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> <channel><title>Comments on: Multiverse open beta</title> <atom:link href="http://www.raphkoster.com/2006/10/31/multiverse-open-beta/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Mmokit - Dogpile Web Search</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-129674</link> <dc:creator>Mmokit - Dogpile Web Search</dc:creator> <pubDate>Mon, 12 Nov 2007 02:15:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-129674</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]     mmorpgmaker.vault.ign.com/phpBB2/viewtopic.php?p=3...  [Found on Google, Yahoo! Search]     6.  Raphs Website &#187; Multiverse open beta    The torque game engine + MMOkit = MMO devlopment solutions at a trueley ... I cant find any [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]     mmorpgmaker.vault.ign.com/phpBB2/viewtopic.php?p=3&#8230;  [Found on Google, Yahoo! Search]     6.  Raphs Website &#187; Multiverse open beta    The torque game engine + MMOkit = MMO devlopment solutions at a trueley &#8230; I cant find any [...]</p></div> ]]></content:encoded> </item> <item><title>By: MikeRozak</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39367</link> <dc:creator>MikeRozak</dc:creator> <pubDate>Wed, 01 Nov 2006 00:15:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39367</guid> <description>I&#039;ve been compiling a list of MMORPG development kits on http://www.mxac.com.au/mif/competitors.htm . I just learned about two new ones today that I need to add.</description> <content:encoded><![CDATA[<p>I&#8217;ve been compiling a list of MMORPG development kits on <a
href="http://www.mxac.com.au/mif/competitors.htm" rel="nofollow">http://www.mxac.com.au/mif/competitors.htm</a> . I just learned about two new ones today that I need to add.</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39237</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 31 Oct 2006 21:08:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39237</guid> <description>Speaking of user created content, you realy should look at MoM&#039;s features list if you havent all ready.</description> <content:encoded><![CDATA[<p>Speaking of user created content, you realy should look at MoM&#8217;s features list if you havent all ready.</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39225</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 31 Oct 2006 21:04:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39225</guid> <description>Sorry, most Sorry, most of the discussion and postings about releases are done on the Garage games site. As the technology  (Torque just got updated to 1.5 with some new features)
&lt;a href=&quot;http://www.garagegames.com/index.php?sec=mg&amp;mod=resource&amp;page=view&amp;qid=10768&quot; rel=&quot;nofollow&quot;&gt;Link to Partial features list&lt;/a&gt;
At its core, it gives you the database hookups, Dialog, player customization, Networking, Melee (keep in mind Torque is out-the-box a FPS engine for the most part but has been used for TONS of game types)ETC.. Basically the &quot;Core&quot; functionality of MMO&#039;s.
Mostly? It gives inexperienced developers tutorials, sample artwork, a community of like minded developers as well as the basic framework to create a MMO on an independent level.
While not completely related. The Torque game engine is responsible for games such as Marble blast (and Ultra on the Xbox), &lt;a href=&quot;http://www.prairiegames.com/&quot; rel=&quot;nofollow&quot;&gt;MoM&lt;/a&gt; (only MMO I’m aware of using Middleware solutions that is enjoying a measure of success created by an independent group with no financial backing other than a real job) , and &lt;a href=&quot;http://www.themusiclounge.com/&quot; rel=&quot;nofollow&quot;&gt;The music lounge&lt;/a&gt;. So, under this Kits hood is a very stable, capable and expandable engine.
Now, I don’t work for them, I have no connections to GG or the Kit, I just like to promote independent tools, and communities in game development. And I’m sure that a lot of people only hear or see the “AAA” solutions that are mostly out of range or scope of  independent developers.
With alterations, a very solid MMO could be made with the right people, for VERY low overhead. Documented so that even a novice can make SOMTHING as long as they can read and learn.
While it doesn’t give you tools per-say.. (In the TGE the &quot;world&quot; or scene editor, as well as terrain ETC.. tools are built in) it does support a large amount of low-cost and high-end tools for content creation. (support a lot of tools like 3dsMAX, and lightwave, all the way down to Milkshape).
The TGE comes in three flavors, 2d, 3d, and shader. Depending on your target specifications.
The mmoKit is for TGE (Torque game engine) and soon TGEA (Torque game engine Advanced, AKA Shader engine).
