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> <channel><title>Comments on: AGC: MMO economies</title> <atom:link href="http://www.raphkoster.com/2006/09/07/agc-mmo-economies/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Masters on RMT, and the Pirates Broker &#171; Mrrx&#8217;s Gaming Journal</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-131468</link> <dc:creator>Masters on RMT, and the Pirates Broker &#171; Mrrx&#8217;s Gaming Journal</dc:creator> <pubDate>Mon, 24 Dec 2007 20:59:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-131468</guid> <description>[...] December 24, 2007 by mrrx    Raph decides to lay it out for all of us about how and why we have RMT issues in games, and what to do about them, or even not to do. Also gives us a link to a presentation he attended in 2006 by a seriously smart economist who layed out a great economic primer on MMO&#8217;s - look at this.  [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] December 24, 2007 by mrrx    Raph decides to lay it out for all of us about how and why we have RMT issues in games, and what to do about them, or even not to do. Also gives us a link to a presentation he attended in 2006 by a seriously smart economist who layed out a great economic primer on MMO&#8217;s &#8211; look at this.  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Digging more into RMT</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-131386</link> <dc:creator>Raph&#8217;s Website &#187; Digging more into RMT</dc:creator> <pubDate>Sun, 23 Dec 2007 22:39:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-131386</guid> <description>[...] within both the real world and the virtual that if you disallow one currency for free exchanges, players create a new one. It happened in muds when mudflation hit, it happened on Meridian 59, it happened on UO, and it [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] within both the real world and the virtual that if you disallow one currency for free exchanges, players create a new one. It happened in muds when mudflation hit, it happened on Meridian 59, it happened on UO, and it [...]</p></div> ]]></content:encoded> </item> <item><title>By: What are good resources for MMORPG game rule design? - GameDev.Net Discussion Forums</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-125711</link> <dc:creator>What are good resources for MMORPG game rule design? - GameDev.Net Discussion Forums</dc:creator> <pubDate>Sun, 22 Jul 2007 15:01:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-125711</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] MMO dev  Good Article by Bartle  One of the big cores should be your economy. Check out these: From Raph again Sam Lewis&#039; ideas &#111;n economy Sam Lewis again Thread here &#111;n economy  Mu&#039;s thoughts &#111;n [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] MMO dev  Good Article by Bartle  One of the big cores should be your economy. Check out these: From Raph again Sam Lewis&#8217; ideas &#111;n economy Sam Lewis again Thread here &#111;n economy  Mu&#8217;s thoughts &#111;n [...]</p></div> ]]></content:encoded> </item> <item><title>By: &#34;Moneysink&#34; in Midgard Online - Seite 3 - Midgard-Forum</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-26694</link> <dc:creator>&#34;Moneysink&#34; in Midgard Online - Seite 3 - Midgard-Forum</dc:creator> <pubDate>Sun, 08 Oct 2006 14:58:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-26694</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Der Text ist natürlich von Dir, aber Du benutzt ja nun unbestritten gewisse Quellen in diesem Text, die Du freundlichweise übersetzt hast.      Nicht wirklich. Eher persönliche Erfahrung und viele viele Diskussionen über das Thema. Wenn es dich allerdings näher interessiert, kann ich dir gerne einige Quellen nennen, die sich sehr viel umfassender damit beschäftigen. Allerdings bin ich selber nicht immer der gleichen Meinung der Autoren (und teilweise widersprechen sie sich auch gegenseitig):  Sam Lewis: AGC: MMO economies <a
href="http://www.raphkoster.com/2006/09/07/agc-mmo-economies/" rel="nofollow">http://www.raphkoster.com/2006/09/07/agc-mmo-economies/</a> Raph Koster hat freundlicherweise den Vortrag von Sam Lewis von der Austin Games Conference zusammengefasst, der eine schöne Kurzabhandlung zu dem Thema her gibt.  Dr. Richard Bartle: Design of Virtual Worlds ISBN 0131018167 Die Bibel des MMORPG Design. Schon recht alt, aber keineswegs veraltet. Ein Must Read für jeden, der sich wirklich ernsthaft für die Hintergründe von MMORPGs interessiert.  Bart Stewart: Advanced Economic Systems in Online Games <a
href="http://terranova.blogs.com/terra_nov...omicStages.rtf" rel="nofollow">http://terranova.blogs.com/terra_nov&#8230;omicStages.rtf</a> Ziemlich theoretisch. Stewart vergleicht reale und virtuelle Ökonomien und stellt (teilweise umstrittene) Thesen und Vorschläge auf.  Edward Castronova: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier <a
