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> <channel><title>Comments on: Players who post, posters who play</title> <atom:link href="http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Can We Escape From Official Forums? &#171; The Ancient Gaming Noob</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-135700</link> <dc:creator>Can We Escape From Official Forums? &#171; The Ancient Gaming Noob</dc:creator> <pubDate>Tue, 25 Mar 2008 15:26:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-135700</guid> <description>[...] who visit the forums do so in search of information about the game in question. The forum regulars, those who play the forum game, are a minority of the player [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] who visit the forums do so in search of information about the game in question. The forum regulars, those who play the forum game, are a minority of the player [...]</p></div> ]]></content:encoded> </item> <item><title>By: Report#2: Diversity and the Role Schizophrenia</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-126709</link> <dc:creator>Report#2: Diversity and the Role Schizophrenia</dc:creator> <pubDate>Wed, 22 Aug 2007 16:02:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-126709</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] target! In his honor I will posts link&#039;s to statements about his post! [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] target! In his honor I will posts link&#39;s to statements about his post! [...]</p></div> ]]></content:encoded> </item> <item><title>By: f13.net forums - (UO expansion) You'll all scoff, but I'm still going to jizz.</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-122997</link> <dc:creator>f13.net forums - (UO expansion) You'll all scoff, but I'm still going to jizz.</dc:creator> <pubDate>Wed, 30 May 2007 00:20:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-122997</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] you IRL too, and the place they bring the fight is on the message boards. Kinda goes along with the recent debate over whether the forums and chat are part of the [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] you IRL too, and the place they bring the fight is on the message boards. Kinda goes along with the recent debate over whether the forums and chat are part of the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Talkin&#8217; Tyra</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-109621</link> <dc:creator>Raph&#8217;s Website &#187; Talkin&#8217; Tyra</dc:creator> <pubDate>Tue, 13 Feb 2007 18:22:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-109621</guid> <description>[...] a billion fansites out there. There&#8217;s many virtues to having an official forum (and I have written about them before), but there&#8217;s also a lot to be said for encouraging a diverse ecosystem of sites. More Google [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a billion fansites out there. There&#8217;s many virtues to having an official forum (and I have written about them before), but there&#8217;s also a lot to be said for encouraging a diverse ecosystem of sites. More Google [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - Raph getting in on the fun...</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-98989</link> <dc:creator>RLMMO :: View topic - Raph getting in on the fun...</dc:creator> <pubDate>Thu, 11 Jan 2007 10:02:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-98989</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Hehe...   http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Hehe&#8230; <a
href="http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play" rel="nofollow">http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Jeff Freeman &#187; Forums are Misunderstood</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-68264</link> <dc:creator>Jeff Freeman &#187; Forums are Misunderstood</dc:creator> <pubDate>Mon, 04 Dec 2006 06:17:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-68264</guid> <description>[...] Example B, Raph links it as discussion about whether forums should be run: Tide’s Horizon and Lum are both talking about this, but I am frankly a little loath to. I don’t want to come across as criticizing, since that’s not really my intent. But lately there’s been a spate of discussion about what community relations is, whether forums should be run, etc. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Example B, Raph links it as discussion about whether forums should be run: Tide’s Horizon and Lum are both talking about this, but I am frankly a little loath to. I don’t want to come across as criticizing, since that’s not really my intent. But lately there’s been a spate of discussion about what community relations is, whether forums should be run, etc. [...]</p></div> ]]></content:encoded> </item> <item><title>By: The Rank and File :: View topic - [NEWS 11/07] Planet TR beta contests</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-50493</link> <dc:creator>The Rank and File :: View topic - [NEWS 11/07] Planet TR beta contests</dc:creator> <pubDate>Wed, 15 Nov 2006 06:26:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-50493</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Lt. their copying SWG, which made alot of bad choices, and eventual turned into the lifeless shell it is today.  Their following the same maximize your return scheme, SOE/LucasArts did. check this blog, about how forums are &quot;bad&quot;.  http://mythicalblog.com/blog/2006/03/23/forums-are-bad/   then when your done with that if you have the time, read this one from  Raph Koster, SWG&#039;s lead designer (before he got fired) continues to watch the MMo scene from a distance fring off rounds of wisdom.  it&#039;s a bit of a read... but worth it !  http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/   - - - - -  Huh.. what.. what... ?!?_________________Some people make things happen.  Some people watch things happen.  Some people wonder what happened. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Lt. their copying SWG, which made alot of bad choices, and eventual turned into the lifeless shell it is today.  Their following the same maximize your return scheme, SOE/LucasArts did. check this blog, about how forums are &quot;bad&quot;. <a
href="http://mythicalblog.com/blog/2006/03/23/forums-are-bad/" rel="nofollow">http://mythicalblog.com/blog/2006/03/23/forums-are-bad/</a> then when your done with that if you have the time, read this one from  Raph Koster, SWG&#8217;s lead designer (before he got fired) continues to watch the MMo scene from a distance fring off rounds of wisdom.  it&#8217;s a bit of a read&#8230; but worth it ! <a
href="http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/" rel="nofollow">http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/</a> &#8211; - &#8211; - &#8211;  Huh.. what.. what&#8230; ?!?_________________Some people make things happen.  Some people watch things happen.  Some people wonder what happened. [...]</p></div> ]]></content:encoded> </item> <item><title>By: karth</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-27541</link> <dc:creator>karth</dc:creator> <pubDate>Fri, 13 Oct 2006 17:23:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-27541</guid> <description>raph, thank you for addressing this issue.  it&#039;s great to see that someone gets it. the thought that there are developers who actually put some kind of precedence on their customers based upon them not agreeing with their leisure activites is ludicrous.  when someone is providing a service for money, they are smart when they leave their opinions of how that service is used at the door, within obvious reasonable bounds.  then again, they are also smart when they listen to their existing customer base i.e. &quot;dance with the ones that brought them&quot;.
