<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: Some musings on ephemeral pop</title> <atom:link href="http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14459</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Tue, 22 Aug 2006 23:52:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14459</guid> <description>Andy-
Touche&#039; Good point, Im going to avoid the Valuation of Art landmines however (thems&#039;s fightin&#039; words round&#039; her&#039;), there are more than a few reasons to keep flogging those old tunes it seems &quot;cultural valuation aside&quot; I thought I&#039;d mention the financial industries stake in it. Of course I&#039;ll also avoid the whole &quot;who are the music critics really working for&quot; conspiracy thoery as well by avoiding this landmine.
WOW Raph, you sure are digging up some esoteric software solutions this week....
PS: Im NOT knocking the Zep or Doors btw I&#039;m a huge fan, heck I even like VU (someone mentioned them) but well Floyd, not so much.</description> <content:encoded><![CDATA[<p>Andy-<br
/> Touche&#8217; Good point, Im going to avoid the Valuation of Art landmines however (thems&#8217;s fightin&#8217; words round&#8217; her&#8217;), there are more than a few reasons to keep flogging those old tunes it seems &#8220;cultural valuation aside&#8221; I thought I&#8217;d mention the financial industries stake in it. Of course I&#8217;ll also avoid the whole &#8220;who are the music critics really working for&#8221; conspiracy thoery as well by avoiding this landmine.</p><p>WOW Raph, you sure are digging up some esoteric software solutions this week&#8230;.</p><p>PS: Im NOT knocking the Zep or Doors btw I&#8217;m a huge fan, heck I even like VU (someone mentioned them) but well Floyd, not so much.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14441</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 22 Aug 2006 21:52:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14441</guid> <description>Well, it&#039;s designed more for eBay sellers, but do you mean something like &lt;a href=&quot;http://www.hammertap.com/&quot; rel=&quot;nofollow&quot;&gt;Hammer Tap&lt;/a&gt;?</description> <content:encoded><![CDATA[<p>Well, it&#8217;s designed more for eBay sellers, but do you mean something like <a
href="http://www.hammertap.com/" rel="nofollow">Hammer Tap</a>?</p> ]]></content:encoded> </item> <item><title>By: Andy Havens</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14437</link> <dc:creator>Andy Havens</dc:creator> <pubDate>Tue, 22 Aug 2006 21:15:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14437</guid> <description>Allen said: Elvis still sells, Led Zepplin is still one of the highest grossing bands world wide, is it because they’re good or timeless? Not necessarily There is a record industry incentive to keep these bands and thier sales alive, from a strictly financial point of view they represent derivative income.
Yeah, but that&#039;s true for all bands, of all times, everywhere. There&#039;s no less industry incentive to sell the Carpenters&#039; music than there is to sell Led Zep&#039;s. You can argue that Zep, the Doors, the Stones, Bealtes, etc. have better music, or better marketing. Or both. But for some reason &quot;Dark Side of the Moon&quot; continues to sell, year after year, generation after generation, and &quot;Passages&quot; does not.
Here&#039;s an interesting &quot;cultural value test:&quot; go to eBay and type in the name of a band, performer, artist, writer, pop &quot;thingy,&quot; etc. Count both the number and value of the stuff being offered. Because, as we know, everything that has value has a price tag and somebody who has inherited it or found it in a garage sale. Pink Floyd (at the moment) has 4,554 items up for sale, with top price-tags of US $1,200 and lots of items in the $200-$300 range. The Carpenters? 191 items, top asking price for anything in the $100 range.
