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Answering Michelle: Pooling CS dataNovember 17th, 2006 |
This popped up in a comment thread, and I thought it was a good question to post as an actual post.
All VWs with rules suffer to some degree exploits and avoidances of those rules. Traditionally the people running the VW deal with their troublemakers alone, banning just them. However I’m willing to bet that those abusing one game will do so again in another. Will the time come where separate VW managements share details of those who break their ToS, resulting in “banned in one, banned in all”?
The short answer is “it’s illegal.” Sharing info like that would require sharing information about the real-life identity attached to a given account. This stuff is all locked away and subject to privacy policies — not that this alone prevents it from being shared. After all, companies exist that buy mailing lists. No, the real issue is that for most of the virtual world operators, identity is tracked by credit card in some fashion. After all, the rest of the fields can be entered as mostly garbage; the one sure guarantor of identity right now is the card. And you can’t share credit card info, of course, by law.
It’s getting to be less and less of a good identifier, of course. The average household these days has over ten credit card number floating around, and it’s easy to get more if you really want them. Ironically, the credit card companies do have pooled information, in the form of the credit bureaus. But the credit bureaus have special status.
This is one of those things that comes up every few years. “Wouldn’t it be nice if..” After all, if EA went to all the trouble of identifying tons of nasty griefers, wouldn’t it be nice for Blizzard to skip the hassle of identifying them all over again? Arguably, it’s not a real advantage to EA to share said database anyway — after all, they weeded through the griefers already, so if Blizzard has a higher dose of them until they manage to weed them out, all other things being equal it’s actually a competitive advantage for the company that has the “cleaner” user base, so to speak.
There’s also the question of whether you want this sharing to happen. What if one service banned you not for true griefing, but for the equivalent of political reasons? It’s really not that unusual for people who are passionate about a cause and somewhat intemperate in forum speech to get banned. Should they be banned from virtual worlds for life? What if they were a punk teen when they told the forum mods that they were f- c-ks-g m-f- b- sm-gm-g-bbl-g horseradish c-s? Is there a statute of limitations? Juvie court?
Longterm, what many have advocated is needed is a system of persistent reputation that carries beyond a single given virtual world. This would serve merely as a way for CS reps, doing things the usual way, to quickly get a “background check” on users. Said independent service, perhaps akin to Playerep, would of course have to be bought into by the companies as a useful tool, but more importantly be bought into by the bulk of the users, to make it worthwhile.

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