| | DFC answers the same WoW questionAugust 30th, 2006 |
Is It Possible to Surpass World of Warcraft? on GameDaily BIZ is DFC Intelligence’s David Cole taking on the same topic as the “Warcrack panel.” He comes to largely the same conclusions:
- “From the gameplay perspective, World of Warcraft made evolutionary changes to the MMOG. Namely, Blizzard made WoW a lot more like a traditional game.”
- “WoW facilitates the go-it-alone mode of gameplay.”
- “…instanced content lets Blizzard formalize some of the way users play MMOG. For years, different play styles led to social problems among players who were following different implicit rules.”
- “…many users are not attracted to a purely open-ended game.”
- “Blizzard was able to launch a product on a global basis because they had years of experience with releasing and operating online games around the world.”
- “Blizzard’s franchises like Warcraft, StarCraft and Diablo were among the most popular PC games of all time. Blizzard is definitely a company well-known for quality of product not quantity.”
- “World of Warcraft’s success, admirable as it may be, will be extremely difficult to duplicate.”
- “…most success with MMOG comes with smaller, dedicated online game companies that use small amounts of investment money to great effect. Jagex’s Runescape, CCP’s EVE Online, and Three Rings’ Puzzle Pirates are three…”
- “…innovation with gameplay and business models tends to produce hits.”
As Jessica Mulligan pointed out over at Lum’s, there’s nothing here that hasn’t been said already. But for some reason a lot of folks seem to disagree.

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