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> <channel><title>Comments on: Korea goes after RMT</title> <atom:link href="http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Sony Supporting Third Party RMT / Macros? at MMOG Nation</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-101396</link> <dc:creator>Sony Supporting Third Party RMT / Macros? at MMOG Nation</dc:creator> <pubDate>Sat, 20 Jan 2007 00:34:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-101396</guid> <description>[...] Indeed, this is bigger than just bad publicity - Remember that thing about the Korean stance on RMT? I imagine that&#8217;s a country SOE wants to continue doing business in &#8230; but I could be mistaken. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Indeed, this is bigger than just bad publicity &#8211; Remember that thing about the Korean stance on RMT? I imagine that&#8217;s a country SOE wants to continue doing business in &#8230; but I could be mistaken. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Are microtransactions actually the future?</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-62263</link> <dc:creator>Raph&#8217;s Website &#187; Are microtransactions actually the future?</dc:creator> <pubDate>Sat, 25 Nov 2006 17:35:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-62263</guid> <description>[...] Recently, Steve Danuser wrote over at Moorgard.com about the topic of the proposed Korean legislation that the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods–and that ain’t gonna be easy. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Recently, Steve Danuser wrote over at Moorgard.com about the topic of the proposed Korean legislation that the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods–and that ain’t gonna be easy. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Moorgard.com &#187; Blog Archive &#187; The Truth About IP Ownership</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-62243</link> <dc:creator>Moorgard.com &#187; Blog Archive &#187; The Truth About IP Ownership</dc:creator> <pubDate>Sat, 25 Nov 2006 16:53:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-62243</guid> <description>[...] Castronova loves the news. Koster, ever the defender of user-generated content, is less enthused. I say it&#8217;s a good first step that has been a long time coming, but the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods&#8211;and that ain&#8217;t gonna be easy. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Castronova loves the news. Koster, ever the defender of user-generated content, is less enthused. I say it&#8217;s a good first step that has been a long time coming, but the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods&#8211;and that ain&#8217;t gonna be easy. [...]</p></div> ]]></content:encoded> </item> <item><title>By: 한RSS</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-60486</link> <dc:creator>한RSS</dc:creator> <pubDate>Fri, 24 Nov 2006 02:07:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-60486</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] RMT is inevitable. The real question is scope and scale of it, how damaging or beneficial it is to a given virtual world. Blanket proscriptions in a field where we have both Kart Rider and Second Life seem to me liable to catch up dolphins along with the tuna, so to speak.         댓글달기&#160;http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comments       CopyBot Redux, over on VentureBeat Raph 2006-11-24 02:41 작성 &#124; Game talk   Matt Marshall of VentureBeat asked me to write a brief article on the CopyBot thing, and here it is: Investing time and money in virtual worlds: Caveat Emptor.        댓글달기&#160;http://www.raphkoster.com/2006/11/23/copybot-redux-over-on-venturebeat/#comments       NPR : Makers of Gaming Systems Reach Out to Wider Audience Raph 2006-11-23 08:33 작성 &#124; Game talk   The audio is up for the NPR thing I did today: NPR : Makers of Gaming Systems Reach Out to Wider Audience.        댓글달기&#160;http://www.raphkoster.com/2006/11/22/npr-makers-of-gaming-systems-reach-out-to-wider-audience/#comments       Library of Congress likes retro games Raph 2006-11-23 07:53 작성 &#124; Game talk   There&#8217;s some new rules in town: the Library of Congress, based on recommendations from the Register of Copyrights, has decided that there are six new cases where circumventing the DMCA is OK for certain purposes. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] RMT is inevitable. The real question is scope and scale of it, how damaging or beneficial it is to a given virtual world. Blanket proscriptions in a field where we have both Kart Rider and Second Life seem to me liable to catch up dolphins along with the tuna, so to speak.         댓글달기&nbsp;<a
href="http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comments" rel="nofollow">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comments</a> CopyBot Redux, over on VentureBeat Raph 2006-11-24 02:41 작성 | Game talk   Matt Marshall of VentureBeat asked me to write a brief article on the CopyBot thing, and here it is: Investing time and money in virtual worlds: Caveat Emptor.        댓글달기&nbsp;<a
href="http://www.raphkoster.com/2006/11/23/copybot-redux-over-on-venturebeat/#comments" rel="nofollow">http://www.raphkoster.com/2006/11/23/copybot-redux-over-on-venturebeat/#comments</a> NPR : Makers of Gaming Systems Reach Out to Wider Audience Raph 2006-11-23 08:33 작성 | Game talk   The audio is up for the NPR thing I did today: NPR : Makers of Gaming Systems Reach Out to Wider Audience.        댓글달기&nbsp;<a
