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> <channel><title>Comments on: AGC: Rob Pardo&#8217;s keynote</title> <atom:link href="http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Will You Grow Out of Your MMO? &#124; Wolfshead Online</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-140359</link> <dc:creator>Will You Grow Out of Your MMO? &#124; Wolfshead Online</dc:creator> <pubDate>Mon, 04 Aug 2008 02:28:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-140359</guid> <description>[...] game design which was described by Blizzard VP Rob Pardo at his Austin Gamers Conference keynote speech in [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] game design which was described by Blizzard VP Rob Pardo at his Austin Gamers Conference keynote speech in [...]</p></div> ]]></content:encoded> </item> <item><title>By: Wolfshead Online &#187; Blog Archive &#187; WoW: Realizing When it&#8217;s Time to Quit</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-138440</link> <dc:creator>Wolfshead Online &#187; Blog Archive &#187; WoW: Realizing When it&#8217;s Time to Quit</dc:creator> <pubDate>Sun, 22 Jun 2008 03:30:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-138440</guid> <description>[...] interesting thing is that progressing from the outside of the donut (Blizzard&#8217;s design philosophy) into the hole of the donut changes you. As Cameron noted that transition has the effect of [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] interesting thing is that progressing from the outside of the donut (Blizzard&#8217;s design philosophy) into the hole of the donut changes you. As Cameron noted that transition has the effect of [...]</p></div> ]]></content:encoded> </item> <item><title>By: What I Learned from Walt Disney&#8217;s Wienie &#171; Ansley Asher</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-137589</link> <dc:creator>What I Learned from Walt Disney&#8217;s Wienie &#171; Ansley Asher</dc:creator> <pubDate>Tue, 20 May 2008 01:15:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-137589</guid> <description>[...] 2.0: &#8220;It doesnt have a Wienie&#8221; ever goes bad! For a hint, it goes hand-in-hand with the World of Warcraft mantra of &#8220;concentrated coolness&#8221;&#8211;the importance of making a few things really awesome instead of spreading yourself [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] 2.0: &#8220;It doesnt have a Wienie&#8221; ever goes bad! For a hint, it goes hand-in-hand with the World of Warcraft mantra of &#8220;concentrated coolness&#8221;&#8211;the importance of making a few things really awesome instead of spreading yourself [...]</p></div> ]]></content:encoded> </item> <item><title>By: How to sell 7 million copies &#171; Double Buffered</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-134584</link> <dc:creator>How to sell 7 million copies &#171; Double Buffered</dc:creator> <pubDate>Mon, 25 Feb 2008 07:59:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-134584</guid> <description>[...] by JZig on September 12, 2006  There&#8217;s an interesting post up on Raph Koster&#8217;s blog where he publishes his notes from Rob Pardo&#8217;s keynote speech [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by JZig on September 12, 2006  There&#8217;s an interesting post up on Raph Koster&#8217;s blog where he publishes his notes from Rob Pardo&#8217;s keynote speech [...]</p></div> ]]></content:encoded> </item> <item><title>By: GenF20 HGH Supplement Review</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-129968</link> <dc:creator>GenF20 HGH Supplement Review</dc:creator> <pubDate>Fri, 23 Nov 2007 03:06:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-129968</guid> <description>&lt;strong&gt;GenF20 HGH...&lt;/strong&gt;
GenF20 HGH Supplements...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>GenF20 HGH&#8230;</strong></p><p>GenF20 HGH Supplements&#8230;</p></div> ]]></content:encoded> </item> <item><title>By: GenF20 HGH Releaser Reviews</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-129967</link> <dc:creator>GenF20 HGH Releaser Reviews</dc:creator> <pubDate>Fri, 23 Nov 2007 03:02:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-129967</guid> <description>&lt;strong&gt;GenF20 HGH Releaser Reviews...&lt;/strong&gt;
GenF20 HGH Releaser...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>GenF20 HGH Releaser Reviews&#8230;</strong></p><p>GenF20 HGH Releaser&#8230;</p></div> ]]></content:encoded> </item> <item><title>By: WOWSZER.COM &#187; 2006&#187; September</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-129909</link> <dc:creator>WOWSZER.COM &#187; 2006&#187; September</dc:creator> <pubDate>Tue, 20 Nov 2007 17:17:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-129909</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I realized recently that I&#8217;ve played WOW for about a year now. The thing that got me thinking about this a really great article about how WOW was designed. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I realized recently that I&#8217;ve played WOW for about a year now. The thing that got me thinking about this a really great article about how WOW was designed. [...]</p></div> ]]></content:encoded> </item> <item><title>By: WoW Design Philosophy</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-128395</link> <dc:creator>WoW Design Philosophy</dc:creator> <pubDate>Thu, 04 Oct 2007 17:45:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-128395</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/Good information from the designers of WoW about their design philosophy, quests, core vs casual gamers, etc. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/Good" rel="nofollow">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/Good</a> information from the designers of WoW about their design philosophy, quests, core vs casual gamers, etc. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Rob Pardo谈暴雪游戏设计之道 - 魔兽世界中文网·艾泽拉斯国家地理</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-127585</link> <dc:creator>Rob Pardo谈暴雪游戏设计之道 - 魔兽世界中文网·艾泽拉斯国家地理</dc:creator> <pubDate>Wed, 12 Sep 2007 06:18:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-127585</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raphkoster: AGC: Rob Pardo’s keynote                       本站资料版权归属艾泽拉斯国家地理&#169;转载请注明出处和本站链接       Powered by Z-Nuke v1.7 Build 2060 (cache on) &#169; 2004   沪ICP备05011202号      _uacct = &quot;UA-562714-6&quot;; urchinTracker(); [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raphkoster: AGC: Rob Pardo’s keynote                       本站资料版权归属艾泽拉斯国家地理&copy;转载请注明出处和本站链接       Powered by Z-Nuke v1.7 Build 2060 (cache on) &copy; 2004   沪ICP备05011202号      _uacct = &#8220;UA-562714-6&#8243;; urchinTracker(); [...]</p></div> ]]></content:encoded> </item> <item><title>By: BrenDevLog: codin'.</title><link>http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/comment-page-4/#comment-127219</link> <dc:creator>BrenDevLog: codin'.</dc:creator> <pubDate>Fri, 07 Sep 2007 02:33:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/09/06/agc-rob-pardos-keynote/#comment-127219</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] only ever vaguely described what I am doing. I know that&#039;s bad, too. I want to avoid the fallacy of the Grand Reveal (scroll down a bit for that part). It&#039;s so very easy to stay wrapped up in coding and never publish [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] only ever vaguely described what I am doing. I know that&#8217;s bad, too. I want to avoid the fallacy of the Grand Reveal (scroll down a bit for that part). It&#8217;s so very easy to stay wrapped up in coding and never publish [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
