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Will Wright’s BAFTA talkSeptember 1st, 2006 |
Liveblogged at Functional Autonomy.
Part one is the talk itself:
Making games is like the scientific method in reverse. A small number of algorithms are meant to generate many possiblities. Games have topology, and that topology has to be as interesting as possible.
Old media are just rides. They’re linear.
And part two is Q&A afterwards.
Q: What’s your favorite game? (Laughter from cynical bunch of game developers)
A: My favorite game is an old Chinese board game called Go. It has only two rules, but really deep strategy. Games are meant to have simple rule sets that generate maximum possibility space. Go seems to have the best ratio in that respect.

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[...] It seems to be a landmark sort of talk, Koster mentioned it, so I blogged back a response. [...]