href="http://www.raphkoster.com/2006/11/22/npr-makers-of-gaming-systems-reach-out-to-wider-audience/#comments" rel="nofollow">http://www.raphkoster.com/2006/11/22/npr-makers-of-gaming-systems-reach-out-to-wider-audience/#comments</a> Library of Congress likes retro games Raph 2006-11-23 07:53 작성 | Game talk   There&#8217;s some new rules in town: the Library of Congress, based on recommendations from the Register of Copyrights, has decided that there are six new cases where circumventing the DMCA is OK for certain purposes. [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMODump.com &#187; Korea to RMT dealers: gg thx bye</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-60350</link> <dc:creator>MMODump.com &#187; Korea to RMT dealers: gg thx bye</dc:creator> <pubDate>Thu, 23 Nov 2006 22:59:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-60350</guid> <description>[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]</p></div> ]]></content:encoded> </item> <item><title>By: My Marshmellowy Peeps.</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-60288</link> <dc:creator>My Marshmellowy Peeps.</dc:creator> <pubDate>Thu, 23 Nov 2006 21:39:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-60288</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Marina making pictures</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-60258</link> <dc:creator>Marina making pictures</dc:creator> <pubDate>Thu, 23 Nov 2006 21:12:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-60258</guid> <description>This is quite an interesting stroy, I wonder why Blizzard never persued people who were dealing with Diablo 2 items on ebay. I guess that makers of Second Life are behind the money that they are hoping to earn, so the do not like others to trade outside of Second life.
Thank you for sharing this story with me !</description> <content:encoded><![CDATA[<p>This is quite an interesting stroy, I wonder why Blizzard never persued people who were dealing with Diablo 2 items on ebay. I guess that makers of Second Life are behind the money that they are hoping to earn, so the do not like others to trade outside of Second life.</p><p>Thank you for sharing this story with me !</p> ]]></content:encoded> </item> <item><title>By: Broken Toys :: Korea to RMT dealers: gg thx bye</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-60239</link> <dc:creator>Broken Toys :: Korea to RMT dealers: gg thx bye</dc:creator> <pubDate>Thu, 23 Nov 2006 20:40:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-60239</guid> <description>[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] (Edit: Looks like Raph already have some good analysis up as well.) [...]</p></div> ]]></content:encoded> </item> <item><title>By:  Massively Multiplayer Online Round Table</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-63247</link> <dc:creator> Massively Multiplayer Online Round Table</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-63247</guid> <description>&lt;!--%kramer-pre%--&gt;on other sites, only for us all to be trumped by the Korean National Assembly as they consider making unauthorized real-money transfers (RMT) for game content illegal.  Castronova loves the news. Koster, ever the defender of user-generated content, is less enthused. I say it’s a good first step that has been a long time coming, but the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>on other sites, only for us all to be trumped by the Korean National Assembly as they consider making unauthorized real-money transfers (RMT) for game content illegal.  Castronova loves the news. Koster, ever the defender of user-generated content, is less enthused. I say it’s a good first step that has been a long time coming, but the only way such legislation is going to work in the rest of the world is if we begin to understand how intellectual property differs from material goods</p></div> ]]></content:encoded> </item> <item><title>By: Tide's Horizon</title><link>http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/comment-page-1/#comment-102100</link> <dc:creator>Tide's Horizon</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/23/korea-goes-after-rmt/#comment-102100</guid> <description>&lt;!--%kramer-pre%--&gt;not a place like your job where the money you get is received from someone else. The money you get from the enemies is created ex nihilo, *poof.* Every time someone kills something, money comes into existence. It&#039;s very timely with the news on TN and Raph commentary of Korea looking to ban professional illegal RMT&#039;ing. For me the problem with a lot of virtal economic models in MMO&#039;s is that they downplay the real chaos of price changes and have, like Zubon notes, endless money supplies. So their biggest problems&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>not a place like your job where the money you get is received from someone else. The money you get from the enemies is created ex nihilo, *poof.* Every time someone kills something, money comes into existence. It&#8217;s very timely with the news on TN and Raph commentary of Korea looking to ban professional illegal RMT&#8217;ing. For me the problem with a lot of virtal economic models in MMO&#8217;s is that they downplay the real chaos of price changes and have, like Zubon notes, endless money supplies. So their biggest problems</p></div> ]]></content:encoded> </item> </channel> </rss>
