<br
/> material.</p><p>I think there is a good analogy to hosted email services, like the<br
/> webmail services provided by many Internet portals. If you write an<br
/> email on those services, you own the copyright to the content of that<br
/> email. If you attach your copyrighted image to your email, you still own<br
/> the copyright to that image. In providing the service of sending that<br
/> email, the service provider hosts data that represents that email and<br
/> the attached image. The service provider owns the server infrastructure,<br
/> including the data on it, and stores that data for your email and<br
/> attachment in the &#8220;Sent&#8221; mail folder. But they can and will delete that<br
/> data anytime they need to, for service and scalability reasons. The<br
/> email service is more valuable to the extent they can store more of your<br
/> content, but for cost reasons they cannot guarantee that nothing will<br
/> ever happen to that data. However, regardless of what happens to that<br
/> data, under most terms of service for webmail that I&#8217;ve seen, you will<br
/> still own the copyright to the content represented by that data.</p><p>- Ginsu Linden</p> ]]></content:encoded> </item> </channel> </rss>
