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> <channel><title>Comments on: Do classes suck?</title> <atom:link href="http://www.raphkoster.com/2006/08/28/do-classes-suck/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Zombie Game &#8226; View topic - Intresting reads</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-129697</link> <dc:creator>Zombie Game &#8226; View topic - Intresting reads</dc:creator> <pubDate>Tue, 13 Nov 2007 12:19:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-129697</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] by grimduck on 13 Nov 2007 10:54  http://www.cesspit.net/drupal/taxonomy/term/21http://www.zenofdesign.com/?p=704http://www.raphkoster.com/2006/08/28/do-classes-suck/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by grimduck on 13 Nov 2007 10:54 <a
href="http://www.cesspit.net/drupal/taxonomy/term/21http://www.zenofdesign.com/?p=704http://www.raphkoster.com/2006/08/28/do-classes-suck/" rel="nofollow">http://www.cesspit.net/drupal/taxonomy/term/21http://www.zenofdesign.com/?p=704http://www.raphkoster.com/2006/08/28/do-classes-suck/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ascii Dreams - a Roguelike Developer's Diary: January 2007</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-129664</link> <dc:creator>Ascii Dreams - a Roguelike Developer's Diary: January 2007</dc:creator> <pubDate>Sun, 11 Nov 2007 18:04:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-129664</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] been reading the debate on skills vs classes being revived again. Firstly, have a look at those blogs. They&#039;re an interesting read, [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] been reading the debate on skills vs classes being revived again. Firstly, have a look at those blogs. They&#8217;re an interesting read, [...]</p></div> ]]></content:encoded> </item> <item><title>By: Elderlands Forums - Elderlands General Opinion: Aug 29th 2007</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-128991</link> <dc:creator>Elderlands Forums - Elderlands General Opinion: Aug 29th 2007</dc:creator> <pubDate>Mon, 22 Oct 2007 13:08:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-128991</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I think I have liked most of the things I have heard and seen. Number one concern on my mind at the moment is probably the level &amp; skill system or the restrictions on advancing in skills, to be more specific. I am pretty much all for free character advancement or at least free customization of your character (i.e no actual classes or such), but could live with a few restrictions (you can only be a Grandmaster on certain skill and Master on certain skill etc.). Player run governments, in-depth economics and all that sounds purely awesome and I can&#039;t wait to experience them in action.So, you know, I approve. Continue. Heh.Edit: Here are some semi-interesting reads about classes vs. skill system (as in using a skill increases that specific skill) for all you peeps.http://www.zenofdesign.com/?p=704http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/http://weblog.probablynot.com/2006/08/24/stay-classy/http://www.nerfbat.com/?p=139http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/http://www.moorgard.com/?p=75http://www.raphkoster.com/?p=660http://www.tentonhammer.com/node/707http://www.gamedev.net/community/forums/ViewReply.asp?id=2968730 [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I think I have liked most of the things I have heard and seen. Number one concern on my mind at the moment is probably the level &#38; skill system or the restrictions on advancing in skills, to be more specific. I am pretty much all for free character advancement or at least free customization of your character (i.e no actual classes or such), but could live with a few restrictions (you can only be a Grandmaster on certain skill and Master on certain skill etc.). Player run governments, in-depth economics and all that sounds purely awesome and I can&#8217;t wait to experience them in action.So, you know, I approve. Continue. Heh.Edit: Here are some semi-interesting reads about classes vs. skill system (as in using a skill increases that specific skill) for all you peeps.<a
href="http://www.zenofdesign.com/?p=704http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/http://weblog.probablynot.com/2006/08/24/stay-classy/http://www.nerfbat.com/?p=139http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/http://www.moorgard.com/?p=75http://www.raphkoster.com/?p=660http://www.tentonhammer.com/node/707http://www.gamedev.net/community/forums/ViewReply.asp?id=2968730" rel="nofollow">http://www.zenofdesign.com/?p=704http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/http://weblog.probablynot.com/2006/08/24/stay-classy/http://www.nerfbat.com/?p=139http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/http://www.moorgard.com/?p=75http://www.raphkoster.com/?p=660http://www.tentonhammer.com/node/707http://www.gamedev.net/community/forums/ViewReply.asp?id=2968730</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Viewing comments for: Classes for sale, inquire within&#33;</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-126767</link> <dc:creator>Viewing comments for: Classes for sale, inquire within&#33;</dc:creator> <pubDate>Fri, 24 Aug 2007 02:47:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-126767</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] by Steve (Sierra Kilo)&quot;Like School in the Summertime&quot; - blog by Steve Danuser (Moorgard)&quot;Do Classes Suck?&quot; - by Raph KosterIMGDC Class vs. Skill Debate - Follow-up after a roundtable [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by Steve (Sierra Kilo)&quot;Like School in the Summertime&quot; &#8211; blog by Steve Danuser (Moorgard)&quot;Do Classes Suck?&quot; &#8211; by Raph KosterIMGDC Class vs. Skill Debate &#8211; Follow-up after a roundtable [...]</p></div> ]]></content:encoded> </item> <item><title>By: SKILL VS LEVELING IN MMOs - GameDev.Net Discussion Forums</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-126247</link> <dc:creator>SKILL VS LEVELING IN MMOs - GameDev.Net Discussion Forums</dc:creator> <pubDate>Wed, 08 Aug 2007 11:29:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-126247</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] blog by Steve (Sierra Kilo) &quot;Like School in the Summertime&quot; - blog by Steve Danuser (Moorgard) &quot;Do Classes Suck?