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> <channel><title>Comments on: More Second Life stats</title> <atom:link href="http://www.raphkoster.com/2006/11/17/more-second-life-stats/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Second Life Herald:</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-129655</link> <dc:creator>Second Life Herald:</dc:creator> <pubDate>Sat, 10 Nov 2007 14:22:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-129655</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] residents of Second Life and talk about two million users being just around the corner. But, in a recent blog post, Raph Koster takes a look at the recent population stats released at the most recent Linden Town [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] residents of Second Life and talk about two million users being just around the corner. But, in a recent blog post, Raph Koster takes a look at the recent population stats released at the most recent Linden Town [...]</p></div> ]]></content:encoded> </item> <item><title>By: people on club penguin per day: Web Search Results from Answers.com</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-120788</link> <dc:creator>people on club penguin per day: Web Search Results from Answers.com</dc:creator> <pubDate>Thu, 05 Apr 2007 18:29:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-120788</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] 3: Return to Club Penguin, especially looking for instances of ...mgolding.wordpress.com/tag/k12/Raph’s Website » More Second Life statsI have a website that maybe gets 500 users per day tops, and yet makes me 3000  a month. ... [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] 3: Return to Club Penguin, especially looking for instances of &#8230;mgolding.wordpress.com/tag/k12/Raph’s Website » More Second Life statsI have a website that maybe gets 500 users per day tops, and yet makes me 3000  a month. &#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMODIG - Massively Multiplayer Online Dysfunctionaly Interactive Games &#187; Ohhhh perty.</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-70664</link> <dc:creator>MMODIG - Massively Multiplayer Online Dysfunctionaly Interactive Games &#187; Ohhhh perty.</dc:creator> <pubDate>Sat, 09 Dec 2006 11:11:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-70664</guid> <description>[...] Anyways, asides from the stupidity of this blog being present in there thereby completely discrediting the entire bloody thing, what I find interesting is how segregated the second life community is from the MMO blogsphere. I mean, we all talk, bitch, rant, complain about it all the goddamned fucking blasted wanking time but damned if any of us are going to link to it in our blogroll. Then again, none of us endorse second lifechild pornography, well, with the exception of lum none of us do, but he’s a dirty old man. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Anyways, asides from the stupidity of this blog being present in there thereby completely discrediting the entire bloody thing, what I find interesting is how segregated the second life community is from the MMO blogsphere. I mean, we all talk, bitch, rant, complain about it all the goddamned fucking blasted wanking time but damned if any of us are going to link to it in our blogroll. Then again, none of us endorse second lifechild pornography, well, with the exception of lum none of us do, but he’s a dirty old man. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-57451</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Tue, 21 Nov 2006 13:11:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-57451</guid> <description>Eyeballing it, without any math formulas, just looking at the realness inworld of new people coming and staying and going, and the figures put up on the website, I am going to say there are 100,000 real people really logging in. There are a lot more alts than people really want to give credit for, and a lot more people going through 90 day or 365 day burnout who leave for awhile then come back than people want to admit, either. Still, growth is climing steadily, and I keep pointing out that GNP, the actual amount of money spent (another artificial but still interesting figure) would be a more reliable way to understand this world, not just population -- this was argued on these pages before.
A tekkie I know used this formula:
V=Vapour numbers
R=Real numbers
logged-in-past-7-days = V + R
logged-in-past-14-days = 2*V + R
He then got V = 80,000 and R = 90,000.
I have no idea how he justified this formula.
I think some serious analysis is needed on the retention problems which I believe have to do with the continual default to look at SL as a beta-test, crowdsourcing effort to recruit programmers and designers to build the world, and an inability of those people, who run the recruiting groups (the thousands of mentors, greeters, helpers hand-picked and blessed by the Lindens) and try to steer newbies toward what they view as productive activities like learning to build and script.
