| | RPG Vault: Online Worlds Roundtable #13 – Part 1November 8th, 2006 |
It’s been a very long time since I participated in one of these — but I took the plunge once more, giving one answer to the question of what Far Eastern and Western developers can learn fom each other.
The resultant answers are full of interesting insights. From Howard Marks, for example:
…we realized that there’s a 10,000-mile rule; it is very hard to communicate across a long distance with a different culture and mindset. So, we decided to adapt ourselves to the situation. For example, a pretty obvious feature for us is word-wrapping in chat, even for game screen text. None of our partners ever implemented this feature.
It would take one of our programmers literally 30 minutes to do it. We got a major pushback on it. Why? Well, they do not see the need to have it. Hold on a second. This is critical for us. So, here goes the typical debate. Does the developer acquiesce, or do we painfully accept a fate of typing carriage returns?
Perhaps best is Jack Emmert’s answer, which instead just asks questions — all of them good ones.

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