&quot; - by Raph Koster IMGDC Class vs. Skill Debate - Follow-up after a roundtable discussion [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] blog by Steve (Sierra Kilo) &#8220;Like School in the Summertime&#8221; &#8211; blog by Steve Danuser (Moorgard) &#8220;Do Classes Suck?&#8221; &#8211; by Raph Koster IMGDC Class vs. Skill Debate &#8211; Follow-up after a roundtable discussion [...]</p></div> ]]></content:encoded> </item> <item><title>By: Bittersweet Synergy &#187; Blog Archive &#187; Fame at last</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-106391</link> <dc:creator>Bittersweet Synergy &#187; Blog Archive &#187; Fame at last</dc:creator> <pubDate>Mon, 05 Feb 2007 16:05:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-106391</guid> <description>[...] one link and got engrossed in a dozen different blogs for about an hour. My favourite article was this one, which very neatly explains the differences between class- and skill-based game systems. (I&#8217;m [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] one link and got engrossed in a dozen different blogs for about an hour. My favourite article was this one, which very neatly explains the differences between class- and skill-based game systems. (I&#8217;m [...]</p></div> ]]></content:encoded> </item> <item><title>By: Usage Statistics for zenofdesign.com - August 2006</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-99458</link> <dc:creator>Usage Statistics for zenofdesign.com - August 2006</dc:creator> <pubDate>Sat, 13 Jan 2007 15:01:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-99458</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]  [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Game Design &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-70652</link> <dc:creator>Game Design &#124; The Cesspit.</dc:creator> <pubDate>Sat, 09 Dec 2006 05:02:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-70652</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] An hybrid system similar to what I have described would retain the advantages of classes that Raph pointed out as well (but not completely) the advantages of a skill-based system. And the concept of class adaptation and role switch would also address the other quirks about the &quot;balance&quot; (and &quot;versatility&quot;, which is a great strength in the eye of the players). [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] An hybrid system similar to what I have described would retain the advantages of classes that Raph pointed out as well (but not completely) the advantages of a skill-based system. And the concept of class adaptation and role switch would also address the other quirks about the &#8220;balance&#8221; (and &#8220;versatility&#8221;, which is a great strength in the eye of the players). [...]</p></div> ]]></content:encoded> </item> <item><title>By: View topic - Skills vs. Classes :: Odyssey Project ::</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-31843</link> <dc:creator>View topic - Skills vs. Classes :: Odyssey Project ::</dc:creator> <pubDate>Fri, 20 Oct 2006 22:21:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-31843</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Interesting reads on classes vs. skills in MMORPGs.   http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/  http://www.raphkoster.com/?p=660  http://www.nerfbat.com/?p=79  http://www.moorgard.com/?p=75  http://www.zenofdesign.com/?p=704  http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/  http://weblog.probablynot.com/archives/2006/08/24/stay-classy/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Interesting reads on classes vs. skills in MMORPGs. <a
href="http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/" rel="nofollow">http://www.brokentoys.org/2006/08/24/ubiqs-a-classy-guy/</a> <a
href="http://www.raphkoster.com/?p=660" rel="nofollow">http://www.raphkoster.com/?p=660</a> <a
href="http://www.nerfbat.com/?p=79" rel="nofollow">http://www.nerfbat.com/?p=79</a> <a
href="http://www.moorgard.com/?p=75" rel="nofollow">http://www.moorgard.com/?p=75</a> <a
href="http://www.zenofdesign.com/?p=704" rel="nofollow">http://www.zenofdesign.com/?p=704</a> <a
href="http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/" rel="nofollow">http://steve.madrogue.com/index.php/2006/08/24/mmorpg-classes/</a> <a
href="http://weblog.probablynot.com/archives/2006/08/24/stay-classy/" rel="nofollow">http://weblog.probablynot.com/archives/2006/08/24/stay-classy/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Class versus Skill - PodcastPEN</title><link>http://www.raphkoster.com/2006/08/28/do-classes-suck/comment-page-2/#comment-20825</link> <dc:creator>Class versus Skill - PodcastPEN</dc:creator> <pubDate>Tue, 19 Sep 2006 05:28:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=660#comment-20825</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] &#160;       Well I got into a discussion on the MMO boards about Class based (linear level progression) versus Skill based (modular character progression) games.&#160; How they work and why&#160;some fail.&#160; My whole thing was about how this discussion is old and is really about RPGs and not MMOs, though that was the focus of the discussion. &#160; Link to original topic. &#160; Link to my post on The Galaxy Report forum.&#160; Where I bring up my version on the class&#160;vs skill based systems. &#160; I thought that this might make an interesting topic.&#160; Talking about what we think has made the RPGs work and not work and what we as gamers look for in a game (as in level of complexity in character creation and management). [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &nbsp;       Well I got into a discussion on the MMO boards about Class based (linear level progression) versus Skill based (modular character progression) games.&nbsp; How they work and why&nbsp;some fail.&nbsp; My whole thing was about how this discussion is old and is really about RPGs and not MMOs, though that was the focus of the discussion. &nbsp; Link to original topic. &nbsp; Link to my post on The Galaxy Report forum.&nbsp; Where I bring up my version on the class&nbsp;vs skill based systems. &nbsp; I thought that this might make an interesting topic.&nbsp; Talking about what we think has made the RPGs work and not work and what we as gamers look for in a game (as in level of complexity in character creation and management). [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
