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> <channel><title>Comments on: Project Horseshoe: Influences</title> <atom:link href="http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; The ludic fallacy</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-143130</link> <dc:creator>Raph&#8217;s Website &#187; The ludic fallacy</dc:creator> <pubDate>Tue, 09 Dec 2008 17:23:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-143130</guid> <description>[...] I&#8217;ve talked in the past about whether games are, because of their inherently mathematical nature, limited in conveying certain types of information. But I think it is also worth asking whether the scope of their models is effectively misleading, or even actively lying, about how the world works. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I&#8217;ve talked in the past about whether games are, because of their inherently mathematical nature, limited in conveying certain types of information. But I think it is also worth asking whether the scope of their models is effectively misleading, or even actively lying, about how the world works. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Lost Garden: Millions of Peaches</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-127886</link> <dc:creator>Lost Garden: Millions of Peaches</dc:creator> <pubDate>Wed, 19 Sep 2007 20:29:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-127886</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] of Peaches    Raph gave a fun, mildly inflammatory talk called ‘Influences’ questioning if games are fundamentally limited in their capability to explore the human [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] of Peaches    Raph gave a fun, mildly inflammatory talk called ‘Influences’ questioning if games are fundamentally limited in their capability to explore the human [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - raph's words.</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-115482</link> <dc:creator>RLMMO :: View topic - raph's words.</dc:creator> <pubDate>Fri, 16 Mar 2007 21:13:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-115482</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] So, for more on the whole &quot;games that aren&#039;t just numbers&quot; thing, I&#039;d recommend you read the speech I gave at Project Horseshoe:   http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] So, for more on the whole &quot;games that aren&#8217;t just numbers&quot; thing, I&#8217;d recommend you read the speech I gave at Project Horseshoe: <a
href="http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/" rel="nofollow">http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Wonderland: Influences</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-114013</link> <dc:creator>Wonderland: Influences</dc:creator> <pubDate>Wed, 07 Mar 2007 22:33:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-114013</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Blow&#039;s minimalist elf-ninja homepage, I stumbled across this nothing-short-of-brilliant piece that Raph presented last year at Project Horseshoe. I told him as much, brilliant, I said. THAT WAS LAST YEAR! he [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Blow&#8217;s minimalist elf-ninja homepage, I stumbled across this nothing-short-of-brilliant piece that Raph presented last year at Project Horseshoe. I told him as much, brilliant, I said. THAT WAS LAST YEAR! he [...]</p></div> ]]></content:encoded> </item> <item><title>By: Jonathan Blow's home page</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-113301</link> <dc:creator>Jonathan Blow's home page</dc:creator> <pubDate>Sat, 03 Mar 2007 09:45:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-113301</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] you&#039;re a game designer,  this transcript of Raph Koster&#039;s talk at Project Horseshoe 2006 is good to [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] you&#8217;re a game designer,  this transcript of Raph Koster&#8217;s talk at Project Horseshoe 2006 is good to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Amped News on Project Horseshoe</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-113244</link> <dc:creator>Raph&#8217;s Website &#187; Amped News on Project Horseshoe</dc:creator> <pubDate>Fri, 02 Mar 2007 21:38:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-113244</guid> <description>[...] as Art: Project Horseshoe 2006&#8243; on Amped News. It goes into more depth about not just the &#8220;Influences&#8221; talk I gave, but about many of the broader issues as [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] as Art: Project Horseshoe 2006&#8243; on Amped News. It goes into more depth about not just the &#8220;Influences&#8221; talk I gave, but about many of the broader issues as [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ludomancy &#187; Experiential Games</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-101574</link> <dc:creator>Ludomancy &#187; Experiential Games</dc:creator> <pubDate>Sun, 21 Jan 2007 02:07:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-101574</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I was reading Raph Koster&#8217;s &#8220;Influences&#8221; speech at the Project Horseshoe, where he showed his Andean Bird Demo, a sort of Jonathan Livingston Seagull game. He explained that he wanted to make a game about flapping. Not a simulator, fighting, strategy or any kind of challenge. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I was reading Raph Koster&#8217;s &#8220;Influences&#8221; speech at the Project Horseshoe, where he showed his Andean Bird Demo, a sort of Jonathan Livingston Seagull game. He explained that he wanted to make a game about flapping. Not a simulator, fighting, strategy or any kind of challenge. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Infovore &#187; Latest links from delicious</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-100300</link> <dc:creator>Infovore &#187; Latest links from delicious</dc:creator> <pubDate>Wed, 17 Jan 2007 08:12:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-100300</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph’s Website » Project Horseshoe: Influences &#8212; &quot;I actually went and looked up on the Web a list of NP-hard problems, and they sure as hell sound like our games.&quot; Raph Koster hitting lots of nerves with me. Lots, and lots, of nerves. Tagged as: design play games influence mechanics math computing [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » Project Horseshoe: Influences &#8212; &quot;I actually went and looked up on the Web a list of NP-hard problems, and they sure as hell sound like our games.&quot; Raph Koster hitting lots of nerves with me. Lots, and lots, of nerves. Tagged as: design play games influence mechanics math computing [...]</p></div> ]]></content:encoded> </item> <item><title>By: The Escapist - Fat Music</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-2/#comment-100194</link> <dc:creator>The Escapist - Fat Music</dc:creator> <pubDate>Tue, 16 Jan 2007 14:26:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-100194</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Attendee Dan Cook, on Lost Garden, said of Horseshoe, &quot;Sparks were flying. And hay. Don&#039;t forget the hay. ... It gave me faith that if you just get the brightest people of our industry off their isolated islands and give them a chance to talk, amazing ideas are inevitable. Experience shared is multiplied, not diminished.&quot; And Raph Koster&#039;s Horsehoe talk, &quot;Influences,&quot; attracted much post-conference comment. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Attendee Dan Cook, on Lost Garden, said of Horseshoe, &#8220;Sparks were flying. And hay. Don&#8217;t forget the hay. &#8230; It gave me faith that if you just get the brightest people of our industry off their isolated islands and give them a chance to talk, amazing ideas are inevitable. Experience shared is multiplied, not diminished.&#8221; And Raph Koster&#8217;s Horsehoe talk, &#8220;Influences,&#8221; attracted much post-conference comment. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Utne Reader cover story on games</title><link>http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/comment-page-1/#comment-97925</link> <dc:creator>Raph&#8217;s Website &#187; Utne Reader cover story on games</dc:creator> <pubDate>Tue, 09 Jan 2007 03:14:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=794#comment-97925</guid> <description>[...] But i think it&#8217;s a mistake to perceive the ordinary daily play of games as being the only way to engage with games. In the book I presented a grid of engagement that was derived from this old post to MUD-Dev. I think that even though games may primarily teach you to, well, mvoe through the game, they also encourage engagement in other ways &#8212; these days, often explicitly. So I don&#8217;t have nearly as negative a takeaway here as the author of this piece does, though I do think that it&#8217;s important to consider what limitations games have in terms of how and what they teach. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] But i think it&#8217;s a mistake to perceive the ordinary daily play of games as being the only way to engage with games. In the book I presented a grid of engagement that was derived from this old post to MUD-Dev. I think that even though games may primarily teach you to, well, mvoe through the game, they also encourage engagement in other ways &#8212; these days, often explicitly. So I don&#8217;t have nearly as negative a takeaway here as the author of this piece does, though I do think that it&#8217;s important to consider what limitations games have in terms of how and what they teach. [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