Yikes. I wonder if eBay could get us those statistics. Over X amount of time, what was the total value of items sold with &quot;Brand A&quot; vs. &quot;Brand B.&quot;
Double Yikes. I wonder if that&#039;s not a huge opportunity for some enterprising marketeer...</description> <content:encoded><![CDATA[<p>Allen said: Elvis still sells, Led Zepplin is still one of the highest grossing bands world wide, is it because they’re good or timeless? Not necessarily There is a record industry incentive to keep these bands and thier sales alive, from a strictly financial point of view they represent derivative income.</p><p>Yeah, but that&#8217;s true for all bands, of all times, everywhere. There&#8217;s no less industry incentive to sell the Carpenters&#8217; music than there is to sell Led Zep&#8217;s. You can argue that Zep, the Doors, the Stones, Bealtes, etc. have better music, or better marketing. Or both. But for some reason &#8220;Dark Side of the Moon&#8221; continues to sell, year after year, generation after generation, and &#8220;Passages&#8221; does not.</p><p>Here&#8217;s an interesting &#8220;cultural value test:&#8221; go to eBay and type in the name of a band, performer, artist, writer, pop &#8220;thingy,&#8221; etc. Count both the number and value of the stuff being offered. Because, as we know, everything that has value has a price tag and somebody who has inherited it or found it in a garage sale. Pink Floyd (at the moment) has 4,554 items up for sale, with top price-tags of US $1,200 and lots of items in the $200-$300 range. The Carpenters? 191 items, top asking price for anything in the $100 range.</p><p>Yikes. I wonder if eBay could get us those statistics. Over X amount of time, what was the total value of items sold with &#8220;Brand A&#8221; vs. &#8220;Brand B.&#8221;</p><p>Double Yikes. I wonder if that&#8217;s not a huge opportunity for some enterprising marketeer&#8230;</p> ]]></content:encoded> </item> <item><title>By: chabuhi</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14370</link> <dc:creator>chabuhi</dc:creator> <pubDate>Tue, 22 Aug 2006 03:56:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14370</guid> <description>&lt;blockquote&gt;Andy Havens said: When I teach the history of advertising, one of the break-water points I really land on is the “invention” of pop culture,&lt;/blockquote&gt;
That was one of my favorite &quot;units&quot; in college, though I don&#039;t think it was part of my advertising track ... maybe interpersonal communications. I think it was in conjunction with our reading of &lt;a href=&quot;http://www.amazon.com/gp/product/0415905729/sr=8-1/qid=1156218618/ref=pd_bbs_1/104-5192775-1619114?ie=UTF8&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Textual Poachers&lt;/i&gt;&lt;/a&gt; by Henry Jenkins, which was one of my favorite books for that course (hard to recall ... coming up on 15 years ago now :( )
&lt;blockquote&gt;Andy also said: But just because something starts as “pop” doesn’t necessarily mean it won’t live on and become part of the enduring cultural legacy of a particular time or culture.&lt;/blockquote&gt;
Man, deja vu ... were teaching 15 years ago, Andy? I&#039;m having flashbacks :)</description> <content:encoded><![CDATA[<blockquote><p>Andy Havens said: When I teach the history of advertising, one of the break-water points I really land on is the “invention” of pop culture,</p></blockquote><p>That was one of my favorite &#8220;units&#8221; in college, though I don&#8217;t think it was part of my advertising track &#8230; maybe interpersonal communications. I think it was in conjunction with our reading of <a
href="http://www.amazon.com/gp/product/0415905729/sr=8-1/qid=1156218618/ref=pd_bbs_1/104-5192775-1619114?ie=UTF8" rel="nofollow"><i>Textual Poachers</i></a> by Henry Jenkins, which was one of my favorite books for that course (hard to recall &#8230; coming up on 15 years ago now <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> )</p><blockquote><p>Andy also said: But just because something starts as “pop” doesn’t necessarily mean it won’t live on and become part of the enduring cultural legacy of a particular time or culture.</p></blockquote><p>Man, deja vu &#8230; were teaching 15 years ago, Andy? I&#8217;m having flashbacks <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Chasing Shadows &#187; Blog Archive &#187; Pop goes &#8230;. er &#8230;. pop!</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14365</link> <dc:creator>Chasing Shadows &#187; Blog Archive &#187; Pop goes &#8230;. er &#8230;. pop!