href="http://papers.ssrn.com/sol3/papers.c...ract_id=294828" rel="nofollow">http://papers.ssrn.com/sol3/papers.c&#8230;ract_id=294828</a> Edward Castronova: On Virtual Economies <a
href="http://papers.ssrn.com/sol3/papers.c...ract_id=338500" rel="nofollow">http://papers.ssrn.com/sol3/papers.c&#8230;ract_id=338500</a> Edward Castronova: The Price of &#8216;Man&#8217; and &#8216;Woman&#8217;: A Hedonic Pricing Model of Avatar Attributes in a Synthethic World <a
href="http://papers.ssrn.com/sol3/papers.c...ract_id=415043" rel="nofollow">http://papers.ssrn.com/sol3/papers.c&#8230;ract_id=415043</a> Daniel Terdiman: Fun in Following the Money <a
href="http://www.wired.com/news/games/0,21...w=wn_tophead_2" rel="nofollow">http://www.wired.com/news/games/0,21&#8230;w=wn_tophead_2</a> Recht allgemein aus der Sicht eines Redakteurs, dafür aber leichter zu verdauen   Bei GrepLaw gibt es auch noch ein Interview mit Castronova zur MMO Ökonomie. <a
href="http://grep.law.harvard.edu/articles...8/206239.shtml" rel="nofollow">http://grep.law.harvard.edu/articles&#8230;8/206239.shtml</a> Von Constanze Steinkuehler gab es meines Wissens nach auch einmal eine wissenschaftliche Arbeit zu dem Thema, die finde ich aber bei Google nicht mehr. Ansonsten sind Terra Nova oder Raph Koster&#8217;s Webseite immer ein guter Anlaufpunkt.  Meines erachtens waren das Interessanteste zu dem Thema immer die Diskussionen auf der Mud-Dev Mailingliste. Da hier von Raph Koster bis Brad McQuaid praktisch alle namhaften MMO (und MUD) Entwickler ihre Thesen diskutierten. Allerdings gibt es diese Liste meines Wissens nach schon lange nicht mehr , da bin ich aber nicht mehr so auf dem Laufenden, vielleicht sind die Archive noch irgendwo im Web zu finden.    Zitat: [...]</p></div> ]]></content:encoded> </item> <item><title>By: Project Wish</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-25358</link> <dc:creator>Project Wish</dc:creator> <pubDate>Mon, 02 Oct 2006 06:24:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-25358</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Well, I love the start of this topic, since this is going to be a portion of the game that we absolutely have to do correctly.Instead of posting just yet, I went researching. My preliminary results are these:http://www.raphkoster.com/2006/09/07/agc-mmo-economies/http://www.flyingscythemonkey.com/new_page_1.htmhttp://www.flyingscythemonkey.com/Money_Su...White_Paper.htmhttp://www.devmaster.net/articles/mmorpg-p...ortem/part2.php (read parts 1-5 for a great source of info about MMO dev)http://www.gamedev.net/community/forums/to...topic_id=394622I figure, unless we get an economy pro in here, we all need to do a bit of research. That should keep you busy for a few hours.  -------------------- JerkyProject Wish Art Team Lead [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Well, I love the start of this topic, since this is going to be a portion of the game that we absolutely have to do correctly.Instead of posting just yet, I went researching. My preliminary results are these:<a
href="http://www.raphkoster.com/2006/09/07/agc-mmo-economies/http://www.flyingscythemonkey.com/new_page_1.htmhttp://www.flyingscythemonkey.com/Money_Su...White_Paper.htmhttp://www.devmaster.net/articles/mmorpg-p...ortem/part2.php" rel="nofollow">http://www.raphkoster.com/2006/09/07/agc-mmo-economies/http://www.flyingscythemonkey.com/new_page_1.htmhttp://www.flyingscythemonkey.com/Money_Su&#8230;White_Paper.htmhttp://www.devmaster.net/articles/mmorpg-p&#8230;ortem/part2.php</a> (read parts 1-5 for a great source of info about MMO dev)<a
href="http://www.gamedev.net/community/forums/to...topic_id=394622I" rel="nofollow">http://www.gamedev.net/community/forums/to&#8230;topic_id=394622I</a> figure, unless we get an economy pro in here, we all need to do a bit of research. That should keep you busy for a few hours.  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; JerkyProject Wish Art Team Lead [...]</p></div> ]]></content:encoded> </item> <item><title>By: Christopher Allen - Socialtext Customer Exchange</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-19132</link> <dc:creator>Christopher Allen - Socialtext Customer Exchange</dc:creator> <pubDate>Wed, 13 Sep 2006 06:26:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-19132</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raphâ€™s Website Â» AGC: MMO economies [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raphâ€™s Website Â» AGC: MMO economies [...]</p></div> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-18574</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Sun, 10 Sep 2006 21:44:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-18574</guid> <description>&lt;blockquote&gt;But you see, the fact that you have to build in constraints shows that youâ€™re not really â€œmaximizing allocation of limited resourcesâ€ when you create an MMO economy.&lt;/blockquote&gt;