They have not been willing to turn the care and feeding of newbies to market forces both within non-profits competing with each other with better services or with profit-making ventues. There is an unreasonable fear and infantalizing of newbies (just DSL and computer users like ourselves) and reluctance to expose these vulnerable fragile souls to anything as crass as a billboard that might take them to a club, themed community like furries, or customized orientation -- for free or a small price. Instead, newbies pile up and flail around while some earnest type tries to answer their question, &quot;How do I get a job?&quot; with the reply &quot;Well, like RL, you will have to go study how to build and texture, then you may enter the economy under our tutelage&quot;.</description> <content:encoded><![CDATA[<p>Eyeballing it, without any math formulas, just looking at the realness inworld of new people coming and staying and going, and the figures put up on the website, I am going to say there are 100,000 real people really logging in. There are a lot more alts than people really want to give credit for, and a lot more people going through 90 day or 365 day burnout who leave for awhile then come back than people want to admit, either. Still, growth is climing steadily, and I keep pointing out that GNP, the actual amount of money spent (another artificial but still interesting figure) would be a more reliable way to understand this world, not just population &#8212; this was argued on these pages before.</p><p>A tekkie I know used this formula:</p><p>V=Vapour numbers<br
/> R=Real numbers</p><p>logged-in-past-7-days = V + R<br
/> logged-in-past-14-days = 2*V + R</p><p>He then got V = 80,000 and R = 90,000.</p><p>I have no idea how he justified this formula.</p><p>I think some serious analysis is needed on the retention problems which I believe have to do with the continual default to look at SL as a beta-test, crowdsourcing effort to recruit programmers and designers to build the world, and an inability of those people, who run the recruiting groups (the thousands of mentors, greeters, helpers hand-picked and blessed by the Lindens) and try to steer newbies toward what they view as productive activities like learning to build and script.</p><p>They have not been willing to turn the care and feeding of newbies to market forces both within non-profits competing with each other with better services or with profit-making ventues. There is an unreasonable fear and infantalizing of newbies (just DSL and computer users like ourselves) and reluctance to expose these vulnerable fragile souls to anything as crass as a billboard that might take them to a club, themed community like furries, or customized orientation &#8212; for free or a small price. Instead, newbies pile up and flail around while some earnest type tries to answer their question, &#8220;How do I get a job?&#8221; with the reply &#8220;Well, like RL, you will have to go study how to build and texture, then you may enter the economy under our tutelage&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Tom</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-56582</link> <dc:creator>Tom</dc:creator> <pubDate>Mon, 20 Nov 2006 18:42:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-56582</guid> <description>You can easily calculate the daily uniques yourself given the info Linden publishes.  Their usage follows roughly a square-root growth, so if you divide the 7-day uniques by sqrt(7), you find the daily uniques hovering in around the 65k-75k range.
Now, if you subtract new users from that (remember, SL is registering 12k-20k accounts per day on average), you&#039;ll find roughly 60k-65k accounts that aren&#039;t new sign-ups logging in daily.
I agree with Lordfly in that those who stay with Second Life will stick around a long time and remain frequently active.  Those who don&#039;t &quot;get it&quot;, will be gone within a week.
My estimate is 70k -- 120k total honest-to-goodness &quot;users&quot;.</description> <content:encoded><![CDATA[<p>You can easily calculate the daily uniques yourself given the info Linden publishes.  Their usage follows roughly a square-root growth, so if you divide the 7-day uniques by sqrt(7), you find the daily uniques hovering in around the 65k-75k range.</p><p>Now, if you subtract new users from that (remember, SL is registering 12k-20k accounts per day on average), you&#8217;ll find roughly 60k-65k accounts that aren&#8217;t new sign-ups logging in daily.</p><p>I agree with Lordfly in that those who stay with Second Life will stick around a long time and remain frequently active.  Those who don&#8217;t &#8220;get it&#8221;, will be gone within a week.</p><p>My estimate is 70k &#8212; 120k total honest-to-goodness &#8220;users&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Allen</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-55809</link> <dc:creator>Allen</dc:creator> <pubDate>Sun, 19 Nov 2006 20:30:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-55809</guid> <description>I still have the link up at the blog related to the numbers from the post about 2 months ago if anyone still interested
blog.gamemarketmetrics.net</description> <content:encoded><![CDATA[<p>I still have the link up at the blog related to the numbers from the post about 2 months ago if anyone still interested</p><p>blog.gamemarketmetrics.net</p> ]]></content:encoded> </item> <item><title>By: Lordfly Digeridoo</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-55738</link> <dc:creator>Lordfly Digeridoo</dc:creator> <pubDate>Sun, 19 Nov 2006 19:04:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-55738</guid> <description>I&#039;m scarcely a genius at math, but I did some of my own &lt;a href=&quot;http://www.lordfly.com/wordpress/?p=83&quot; rel=&quot;nofollow&quot;&gt;number-crunching&lt;/a&gt;, mostly based from SL&#039;s Economic Statistics page.
I came up with around 43,000 actual involved users. By involved, I mean they&#039;ve been in SL more than two weeks and have some sort of a stake in-world  (friends, business, land, etc.)
Then again, it&#039;s mostly guesswork. But if you take out all of the new accounts coming in, you&#039;d probably get around 40-50,000 uniques per day.
