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Project Horseshoe: Peachy falloutNovember 14th, 2006 |
We’ll see whether this post goes out on the apparently damaged RSS feed!
There are a few posts around the web reacting to or riffing on or vastly extending some of the discussion in my Influences talk from Project Horseshoe.
Among them: Man Bytes Blog arrives at something that he feels may convey a peach, something in fact very similar to the “sense tunneling” approach that many PH attendees favored. He uses the word “metonymy” for it, but I think that a more accurate word perhaps might be “synesthesia.”
Brian Green posts the peach problem as one of his Weekend Design Challenges. It seems to evoke a passionate response from Grimwell in the comment thread…
Another Project Horseshoe attendee, Dan Cook of Lost Garden, has a lengthy quasi-rebuttal in which he says that we should not consider games inferior, but instead play to their strengths. He uses the example of the card game Asshole to show how games can tackle subtle points — not the taste of a peach, but deep looks at human relationships. Plus, one person in the comments thread calls me a whiner.
Dan also has his overall thoughts on Project Horseshoe, which he calls “a unicorn convention.”

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[...] Comments [...]
[...] Attendee Dan Cook, on Lost Garden, said of Horseshoe, “Sparks were flying. And hay. Don’t forget the hay. … It gave me faith that if you just get the brightest people of our industry off their isolated islands and give them a chance to talk, amazing ideas are inevitable. Experience shared is multiplied, not diminished.” And Raph Koster’s Horsehoe talk, “Influences,” attracted much post-conference comment. [...]