I will say, I am using TGE for my current project, and Independent title, of my own design, inspired by some of your work in past games you have created.</description> <content:encoded><![CDATA[<p>Sorry, most Sorry, most of the discussion and postings about releases are done on the Garage games site. As the technology  (Torque just got updated to 1.5 with some new features)</p><p><a
href="http://www.garagegames.com/index.php?sec=mg&amp;mod=resource&amp;page=view&amp;qid=10768" rel="nofollow">Link to Partial features list</a></p><p>At its core, it gives you the database hookups, Dialog, player customization, Networking, Melee (keep in mind Torque is out-the-box a FPS engine for the most part but has been used for TONS of game types)ETC.. Basically the &#8220;Core&#8221; functionality of MMO&#8217;s.</p><p>Mostly? It gives inexperienced developers tutorials, sample artwork, a community of like minded developers as well as the basic framework to create a MMO on an independent level.</p><p>While not completely related. The Torque game engine is responsible for games such as Marble blast (and Ultra on the Xbox), <a
href="http://www.prairiegames.com/" rel="nofollow">MoM</a> (only MMO I’m aware of using Middleware solutions that is enjoying a measure of success created by an independent group with no financial backing other than a real job) , and <a
href="http://www.themusiclounge.com/" rel="nofollow">The music lounge</a>. So, under this Kits hood is a very stable, capable and expandable engine.</p><p>Now, I don’t work for them, I have no connections to GG or the Kit, I just like to promote independent tools, and communities in game development. And I’m sure that a lot of people only hear or see the “AAA” solutions that are mostly out of range or scope of  independent developers.</p><p>With alterations, a very solid MMO could be made with the right people, for VERY low overhead. Documented so that even a novice can make SOMTHING as long as they can read and learn.</p><p>While it doesn’t give you tools per-say.. (In the TGE the &#8220;world&#8221; or scene editor, as well as terrain ETC.. tools are built in) it does support a large amount of low-cost and high-end tools for content creation. (support a lot of tools like 3dsMAX, and lightwave, all the way down to Milkshape).</p><p>The TGE comes in three flavors, 2d, 3d, and shader. Depending on your target specifications.</p><p>The mmoKit is for TGE (Torque game engine) and soon TGEA (Torque game engine Advanced, AKA Shader engine).</p><p>I will say, I am using TGE for my current project, and Independent title, of my own design, inspired by some of your work in past games you have created.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39199</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 31 Oct 2006 20:36:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39199</guid> <description>I can&#039;t find any info on MMOKit on that site. What does it actually give you?</description> <content:encoded><![CDATA[<p>I can&#8217;t find any info on MMOKit on that site. What does it actually give you?</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39173</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 31 Oct 2006 20:03:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39173</guid> <description>Then may i offer another. This one, being an independiant devlopment is based off of a nother &quot;indie&quot; priced and scaled engine.
&lt;a href=&quot;http://www.mydreamrpg.com/&quot; rel=&quot;nofollow&quot;&gt;The torque game engine + MMOkit = MMO devlopment solutions at a trueley &quot;indi&quot; price range.&lt;/a&gt;
Total cost, about 300$ and you have your bace engine.</description> <content:encoded><![CDATA[<p>Then may i offer another. This one, being an independiant devlopment is based off of a nother &#8220;indie&#8221; priced and scaled engine.</p><p><a
href="http://www.mydreamrpg.com/" rel="nofollow">The torque game engine + MMOkit = MMO devlopment solutions at a trueley &#8220;indi&#8221; price range.</a></p><p>Total cost, about 300$ and you have your bace engine.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39161</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 31 Oct 2006 19:53:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39161</guid> <description>Multiverse to me falls on a spectrum of &quot;user content&quot; MMO platforms that at one end is embodied by Second Life, and which at the other end is middleware platforms like Emergent and Hero&#039;s Engine. Multiverse (and Kaneva) fall somewhere in the middle -- attempts to create reference platforms for MMOs that can be used by anyone. So that&#039;s why it&#039;s interesting to me.</description> <content:encoded><![CDATA[<p>Multiverse to me falls on a spectrum of &#8220;user content&#8221; MMO platforms that at one end is embodied by Second Life, and which at the other end is middleware platforms like Emergent and Hero&#8217;s Engine. Multiverse (and Kaneva) fall somewhere in the middle &#8212; attempts to create reference platforms for MMOs that can be used by anyone. So that&#8217;s why it&#8217;s interesting to me.</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39155</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 31 Oct 2006 19:44:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39155</guid> <description>Huh, i see it uses OGRE. Haven’t played with that for a while.
When i was playing with OGRE&#039;s .mesh format, i recall it being really wonky from an art standpoint.... It has been a few years sense then..
Still reading about multiverce.
I only ask, and am commenting because I have seen/read you post about this solution before, so I’m curious as to maybe why you are interested in this solution over some of the others available.</description> <content:encoded><![CDATA[<p>Huh, i see it uses OGRE. Haven’t played with that for a while.</p><p>When i was playing with OGRE&#8217;s .mesh format, i recall it being really wonky from an art standpoint&#8230;. It has been a few years sense then..</p><p>Still reading about multiverce.</p><p>I only ask, and am commenting because I have seen/read you post about this solution before, so I’m curious as to maybe why you are interested in this solution over some of the others available.</p> ]]></content:encoded> </item> <item><title>By: Trucegore</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39147</link> <dc:creator>Trucegore</dc:creator> <pubDate>Tue, 31 Oct 2006 19:38:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/31/multiverse-open-beta/#comment-39147</guid> <description>What are the differences between this and say..Kaneva (sp?)</description> <content:encoded><![CDATA[<p>What are the differences between this and say..Kaneva (sp?)</p> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/10/31/multiverse-open-beta/comment-page-1/#comment-39140</link> <dc:creator>Faith</dc:creator> <pubDate>Tue, 31 Oct 2006 19:33:48 +0000</pubDate> <guid
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