| | Beyond Management: Considering Participatory Design and Governance in Player CultureNovember 7th, 2006 |
I hadn’t seen this paper by T.L. Taylor until Michael Chui pointed it out — entitled “Beyond Management: Considering Participatory Design and Governance in Player Culture,” it discusses the question of whether and how and when online world design can embrace the notion of true player participation and collaboration in the game design process.
I suspect there are some designers reading this in a state somewhere between strong dismay and abject horror even as we speak.
I do urge reading the paper, but I think I might as well take a moment to take a stand and say that long term, significant involvement from players in the design process is inevitable. And this is because long term we will realize more and more that the design process here is of virtual places, not merely of entertainment product. The operation of the service, long term, is more like the true role of government: work towards the common weal (not governance which implies something different).
Back in a post a while back, also in response to T. L., I said,
If we wanted to get highly blue-sky about it, we ought to pursue the House of Commons metaphor, and introduce a means for players to select their representatives to things like Team Leads or Correspondent Programs, rather than the devs choosing them…
This doesn’t mean that players will be in charge of picking the stats on the Breastplate of Mighty Pecs, or anything. That’s not how it works in the real world either, after all.
But it does mean that I believe that sometime soon, we’re going to be seeing worlds surrender some of the implicit authority that server ownership grants, and inviting more direct player participation in design and administration. Maybe some of ‘em will even adopt rights documents… we’ll see. ![]()

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[...] http://www.raphkoster.com/2006/11/07/beyond-management-considering-participatory-design-and-governance-in-player-culture/#more-790 QuoteI hadnt seen this paper by T.L. Taylor until Michael Chui pointed it out entitled Beyond Management: Considering Participatory Design and Governance in Player Culture, it discusses the question of whether and how and when online world design can embrace the notion of true player participation and collaboration in the game design process.http://firstmonday.org/issues/special11_9/taylor/index.htmlQuoteAbstractThis article explores relationships between players and the owners of the massively multiplayer online games (MMOG) they inhabit. Much of the language around these large scale communities currently focuses on management. Viewing these complex social systems as essentially mechanical in nature has led to a preoccupation with creating or retrofitting systems which can be constantly monitored, tuned, regulated, and controlled. Though the language often turns to things like cheating, griefing, and disruption of the magic circle, the underlying anxiety about unruliness, transgressiveness, and the emergent nature of these spaces as sites of culture needs to be more fully addressed, as well as the early formulations of the imagined player that shape the design process. Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship are proposed.ContentsManaged Worlds and Productive PlayersFormalism, Representation, and the Invisible PlayerConsidering Participatory Design and GovernanceBeyond Management [...]