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> <channel><title>Comments on: Andean Bird 0.4</title> <atom:link href="http://www.raphkoster.com/2006/08/23/andean-bird-04/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: acagamics boards :: View topic - Games zum Chillen</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-131079</link> <dc:creator>acagamics boards :: View topic - Games zum Chillen</dc:creator> <pubDate>Mon, 17 Dec 2007 13:32:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-131079</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] was passendes zum Sonntag Nachmittag:   Zen Bondage von Moppi Productions  Adrean Bird von Raph Koster (Neueste Version)   Kennt jemand mehr in der [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] was passendes zum Sonntag Nachmittag:   Zen Bondage von Moppi Productions  Adrean Bird von Raph Koster (Neueste Version)   Kennt jemand mehr in der [...]</p></div> ]]></content:encoded> </item> <item><title>By: acagamics boards :: Thema anzeigen - Games zum Chillen</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-130730</link> <dc:creator>acagamics boards :: Thema anzeigen - Games zum Chillen</dc:creator> <pubDate>Sun, 09 Dec 2007 15:23:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-130730</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] was passendes zum Sonntag Nachmittag:   Zen Bondage von Moppi Productions  Adrean Bird von Raph Koster (Neueste Version)   Kennt jemand mehr in der [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] was passendes zum Sonntag Nachmittag:   Zen Bondage von Moppi Productions  Adrean Bird von Raph Koster (Neueste Version)   Kennt jemand mehr in der [...]</p></div> ]]></content:encoded> </item> <item><title>By: And Maw! This &#187; GDC Coverage Part 3: Thursday</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-119102</link> <dc:creator>And Maw! This &#187; GDC Coverage Part 3: Thursday</dc:creator> <pubDate>Mon, 26 Mar 2007 07:53:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-119102</guid> <description>[...] at the session were Rod Humble&#8217;s A Walk in the Max and The Marriage, Raph Koster&#8217;s Andean Bird, Chaim Gingold&#8217;s top secret Spore control prototype, and Jonathan Blow&#8217;s GDC [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] at the session were Rod Humble&#8217;s A Walk in the Max and The Marriage, Raph Koster&#8217;s Andean Bird, Chaim Gingold&#8217;s top secret Spore control prototype, and Jonathan Blow&#8217;s GDC [...]</p></div> ]]></content:encoded> </item> <item><title>By: featheries: Feathery Games</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-115750</link> <dc:creator>featheries: Feathery Games</dc:creator> <pubDate>Sun, 18 Mar 2007 01:46:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-115750</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] whether you&#039;re under or over it (and need to climb or dive). You can download this game from here (10 MB zipped Windows executable). Unfortunately it seems quite unfinished, but it doesn&#039;t look [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] whether you&#8217;re under or over it (and need to climb or dive). You can download this game from here (10 MB zipped Windows executable). Unfortunately it seems quite unfinished, but it doesn&#8217;t look [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Nuances of Design: Andean Bird returns!</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-113124</link> <dc:creator>Raph&#8217;s Website &#187; Nuances of Design: Andean Bird returns!</dc:creator> <pubDate>Fri, 02 Mar 2007 03:40:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-113124</guid> <description>[...] suspect this means that I will get to watch an entire room of people unable to flap their wings in Andean Bird. I have a new version with nicer graphics, somewhat easier flight, a bit more polish&#8230; I was [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] suspect this means that I will get to watch an entire room of people unable to flap their wings in Andean Bird. I have a new version with nicer graphics, somewhat easier flight, a bit more polish&#8230; I was [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ludomancy &#187; Experiential Games</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-100654</link> <dc:creator>Ludomancy &#187; Experiential Games</dc:creator> <pubDate>Thu, 18 Jan 2007 01:02:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-100654</guid> <description>[...] I was reading Raph Koster&#8217;s &#8220;Influences&#8221; speech at the Project Horseshoe, where he showed his Andean Bird Demo, a sort of Jonathan Livingston Seagull game. He explained that he wanted to make a game about flapping. Not a simulator, fighting, strategy or any kind of challenge. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I was reading Raph Koster&#8217;s &#8220;Influences&#8221; speech at the Project Horseshoe, where he showed his Andean Bird Demo, a sort of Jonathan Livingston Seagull game. He explained that he wanted to make a game about flapping. Not a simulator, fighting, strategy or any kind of challenge. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Next Generation - A Theory of Games For Just About Everyone</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-16485</link> <dc:creator>Raph&#8217;s Website &#187; Next Generation - A Theory of Games For Just About Everyone</dc:creator> <pubDate>Fri, 01 Sep 2006 20:22:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-16485</guid> <description>[...] Are these all strategies for luring people in? The theory of fun says that not everyone will be wanting or needing the same cognitive stimuli in order to have fun. So sure, you can and should be mixing and matching here. You may not end up with what someone calls a game, but who cares? If your goal is fun as opposed to game, you have a much wider palette. This is precisely the stage we reached with the last version of the Andean bird project; by making it a game, we actually robbed it of some fun. Fun is not confined to games. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Are these all strategies for luring people in? The theory of fun says that not everyone will be wanting or needing the same cognitive stimuli in order to have fun. So sure, you can and should be mixing and matching here. You may not end up with what someone calls a game, but who cares? If your goal is fun as opposed to game, you have a much wider palette. This is precisely the stage we reached with the last version of the Andean bird project; by making it a game, we actually robbed it of some fun. Fun is not confined to games. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Rik</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-15033</link> <dc:creator>Rik</dc:creator> <pubDate>Sat, 26 Aug 2006 07:22:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-15033</guid> <description>If I didn&#039;t mention it before, I&#039;d like to mention that the game that most made me feel like I was flying was Nights into Dreams (for the Sega Saturn if I&#039;m not misremembering).
