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> <channel><title>Comments on: Classes and balance</title> <atom:link href="http://www.raphkoster.com/2006/09/02/classes-and-balance/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Dream mmorpg &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-90506</link> <dc:creator>Dream mmorpg &#124; The Cesspit.</dc:creator> <pubDate>Sun, 31 Dec 2006 02:20:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-90506</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] So your class won&#039;t preclude you to take an offensive, or defensive, or support role (see Raph&#039;s analogies). You would be able to switch between those depending on the group&#039;s needs, while also requiring them to be &quot;leveled&quot; separatedly (which broadens the character progression without the negative effects of the &quot;stacking&quot;). You could ideally switch from &quot;battle&quot; to &quot;mage&quot;, but without the overpowered &quot;battlemage&quot; option. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] So your class won&#8217;t preclude you to take an offensive, or defensive, or support role (see Raph&#8217;s analogies). You would be able to switch between those depending on the group&#8217;s needs, while also requiring them to be &#8220;leveled&#8221; separatedly (which broadens the character progression without the negative effects of the &#8220;stacking&#8221;). You could ideally switch from &#8220;battle&#8221; to &#8220;mage&#8221;, but without the overpowered &#8220;battlemage&#8221; option. [...]</p></div> ]]></content:encoded> </item> <item><title>By: WorldIV &#187; I felt a great imbalance in the Force &#8230;</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-23835</link> <dc:creator>WorldIV &#187; I felt a great imbalance in the Force &#8230;</dc:creator> <pubDate>Thu, 28 Sep 2006 17:30:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-23835</guid> <description>[...] Count Dooku: It’s silly. Wat Tambor: It’s very silly. Darth Vader: It’s impossible!  Obi-Wan: Is not! Han Solo: Fight Fight! (P.S. Is not!) Darth Vader: Uh huh! Is too! Princess Leia: Look, this is how you do it.  Jek Porkins: But what about &#8230; [explosion] [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Count Dooku: It’s silly. Wat Tambor: It’s very silly. Darth Vader: It’s impossible!  Obi-Wan: Is not! Han Solo: Fight Fight! (P.S. Is not!) Darth Vader: Uh huh! Is too! Princess Leia: Look, this is how you do it.  Jek Porkins: But what about &#8230; [explosion] [...]</p></div> ]]></content:encoded> </item> <item><title>By: Classes and balance</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-19976</link> <dc:creator>Classes and balance</dc:creator> <pubDate>Fri, 15 Sep 2006 10:46:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-19976</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2006/09/02/classes-and-balance/ Good read [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2006/09/02/classes-and-balance/" rel="nofollow">http://www.raphkoster.com/2006/09/02/classes-and-balance/</a> Good read [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17980</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 07 Sep 2006 03:44:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17980</guid> <description>&lt;i&gt;Any class that players think they need more of so badly that they set up an automated bot to do it is unbalanced.&lt;/i&gt;
Any activity that a bot can be set up for should be botted by design. If it can&#039;t be, fix your design by either allowing botting or redesigning the activity.
http://raccaldin36.livejournal.com/850058.html</description> <content:encoded><![CDATA[<p><i>Any class that players think they need more of so badly that they set up an automated bot to do it is unbalanced.</i></p><p>Any activity that a bot can be set up for should be botted by design. If it can&#8217;t be, fix your design by either allowing botting or redesigning the activity.</p><p><a
href="http://raccaldin36.livejournal.com/850058.html" rel="nofollow">http://raccaldin36.livejournal.com/850058.html</a></p> ]]></content:encoded> </item> <item><title>By: Rik</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17947</link> <dc:creator>Rik</dc:creator> <pubDate>Thu, 07 Sep 2006 00:50:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17947</guid> <description>&lt;blockquote&gt;doctors, entertainers, etc. had a job best left to automated bots.&lt;/blockquote&gt;
Exactly my point.  Any class that players think they need more of so badly that they set up an automated bot to do it is unbalanced.</description> <content:encoded><![CDATA[<blockquote><p>doctors, entertainers, etc. had a job best left to automated bots.</p></blockquote><p>Exactly my point.  Any class that players think they need more of so badly that they set up an automated bot to do it is unbalanced.</p> ]]></content:encoded> </item> <item><title>By: Heartless_</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17895</link> <dc:creator>Heartless_</dc:creator> <pubDate>Wed, 06 Sep 2006 18:31:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17895</guid> <description>So basically there needs to be balance in activities not in the classes.  Unfortunately this is something SWG proved correct.  So everyone trying to make better examples are barking up the wrong trees.
People love to kill things and there is a reason pure healing classes become &quot;heal bitches&quot; (when a player actually plays them) or a &quot;bot&quot; (when you automate the process).  I never thought that trying to make healing vs damage a 50/50 split would work.  If there is combat in your MMORPG it is going to draw the biggest % of players which is invariably going to be greater than 50%.  At least all of this is in my experience.
SWG tried to prove that wrong by offering the ability to do anything you want in the Star Wars universe, but the classes were still tilted to the combat side of things.  Raph has stated many times that SWG never developed the content that was needed for the non-combat classes.  Sure crafters had a pretty good game, but doctors, entertainers, etc. had a job best left to automated bots.
Coming full circle the entire game needs to be on a balanced scale.  Content needs to match classes/skills.  If you have a Miner class there needs to be an equal number of content available for that Miner compared to the Figher who usually has 95% of the world dedicated to his profesion.
