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> <channel><title>Comments on: Project Horseshoe: Peachy fallout</title> <atom:link href="http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: The Escapist - Fat Music</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-100228</link> <dc:creator>The Escapist - Fat Music</dc:creator> <pubDate>Tue, 16 Jan 2007 16:38:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-100228</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Attendee Dan Cook, on Lost Garden, said of Horseshoe, &quot;Sparks were flying. And hay. Don&#039;t forget the hay. ... It gave me faith that if you just get the brightest people of our industry off their isolated islands and give them a chance to talk, amazing ideas are inevitable. Experience shared is multiplied, not diminished.&quot; And Raph Koster&#039;s Horsehoe talk, &quot;Influences,&quot; attracted much post-conference comment. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Attendee Dan Cook, on Lost Garden, said of Horseshoe, &#8220;Sparks were flying. And hay. Don&#8217;t forget the hay. &#8230; It gave me faith that if you just get the brightest people of our industry off their isolated islands and give them a chance to talk, amazing ideas are inevitable. Experience shared is multiplied, not diminished.&#8221; And Raph Koster&#8217;s Horsehoe talk, &#8220;Influences,&#8221; attracted much post-conference comment. [...]</p></div> ]]></content:encoded> </item> <item><title>By: MaxS</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-51062</link> <dc:creator>MaxS</dc:creator> <pubDate>Thu, 16 Nov 2006 00:22:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-51062</guid> <description>(just catched up on horseshoe/peach thread) While reading the piece i kept returning to the same question: &lt;strong&gt;Can there be a &quot;game&quot; without specific and attainable goal?&lt;/strong&gt; Would i like to play for &lt;strong&gt;result&lt;/strong&gt;, or act for &lt;strong&gt;expirience&lt;/strong&gt; of the action?
Goals of course can be very diverse, can be different for different users, change with time, etc. yet still most of games i can remember are goal-driven. one 2L player may want virtual date, another make $$ for his store yet in each case there is clear goal and some ways of achiving it.
It seems your challange is goal-less games, medtiation expiriences. Flapping: it wasn&#039;t a game as long as it was &quot;zen&quot; of flapping. flapping for the &quot;goal&quot; of flapping. as soon as you put in clearly defined goal with flapping becoming a tool to achive a goal it snaped back to goal-driven hunter-gatherer expirience of typical game (&quot;analize, predict, plot strategy, act&quot;).
Math imho is just byproduct. it works great to describe goals, describe actions and the process how actions translate into results. remove goals and there will be little math. The final question i ended up with: will our hunter-gatherer culture play (massively enough) in something about expirience, not attaining results? will hunter-gatherer just enjoy flapping the bird for the zen of it, instead of stoning the damn critter, roasting it on campfire, enjoy his +10xp for the kill, +20 for cooking skill roll and go on on his merry way to solve the next goal?</description> <content:encoded><![CDATA[<p>(just catched up on horseshoe/peach thread) While reading the piece i kept returning to the same question: <strong>Can there be a &#8220;game&#8221; without specific and attainable goal?</strong> Would i like to play for <strong>result</strong>, or act for <strong>expirience</strong> of the action?</p><p>Goals of course can be very diverse, can be different for different users, change with time, etc. yet still most of games i can remember are goal-driven. one 2L player may want virtual date, another make $$ for his store yet in each case there is clear goal and some ways of achiving it.</p><p>It seems your challange is goal-less games, medtiation expiriences. Flapping: it wasn&#8217;t a game as long as it was &#8220;zen&#8221; of flapping. flapping for the &#8220;goal&#8221; of flapping. as soon as you put in clearly defined goal with flapping becoming a tool to achive a goal it snaped back to goal-driven hunter-gatherer expirience of typical game (&#8220;analize, predict, plot strategy, act&#8221;).</p><p>Math imho is just byproduct. it works great to describe goals, describe actions and the process how actions translate into results. remove goals and there will be little math. The final question i ended up with: will our hunter-gatherer culture play (massively enough) in something about expirience, not attaining results? will hunter-gatherer just enjoy flapping the bird for the zen of it, instead of stoning the damn critter, roasting it on campfire, enjoy his +10xp for the kill, +20 for cooking skill roll and go on on his merry way to solve the next goal?</p> ]]></content:encoded> </item> <item><title>By: Grimwell</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-50419</link> <dc:creator>Grimwell</dc:creator> <pubDate>Wed, 15 Nov 2006 03:41:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-50419</guid> <description>When you say &quot;passionate&quot; do you mean I sound crazy?
It&#039;s the spiders I tell you!</description> <content:encoded><![CDATA[<p>When you say &#8220;passionate&#8221; do you mean I sound crazy?</p><p>It&#8217;s the spiders I tell you!</p> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-50174</link> <dc:creator>Faith</dc:creator> <pubDate>Tue, 14 Nov 2006 19:41:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-50174</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: Yehuda Berlinger</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-50152</link> <dc:creator>Yehuda Berlinger</dc:creator> <pubDate>Tue, 14 Nov 2006 19:06:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-50152</guid> <description>I was going to write, but I couldn&#039;t link. And my RSS wasn&#039;t working either, so I didn&#039;t know you were back up.
Welcome back.
Yehuda</description> <content:encoded><![CDATA[<p>I was going to write, but I couldn&#8217;t link. And my RSS wasn&#8217;t working either, so I didn&#8217;t know you were back up.</p><p>Welcome back.</p><p>Yehuda</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-50122</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 14 Nov 2006 17:42:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-50122</guid> <description>It does not come to RSS.</description> <content:encoded><![CDATA[<p>It does not come to RSS.</p> ]]></content:encoded> </item> <item><title>By: Corvus</title><link>http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/comment-page-1/#comment-50111</link> <dc:creator>Corvus</dc:creator> <pubDate>Tue, 14 Nov 2006 17:29:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/11/14/project-horseshoe-peachy-fallout/#comment-50111</guid> <description>Synethesia is clearly an appropriate term if you&#039;re coming at it from the experiential side of things. I chose metonymy to keep with the grammar focus of my Round Table and the overall literary/storytelling nature of my posts. *kniw*
Thanks, as always, for great blog-fodder and even better - for your well thought and well intentioned challenges to the status quo of design!</description> <content:encoded><![CDATA[<p>Synethesia is clearly an appropriate term if you&#8217;re coming at it from the experiential side of things. I chose metonymy to keep with the grammar focus of my Round Table and the overall literary/storytelling nature of my posts. *kniw*</p><p>Thanks, as always, for great blog-fodder and even better &#8211; for your well thought and well intentioned challenges to the status quo of design!</p> ]]></content:encoded> </item> </channel> </rss>
