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> <channel><title>Comments on: The Cesspit&#8217;s Dead End</title> <atom:link href="http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: The original mission &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-51652</link> <dc:creator>The original mission &#124; The Cesspit.</dc:creator> <pubDate>Thu, 16 Nov 2006 09:52:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-51652</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Those communities were and are important. They may degenerate into cesspits, but you can find a lot that is valuable in there. Even if I don&#039;t think, contrarily to what Raph wrote (about me, even), that this is a growing trend. What I see is that game companies actively suffocate that kind of dialogue because they think it&#039;s an attack to their own identity, a risk. So we get empty community support, PR and all the current &quot;politically correct&quot; and &quot;professional&quot; behaviours that are concretely just a determinate removal of that kind of direct relationship that we fought for. A few like Raph are left. But they are now just outsiders and unique cases instead of a growing trend that we contributed to build and develop. The point is: we are losing that battle, if not lost already. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Those communities were and are important. They may degenerate into cesspits, but you can find a lot that is valuable in there. Even if I don&#8217;t think, contrarily to what Raph wrote (about me, even), that this is a growing trend. What I see is that game companies actively suffocate that kind of dialogue because they think it&#8217;s an attack to their own identity, a risk. So we get empty community support, PR and all the current &#8220;politically correct&#8221; and &#8220;professional&#8221; behaviours that are concretely just a determinate removal of that kind of direct relationship that we fought for. A few like Raph are left. But they are now just outsiders and unique cases instead of a growing trend that we contributed to build and develop. The point is: we are losing that battle, if not lost already. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-20831</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Tue, 19 Sep 2006 06:15:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-20831</guid> <description>Incidentally, he made &lt;a href=&quot;http://www.cesspit.net/drupal/node/1510&quot; rel=&quot;nofollow&quot;&gt;one more post&lt;/a&gt;. Those of you who weren&#039;t following or dropped him from your feeds might&#039;ve missed it.</description> <content:encoded><![CDATA[<p>Incidentally, he made <a
href="http://www.cesspit.net/drupal/node/1510" rel="nofollow">one more post</a>. Those of you who weren&#8217;t following or dropped him from your feeds might&#8217;ve missed it.</p> ]]></content:encoded> </item> <item><title>By: Brian Rucker</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-20827</link> <dc:creator>Brian Rucker</dc:creator> <pubDate>Tue, 19 Sep 2006 05:41:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-20827</guid> <description>I think older folks, like me, just don&#039;t have enough time, or inclination to learn how to code from scratch or want to try to wrestle at a late stage in life with trying to break into a whole new industry.  I really can&#039;t speak to what HRose was trying to do, or achieve, but the reason I participate (to the  extent I do) in forums talking about games isn&#039;t to influence developers or to get a job.  I want other players, engaged consumers, to see my ideas and say, &quot;Oh, yeah, that&#039;s what I was thinking but I didn&#039;t know how to say it.&quot;
And then they do.  And they will.  And when enough of them are saying it maybe then developers will listen.  Doesn&#039;t matter much to me if my name&#039;s attached or not at that point.  I&#039;m just in it for the games.
At least that&#039;s my subversive plan.</description> <content:encoded><![CDATA[<p>I think older folks, like me, just don&#8217;t have enough time, or inclination to learn how to code from scratch or want to try to wrestle at a late stage in life with trying to break into a whole new industry.  I really can&#8217;t speak to what HRose was trying to do, or achieve, but the reason I participate (to the  extent I do) in forums talking about games isn&#8217;t to influence developers or to get a job.  I want other players, engaged consumers, to see my ideas and say, &#8220;Oh, yeah, that&#8217;s what I was thinking but I didn&#8217;t know how to say it.&#8221;</p><p>And then they do.  And they will.  And when enough of them are saying it maybe then developers will listen.  Doesn&#8217;t matter much to me if my name&#8217;s attached or not at that point.  I&#8217;m just in it for the games.</p><p>At least that&#8217;s my subversive plan.</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19716</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 14 Sep 2006 17:14:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19716</guid> <description>No problem. I have a record of my copy, so worst comes to worst, you could just ask me to send it again. There&#039;s no rush. Or I could paste it here... it&#039;s not like it&#039;s super secret anyways. =P</description> <content:encoded><![CDATA[<p>No problem. I have a record of my copy, so worst comes to worst, you could just ask me to send it again. There&#8217;s no rush. Or I could paste it here&#8230; it&#8217;s not like it&#8217;s super secret anyways. =P</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19713</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Thu, 14 Sep 2006 16:54:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19713</guid> <description>I&#039;ll have to check it this afternoon. I&#039;m deep in cost containment report purgatory today :(</description> <content:encoded><![CDATA[<p>I&#8217;ll have to check it this afternoon. I&#8217;m deep in cost containment report purgatory today <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19711</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 14 Sep 2006 16:41:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19711</guid> <description>I was talking about him anyways.