One resource, money, is infinite in the real world because most money is digital. We can print as much money as we want; however, our economic systems  impose constraints for economic reasons. We can mimic a real economy in a virtual world because the mechanics are the same. We&#039;re just using a window to another environment populated by real people with the same unlimited wants.</description> <content:encoded><![CDATA[<blockquote><p>But you see, the fact that you have to build in constraints shows that youâ€™re not really â€œmaximizing allocation of limited resourcesâ€ when you create an MMO economy.</p></blockquote><p>One resource, money, is infinite in the real world because most money is digital. We can print as much money as we want; however, our economic systems  impose constraints for economic reasons. We can mimic a real economy in a virtual world because the mechanics are the same. We&#8217;re just using a window to another environment populated by real people with the same unlimited wants.</p> ]]></content:encoded> </item> <item><title>By: Slashdot &#124; Friday at the Austin Game Conference</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-18365</link> <dc:creator>Slashdot &#124; Friday at the Austin Game Conference</dc:creator> <pubDate>Sat, 09 Sep 2006 21:59:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-18365</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Virtual Economies [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Virtual Economies [...]</p></div> ]]></content:encoded> </item> <item><title>By: Shan</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-18333</link> <dc:creator>Shan</dc:creator> <pubDate>Sat, 09 Sep 2006 11:46:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-18333</guid> <description>Very glad you were able to spell &quot;fiat&quot; currency correctly in the liveblog.
For some reason, Sam, with his &quot;MBA in Economics&quot; insisted on spelling it &quot;fait&quot;.
He also totally misunderstands the &quot;Invisible Hand&quot; of Adam Smith -- but then he has this in common with many, many economists, mostly because they rely on bad distillations of Adam Smith rather than reading the original.
Adam Smith&#039;s &quot;Invisible Hand&quot; that supposedly directs the free market, if you bother actually reading Adam Smith, is the hand of God, which Smith felt directed and controlled human affairs so we&#039;d all be ok in the long run. God wouldn&#039;t allow market fluctuations that would let us all starve, for example.
Clearly that won&#039;t work in an MMO, unless your Invisible Hand is the hand of the game designer... just like he then suggests, apparently without irony, with fluctuating NPC prices. I agree that simplistic formulas for doing this would be easily exploitable, however.
But apart from these basic snafus, there are some excellent points. Personally, I especially appreciated how clearly his talk lays bare the old &quot;gold farmers cause inflation&quot; lunacy.</description> <content:encoded><![CDATA[<p>Very glad you were able to spell &#8220;fiat&#8221; currency correctly in the liveblog.</p><p>For some reason, Sam, with his &#8220;MBA in Economics&#8221; insisted on spelling it &#8220;fait&#8221;.</p><p>He also totally misunderstands the &#8220;Invisible Hand&#8221; of Adam Smith &#8212; but then he has this in common with many, many economists, mostly because they rely on bad distillations of Adam Smith rather than reading the original.</p><p>Adam Smith&#8217;s &#8220;Invisible Hand&#8221; that supposedly directs the free market, if you bother actually reading Adam Smith, is the hand of God, which Smith felt directed and controlled human affairs so we&#8217;d all be ok in the long run. God wouldn&#8217;t allow market fluctuations that would let us all starve, for example.</p><p>Clearly that won&#8217;t work in an MMO, unless your Invisible Hand is the hand of the game designer&#8230; just like he then suggests, apparently without irony, with fluctuating NPC prices. I agree that simplistic formulas for doing this would be easily exploitable, however.</p><p>But apart from these basic snafus, there are some excellent points. Personally, I especially appreciated how clearly his talk lays bare the old &#8220;gold farmers cause inflation&#8221; lunacy.</p> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; AGC: Sam Lewis&#8217; slides on economy</title><link>http://www.raphkoster.com/2006/09/07/agc-mmo-economies/comment-page-1/#comment-18309</link> <dc:creator>Raph&#8217;s Website &#187; AGC: Sam Lewis&#8217; slides on economy</dc:creator> <pubDate>Sat, 09 Sep 2006 04:09:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=680#comment-18309</guid> <description>[...] Courtesy of Sam, here are his slides for his presentation. You can read them alongside the liveblog I did. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Courtesy of Sam, here are his slides for his presentation. You can read them alongside the liveblog I did. [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