This is where skill based games shine IMHO.  Instead of setting a player within the confines of his class you can offer them a variety of things to do as long as you provide the content for the skill.  You can have 80% of your game dedicated to combat as long as that last 20% provides enough for the non-combat gameplay.</description> <content:encoded><![CDATA[<p>So basically there needs to be balance in activities not in the classes.  Unfortunately this is something SWG proved correct.  So everyone trying to make better examples are barking up the wrong trees.</p><p>People love to kill things and there is a reason pure healing classes become &#8220;heal bitches&#8221; (when a player actually plays them) or a &#8220;bot&#8221; (when you automate the process).  I never thought that trying to make healing vs damage a 50/50 split would work.  If there is combat in your MMORPG it is going to draw the biggest % of players which is invariably going to be greater than 50%.  At least all of this is in my experience.</p><p>SWG tried to prove that wrong by offering the ability to do anything you want in the Star Wars universe, but the classes were still tilted to the combat side of things.  Raph has stated many times that SWG never developed the content that was needed for the non-combat classes.  Sure crafters had a pretty good game, but doctors, entertainers, etc. had a job best left to automated bots.</p><p>Coming full circle the entire game needs to be on a balanced scale.  Content needs to match classes/skills.  If you have a Miner class there needs to be an equal number of content available for that Miner compared to the Figher who usually has 95% of the world dedicated to his profesion.</p><p>This is where skill based games shine IMHO.  Instead of setting a player within the confines of his class you can offer them a variety of things to do as long as you provide the content for the skill.  You can have 80% of your game dedicated to combat as long as that last 20% provides enough for the non-combat gameplay.</p> ]]></content:encoded> </item> <item><title>By: Classes, Skills, Avatars and a Sense of Self. &#171; Addicting Entertainment</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17865</link> <dc:creator>Classes, Skills, Avatars and a Sense of Self. &#171; Addicting Entertainment</dc:creator> <pubDate>Wed, 06 Sep 2006 16:42:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17865</guid> <description>[...] skill-based stuff is harder to balance tho? i&#8217;m glad i&#8217;m not the only one who&#8217;s been scratching his head at the notion of &#8220;why on earth is it any harder to balance skill-based games vs. class-based games?&#8221; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] skill-based stuff is harder to balance tho? i&#8217;m glad i&#8217;m not the only one who&#8217;s been scratching his head at the notion of &#8220;why on earth is it any harder to balance skill-based games vs. class-based games?&#8221; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17862</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Wed, 06 Sep 2006 16:38:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17862</guid> <description>Kohs-
I think we&#039;re saying basically the same thing slightly differently, anyhow Im not going to disagree with a fellow former radioactive power broker from SWG (26 BER FIG&#039;s 4tw! *wink*).
Chui-
Have you been able to see Tufte at one of his seminars? If not try to sometime, pretty amazing stuff and you get all his books for free! Tufte is to data, presentation and design people, what game gods are to gamers....
Tess-
Midgard Healer = death by a thousand cuts! (I played a cave shaman! :)</description> <content:encoded><![CDATA[<p>Kohs-<br
/> I think we&#8217;re saying basically the same thing slightly differently, anyhow Im not going to disagree with a fellow former radioactive power broker from SWG (26 BER FIG&#8217;s 4tw! *wink*).</p><p>Chui-</p><p>Have you been able to see Tufte at one of his seminars? If not try to sometime, pretty amazing stuff and you get all his books for free! Tufte is to data, presentation and design people, what game gods are to gamers&#8230;.</p><p>Tess-</p><p>Midgard Healer = death by a thousand cuts! (I played a cave shaman! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: The Pastor</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17683</link> <dc:creator>The Pastor</dc:creator> <pubDate>Wed, 06 Sep 2006 01:23:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17683</guid> <description>One problem is the idea that you have a group game with no group positive feedback.
Take the current WoW and place all of the players in one of three different kingdoms, all of which are fighting/competing with each other for teritory, magic items and gold.
Now, you are no longer a single player who groups up for your own benifit and no other reason, but you are a part of a large group who teams up, or not, for the benifit of your kingdom.
There would have to be very real benifits to working towards the benifit of your kingdom and very real consequences when you act for your own good at the cost of your kingdom.</description> <content:encoded><![CDATA[<p>One problem is the idea that you have a group game with no group positive feedback.<br
/> Take the current WoW and place all of the players in one of three different kingdoms, all of which are fighting/competing with each other for teritory, magic items and gold.<br
/> Now, you are no longer a single player who groups up for your own benifit and no other reason, but you are a part of a large group who teams up, or not, for the benifit of your kingdom.<br
/> There would have to be very real benifits to working towards the benifit of your kingdom and very real consequences when you act for your own good at the cost of your kingdom.</p> ]]></content:encoded> </item> <item><title>By: Tess</title><link>http://www.raphkoster.com/2006/09/02/classes-and-balance/comment-page-2/#comment-17679</link> <dc:creator>Tess</dc:creator> <pubDate>Wed, 06 Sep 2006 01:02:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=673#comment-17679</guid> <description>&lt;blockquote&gt;A real class system might say “sorry, healers don’t really do damage at all.”&lt;/blockquote&gt;
DAOC had this class.  The Midgard Healer class could do nothing but healing, buffing, and crowd control.  That&#039;s it.  They could carry a hammer around, but they couldn&#039;t gain any skill in it, so it was largely a decoration.  They soloed like a bug against a windshield.  But oh man, if you could level one up, you struck fear into the hearts of all enemies, out in the frontiers.</description> <content:encoded><![CDATA[<blockquote><p>A real class system might say “sorry, healers don’t really do damage at all.”</p></blockquote><p>DAOC had this class.  The Midgard Healer class could do nothing but healing, buffing, and crowd control.  That&#8217;s it.  They could carry a hammer around, but they couldn&#8217;t gain any skill in it, so it was largely a decoration.  They soloed like a bug against a windshield.  But oh man, if you could level one up, you struck fear into the hearts of all enemies, out in the frontiers.</p> ]]></content:encoded> </item> </channel> </rss>
