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> <channel><title>Comments on: Synthravels</title> <atom:link href="http://www.raphkoster.com/2006/10/21/synthravels/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/10/21/synthravels/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Virtual world travel agency opens (digital) doors from Guardian Unlimited: Gamesblog</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-34515</link> <dc:creator>Virtual world travel agency opens (digital) doors from Guardian Unlimited: Gamesblog</dc:creator> <pubDate>Tue, 24 Oct 2006 17:44:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-34515</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] They offer tours of over 20 worlds, from Guild Wars to There, specialising their destination guides according to the topographical and social slant of each space.From their website (reg. req&#039;d):Synthravels is the first organization to offer a complete guide service to all the people who want to make a tour in virtual worlds without knowing these new realities, even if they have never put their feet in these strange, synthetic grounds. Gaming for the terminally lazy and/or the tourist? This could revolutionise the MMOG platform faster than a hawker can set up a holy water stall next to an apparition site. Witness the throngs of business people setting up &quot;My Grandmother went to Azeroth and all I got was this lousy T-Shirt&quot; stands! Be amazed at the flocks wide open to avatar muggers (pdf)! Watch in disbelief as the prices of virtual property shoot through the roof near newly decreed &quot;places&quot; of interest, and plummet in areas without tourist attractions.How absolutely fascinating.Then again, it&#039;s not a new idea. As Raph writes, there were tour operators in action in Ultima Online back in 1997, and treasure hunts have been used in virtual worlds for several years to initiate newbies when they first arrive.But then again, as the gap widens between those who know what &quot;we&#039;re&quot; talking about and those who can&#039;t make heads nor tails of games and virtual worlds, an independent and user-friendly guide to the options may be a great introduction. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] They offer tours of over 20 worlds, from Guild Wars to There, specialising their destination guides according to the topographical and social slant of each space.From their website (reg. req&#8217;d):Synthravels is the first organization to offer a complete guide service to all the people who want to make a tour in virtual worlds without knowing these new realities, even if they have never put their feet in these strange, synthetic grounds. Gaming for the terminally lazy and/or the tourist? This could revolutionise the MMOG platform faster than a hawker can set up a holy water stall next to an apparition site. Witness the throngs of business people setting up &#8220;My Grandmother went to Azeroth and all I got was this lousy T-Shirt&#8221; stands! Be amazed at the flocks wide open to avatar muggers (pdf)! Watch in disbelief as the prices of virtual property shoot through the roof near newly decreed &#8220;places&#8221; of interest, and plummet in areas without tourist attractions.How absolutely fascinating.Then again, it&#8217;s not a new idea. As Raph writes, there were tour operators in action in Ultima Online back in 1997, and treasure hunts have been used in virtual worlds for several years to initiate newbies when they first arrive.But then again, as the gap widens between those who know what &#8220;we&#8217;re&#8221; talking about and those who can&#8217;t make heads nor tails of games and virtual worlds, an independent and user-friendly guide to the options may be a great introduction. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-33514</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Mon, 23 Oct 2006 02:47:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-33514</guid> <description>Sounds like tourism in Baghdad. =P</description> <content:encoded><![CDATA[<p>Sounds like tourism in Baghdad. =P</p> ]]></content:encoded> </item> <item><title>By: Kev R.</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-33406</link> <dc:creator>Kev R.</dc:creator> <pubDate>Mon, 23 Oct 2006 00:05:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-33406</guid> <description>I can&#039;t see this working in EVE....5000 star systems, about 4000 of which are full of instadeath &quot;gatecamps&quot; :)</description> <content:encoded><![CDATA[<p>I can&#8217;t see this working in EVE&#8230;.5000 star systems, about 4000 of which are full of instadeath &#8220;gatecamps&#8221; <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-33190</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Sun, 22 Oct 2006 18:38:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-33190</guid> <description>That&#039;s an interesting concept. It&#039;ll come in handy, in part anyways, in deciding if a game is worth buying and trying out. Then again, it&#039;s kind of a spoiler, but what isn&#039;t.</description> <content:encoded><![CDATA[<p>That&#8217;s an interesting concept. It&#8217;ll come in handy, in part anyways, in deciding if a game is worth buying and trying out. Then again, it&#8217;s kind of a spoiler, but what isn&#8217;t.</p> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-33046</link> <dc:creator>Faith</dc:creator> <pubDate>Sun, 22 Oct 2006 14:40:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-33046</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: Pixel Love</title><link>http://www.raphkoster.com/2006/10/21/synthravels/comment-page-1/#comment-35520</link> <dc:creator>Pixel Love</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/10/21/synthravels/#comment-35520</guid> <description>&lt;!--%kramer-pre%--&gt; Then again, it&#039;s not a new idea. As Raph writes, there were tour operators in action in Ultima Online back in 1997, and treasure hunts have been used in virtual worlds for several years to initiate newbies when they first arrive. &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Then again, it&#8217;s not a new idea. As Raph writes, there were tour operators in action in Ultima Online back in 1997, and treasure hunts have been used in virtual worlds for several years to initiate newbies when they first arrive.</p></div> ]]></content:encoded> </item> </channel> </rss>