I&#039;d also like to suggest that maybe Andean Bird was never meant to be a game, maybe it&#039;s supposed to be a toy.</description> <content:encoded><![CDATA[<p>If I didn&#8217;t mention it before, I&#8217;d like to mention that the game that most made me feel like I was flying was Nights into Dreams (for the Sega Saturn if I&#8217;m not misremembering).</p><p>I&#8217;d also like to suggest that maybe Andean Bird was never meant to be a game, maybe it&#8217;s supposed to be a toy.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-14984</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Sat, 26 Aug 2006 02:39:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-14984</guid> <description>I&#039;ve honestly never liked the keyboard controls. I stand by my mouse-driven flight recommendation. In games where I&#039;ve enjoyed the experience of flight, the enjoyment was derived from a largely perceptual experience. The last games in which I experienced flight that was attractive and compelling include &lt;em&gt;Pilotwings 64&lt;/em&gt; and &lt;em&gt;Descent&lt;/em&gt;. &lt;em&gt;Armored Core&lt;/em&gt; and &lt;em&gt;Starfox&lt;/em&gt; may have also been among those games.
I wasn&#039;t persuaded by your argument, Raph, that mouse-driven flight would somehow ruin the experience. If that were true, vehicle racing games simply wouldn&#039;t sell. When I play &lt;em&gt;Grand Theft Auto: San Andreas&lt;/em&gt;, I play mostly to drive around in vehicles and do crazy things. Aside from being required for progression, the missions are unimportant to me. I am, in fact, at a mission that involves learning to fly a plane; unfortunately, the flight controls are so horrible that flight is a chore. I haven&#039;t played the game in a month since encountering that mission.
I think the gameplay of &lt;em&gt;Andean Bird&lt;/em&gt; should not be focused on the mechanics of avian flight &#8212; flapping; instead, I think the gameplay of &lt;em&gt;Andean Bird&lt;/em&gt; should be focused on providing a fun and intuitive avian experience.</description> <content:encoded><![CDATA[<p>I&#8217;ve honestly never liked the keyboard controls. I stand by my mouse-driven flight recommendation. In games where I&#8217;ve enjoyed the experience of flight, the enjoyment was derived from a largely perceptual experience. The last games in which I experienced flight that was attractive and compelling include <em>Pilotwings 64</em> and <em>Descent</em>. <em>Armored Core</em> and <em>Starfox</em> may have also been among those games.</p><p>I wasn&#8217;t persuaded by your argument, Raph, that mouse-driven flight would somehow ruin the experience. If that were true, vehicle racing games simply wouldn&#8217;t sell. When I play <em>Grand Theft Auto: San Andreas</em>, I play mostly to drive around in vehicles and do crazy things. Aside from being required for progression, the missions are unimportant to me. I am, in fact, at a mission that involves learning to fly a plane; unfortunately, the flight controls are so horrible that flight is a chore. I haven&#8217;t played the game in a month since encountering that mission.</p><p>I think the gameplay of <em>Andean Bird</em> should not be focused on the mechanics of avian flight &mdash; flapping; instead, I think the gameplay of <em>Andean Bird</em> should be focused on providing a fun and intuitive avian experience.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/08/23/andean-bird-04/comment-page-1/#comment-14662</link> <dc:creator>Raph</dc:creator> <pubDate>Thu, 24 Aug 2006 01:18:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=650#comment-14662</guid> <description>Use Z and M, it&#039;s much easier on the wrists. :)</description> <content:encoded><![CDATA[<p>Use Z and M, it&#8217;s much easier on the wrists. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