And Allen, did you get my email? Just wanted to be sure you received it.</description> <content:encoded><![CDATA[<p>I was talking about him anyways.</p><p>And Allen, did you get my email? Just wanted to be sure you received it.</p> ]]></content:encoded> </item> <item><title>By: Slyfeind</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19617</link> <dc:creator>Slyfeind</dc:creator> <pubDate>Thu, 14 Sep 2006 10:14:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19617</guid> <description>I think he wanted people to talk about him. And we fell for it! :P</description> <content:encoded><![CDATA[<p>I think he wanted people to talk about him. And we fell for it! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: covert.c.</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19336</link> <dc:creator>covert.c.</dc:creator> <pubDate>Wed, 13 Sep 2006 16:31:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19336</guid> <description>Psychochild said...
&lt;blockquote&gt;People ask my advice all the time, and I am happy to give them information as I can. If someone came to me with an idea, I would be happy to help them form the idea, start development, launch the game, etc.&lt;/blockquote&gt;
I can personally vouch for this. Brian - you totally rock, man. :-)</description> <content:encoded><![CDATA[<p>Psychochild said&#8230;</p><blockquote><p>People ask my advice all the time, and I am happy to give them information as I can. If someone came to me with an idea, I would be happy to help them form the idea, start development, launch the game, etc.</p></blockquote><p>I can personally vouch for this. Brian &#8211; you totally rock, man. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19332</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Wed, 13 Sep 2006 16:28:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19332</guid> <description>Michael Chui-
I think I understood what you were suggesting insofar as an archive for game ideas/blog like a searchable repository or forums? If thats what you had in mind I have plenty of server space just email me directly via contact@gamemarketmetrics.com, I can hook you up as long as it dosnt impact our development schedule (100 days to go!)</description> <content:encoded><![CDATA[<p>Michael Chui-</p><p>I think I understood what you were suggesting insofar as an archive for game ideas/blog like a searchable repository or forums? If thats what you had in mind I have plenty of server space just email me directly via <a
href="mailto:contact@gamemarketmetrics.com">contact@gamemarketmetrics.com</a>, I can hook you up as long as it dosnt impact our development schedule (100 days to go!)</p> ]]></content:encoded> </item> <item><title>By: Craig Huber</title><link>http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/comment-page-1/#comment-19256</link> <dc:creator>Craig Huber</dc:creator> <pubDate>Wed, 13 Sep 2006 12:41:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/11/the-cesspits-dead-end/#comment-19256</guid> <description>I would be interested in knowing a little more about the specifics behind this decision (not that it&#039;s really any of my business).  It&#039;s the loss of an inspired voice, never an easy thing to let go.
For example: was it a result of indecision on what path to attempt, how best to achieve his goals in a reasonable amount of time, without too much side-tracking?  (That one I can easily understand... I wrestle with it constantly.)
Somehow, however, simple &quot;disappointment that it wasn&#039;t easy&quot; just doesn&#039;t seem to fit his personality, at least as much as could be gleaned from his writing.</description> <content:encoded><![CDATA[<p>I would be interested in knowing a little more about the specifics behind this decision (not that it&#8217;s really any of my business).  It&#8217;s the loss of an inspired voice, never an easy thing to let go.</p><p>For example: was it a result of indecision on what path to attempt, how best to achieve his goals in a reasonable amount of time, without too much side-tracking?  (That one I can easily understand&#8230; I wrestle with it constantly.)</p><p>Somehow, however, simple &#8220;disappointment that it wasn&#8217;t easy&#8221; just doesn&#8217;t seem to fit his personality, at least as much as could be gleaned from his writing.</p> ]]></content:encoded> </item> </channel> </rss>