In my experience in SL (3.5 years), people seem to either &quot;get&quot; SL and embrace it whole-heartedly, or they don&#039;t. There isn&#039;t much of a middle ground/casual userbase. You&#039;re either there for long hours or you&#039;re never there at all.</description> <content:encoded><![CDATA[<p>I&#8217;m scarcely a genius at math, but I did some of my own <a
href="http://www.lordfly.com/wordpress/?p=83" rel="nofollow">number-crunching</a>, mostly based from SL&#8217;s Economic Statistics page.</p><p>I came up with around 43,000 actual involved users. By involved, I mean they&#8217;ve been in SL more than two weeks and have some sort of a stake in-world  (friends, business, land, etc.)</p><p>Then again, it&#8217;s mostly guesswork. But if you take out all of the new accounts coming in, you&#8217;d probably get around 40-50,000 uniques per day.</p><p>In my experience in SL (3.5 years), people seem to either &#8220;get&#8221; SL and embrace it whole-heartedly, or they don&#8217;t. There isn&#8217;t much of a middle ground/casual userbase. You&#8217;re either there for long hours or you&#8217;re never there at all.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-55538</link> <dc:creator>Raph</dc:creator> <pubDate>Sun, 19 Nov 2006 14:49:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-55538</guid> <description>Conversion numbers don&#039;t tend to change very much, actually, so it&#039;s not that surprising.
A net 10% conversion is pretty good for this sort of business model. I have been running numbers, and I had arrived at more like 5%, which means this is a useful data point... it suggests even more about how regular users tend to play. Thanks for the pointer.</description> <content:encoded><![CDATA[<p>Conversion numbers don&#8217;t tend to change very much, actually, so it&#8217;s not that surprising.</p><p>A net 10% conversion is pretty good for this sort of business model. I have been running numbers, and I had arrived at more like 5%, which means this is a useful data point&#8230; it suggests even more about how regular users tend to play. Thanks for the pointer.</p> ]]></content:encoded> </item> <item><title>By: Wagner James Au</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-55234</link> <dc:creator>Wagner James Au</dc:creator> <pubDate>Sun, 19 Nov 2006 08:55:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-55234</guid> <description>Raph, Philip gave out a retention percentage for a NWN article written by Tateru Nino:
http://nwn.blogs.com/nwn/2006/11/new_world_numbe.html
It&#039;s unknown how many new residents we&#039;re retaining. A range of guesses from volunteers average a little under 1 in 50. As you may expect this is a highly subjective number, as every resident has a very partial and personal view of the world of Second Life.
Philip Rosedale, when presented with this consensus, gave something a little firmer to work with.
“Actually, it is much higher than that,” he said. “Although Second Life is still challenging to get used to, about 10% of newly created residents are still logging into Second Life weekly, 3 months later. 10% is pretty good given the computer requirements and steep learning curve”
Surprisingly, he added, “That percentage hasn&#039;t changed much with the much higher rate of new users.&quot;</description> <content:encoded><![CDATA[<p>Raph, Philip gave out a retention percentage for a NWN article written by Tateru Nino:</p><p><a
href="http://nwn.blogs.com/nwn/2006/11/new_world_numbe.html" rel="nofollow">http://nwn.blogs.com/nwn/2006/11/new_world_numbe.html</a></p><p>It&#8217;s unknown how many new residents we&#8217;re retaining. A range of guesses from volunteers average a little under 1 in 50. As you may expect this is a highly subjective number, as every resident has a very partial and personal view of the world of Second Life.</p><p>Philip Rosedale, when presented with this consensus, gave something a little firmer to work with.</p><p>“Actually, it is much higher than that,” he said. “Although Second Life is still challenging to get used to, about 10% of newly created residents are still logging into Second Life weekly, 3 months later. 10% is pretty good given the computer requirements and steep learning curve”</p><p>Surprisingly, he added, “That percentage hasn&#8217;t changed much with the much higher rate of new users.&#8221;</p> ]]></content:encoded> </item> <item><title>By: blaze@blaze.com</title><link>http://www.raphkoster.com/2006/11/17/more-second-life-stats/comment-page-1/#comment-55123</link> <dc:creator>blaze@blaze.com</dc:creator> <pubDate>Sun, 19 Nov 2006 06:50:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/17/more-second-life-stats/#comment-55123</guid> <description>It&#039;s quality, not quantity folks.
I have a website that maybe gets 500 users per day tops, and yet makes me 3000 a month.   Some people have websites that get them 50,000 and they&#039;re lucky if they make 1000 a month.</description> <content:encoded><![CDATA[<p>It&#8217;s quality, not quantity folks.</p><p>I have a website that maybe gets 500 users per day tops, and yet makes me 3000 a month.   Some people have websites that get them 50,000 and they&#8217;re lucky if they make 1000 a month.</p> ]]></content:encoded> </item> </channel> </rss>