i have to wonder what they teach some of these folks that end up in the decision making positions for some of these companies.</description> <content:encoded><![CDATA[<p>raph, thank you for addressing this issue.  it&#8217;s great to see that someone gets it. the thought that there are developers who actually put some kind of precedence on their customers based upon them not agreeing with their leisure activites is ludicrous.  when someone is providing a service for money, they are smart when they leave their opinions of how that service is used at the door, within obvious reasonable bounds.  then again, they are also smart when they listen to their existing customer base i.e. &#8220;dance with the ones that brought them&#8221;.</p><p>i have to wonder what they teach some of these folks that end up in the decision making positions for some of these companies.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-27495</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 13 Oct 2006 15:33:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-27495</guid> <description>Lorry is misremembering. I used a few paragraphs from his &quot;Confessions&quot; in my presentation on &lt;a href=&quot;http://www.raphkoster.com/gaming/smallworlds.html&quot; rel=&quot;nofollow&quot;&gt;Small Worlds&lt;/a&gt;. The bit in question is about how dramatic and random-seeming policing events are more effective in reducing the rates of antisocial behavior (in real life and in virtual worlds) than consistent policing. Basically, people behave better when they never know if the lightning will strike.
I know that Gordon &quot;Tyrant&quot; Walton employs this technique (though probably not from this source). Basically, it&#039;s the approach of having big public bannings from time to time, which then act as a deterrent.</description> <content:encoded><![CDATA[<p>Lorry is misremembering. I used a few paragraphs from his &#8220;Confessions&#8221; in my presentation on <a
href="http://www.raphkoster.com/gaming/smallworlds.html" rel="nofollow">Small Worlds</a>. The bit in question is about how dramatic and random-seeming policing events are more effective in reducing the rates of antisocial behavior (in real life and in virtual worlds) than consistent policing. Basically, people behave better when they never know if the lightning will strike.</p><p>I know that Gordon &#8220;Tyrant&#8221; Walton employs this technique (though probably not from this source). Basically, it&#8217;s the approach of having big public bannings from time to time, which then act as a deterrent.</p> ]]></content:encoded> </item> <item><title>By: DarkYoda</title><link>http://www.raphkoster.com/2006/10/05/players-who-post-posters-who-play/comment-page-3/#comment-27405</link> <dc:creator>DarkYoda</dc:creator> <pubDate>Fri, 13 Oct 2006 10:51:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=743#comment-27405</guid> <description>Raph I hope you don&#039;t take your ideas on keeping the peace from either of these fine articles.(Which it would seem a lot of Developers use as guidelines.)
&lt;a href=&quot;http://www.lorry.org/arch-wizard/confessions.html#Arr&quot; rel=&quot;nofollow&quot;&gt;Confessions of an Arch-Wizard&lt;/a&gt;
Any SWG players might find the first link interesting as I found this little paragraph on a draft version still up on the site.
&quot;In 1991, I wrote an article called &quot;Confessions of an Arch-Wizard&quot; which has become the seminal guide for Arch-Wizards and multi user game managers ever since. I didn&#039;t think people still took much notice of it until I was asked by Sony if they could use it in their new game, Star Wars Universes.&quot;
and
&lt;a href=&quot;http://www.io.com/~jwtlai/mach-wiz.html&quot; rel=&quot;nofollow&quot;&gt;A Machiavellian Wizard Lecture&lt;/a&gt;</description> <content:encoded><![CDATA[<p>Raph I hope you don&#8217;t take your ideas on keeping the peace from either of these fine articles.(Which it would seem a lot of Developers use as guidelines.)</p><p><a
href="http://www.lorry.org/arch-wizard/confessions.html#Arr" rel="nofollow">Confessions of an Arch-Wizard</a></p><p>Any SWG players might find the first link interesting as I found this little paragraph on a draft version still up on the site.</p><p>&#8220;In 1991, I wrote an article called &#8220;Confessions of an Arch-Wizard&#8221; which has become the seminal guide for Arch-Wizards and multi user game managers ever since. I didn&#8217;t think people still took much notice of it until I was asked by Sony if they could use it in their new game, Star Wars Universes.&#8221;</p><p>and</p><p><a
href="http://www.io.com/~jwtlai/mach-wiz.html" rel="nofollow">A Machiavellian Wizard Lecture</a></p> ]]></content:encoded> </item> </channel> </rss>