</dc:creator> <pubDate>Tue, 22 Aug 2006 01:43:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14365</guid> <description>[...] Raph Koster is one of my favourite bloggers. He was a lead designer on the best game of all time. His blog is nominally about games but he covers a lot of the surrounding territory too. Today&#8217;s post is about the recent history of pop culture as seen through the covers of Entertainment Weekly whenever a new actor took on the James Bond role. In 1995, with Pierce Brosnan on the cover, we see an article on “What’s Hot (And Not) on Laserdisc.” To which today’s response is “what’s laserdisc?” We see a pre-Shakespeare in Love Gwyneth Paltrow insisting that “I’m more than a head in a box.” And the cover article asks, “Do we still need 007 in a post-Cold-War world?” [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster is one of my favourite bloggers. He was a lead designer on the best game of all time. His blog is nominally about games but he covers a lot of the surrounding territory too. Today&#8217;s post is about the recent history of pop culture as seen through the covers of Entertainment Weekly whenever a new actor took on the James Bond role. In 1995, with Pierce Brosnan on the cover, we see an article on “What’s Hot (And Not) on Laserdisc.” To which today’s response is “what’s laserdisc?” We see a pre-Shakespeare in Love Gwyneth Paltrow insisting that “I’m more than a head in a box.” And the cover article asks, “Do we still need 007 in a post-Cold-War world?” [...]</p></div> ]]></content:encoded> </item> <item><title>By: Some musings on ephemeral pop on Raph Koster - MMOz</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14362</link> <dc:creator>Some musings on ephemeral pop on Raph Koster - MMOz</dc:creator> <pubDate>Tue, 22 Aug 2006 00:49:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14362</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Some musings on ephemeral pop on Raph Koster     Some musings on ephemeral pop on Raph Koster  The August 18th issue of Entertainment Weekly has a fun little gimmick: six covers, one for each of the James Bond actors, going back in time. It provides an interesting window into the changing pop cultural preoccupations. In 1995, with Pierce Brosnan on the cover, we see an article on &#8220;What&#8217;s Hot (And Not) on Laserdisc.&#8221; [...]  via Raph Koster [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Some musings on ephemeral pop on Raph Koster     Some musings on ephemeral pop on Raph Koster  The August 18th issue of Entertainment Weekly has a fun little gimmick: six covers, one for each of the James Bond actors, going back in time. It provides an interesting window into the changing pop cultural preoccupations. In 1995, with Pierce Brosnan on the cover, we see an article on &#8220;What&#8217;s Hot (And Not) on Laserdisc.&#8221; [...]  via Raph Koster [...]</p></div> ]]></content:encoded> </item> <item><title>By: Patrick</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14360</link> <dc:creator>Patrick</dc:creator> <pubDate>Tue, 22 Aug 2006 00:10:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14360</guid> <description>You could argue that literature buffs and classic film buffs and Velvet Underground fans are just pop culture bubbles themselves, but I think that marginalzes the role that powerfully vibrant beauty has in how media is remember. Dead Rising looks sweet, just like RE 4 looked sweet, and RE 2 looked sweet, but on the other hand you have stand-out titles in the history of games, like Planescape: Torment, that are celebrated for their aesthetic soul rather than their raw market penetration. We can have a canon of games without nessecarily being nostalgic.</description> <content:encoded><![CDATA[<p>You could argue that literature buffs and classic film buffs and Velvet Underground fans are just pop culture bubbles themselves, but I think that marginalzes the role that powerfully vibrant beauty has in how media is remember. Dead Rising looks sweet, just like RE 4 looked sweet, and RE 2 looked sweet, but on the other hand you have stand-out titles in the history of games, like Planescape: Torment, that are celebrated for their aesthetic soul rather than their raw market penetration. We can have a canon of games without nessecarily being nostalgic.</p> ]]></content:encoded> </item> <item><title>By: Allen Sligar</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14357</link> <dc:creator>Allen Sligar</dc:creator> <pubDate>Mon, 21 Aug 2006 23:41:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14357</guid> <description>UO with a facelift? hmmmm should get some nostalgia re-subs for that for sure...</description> <content:encoded><![CDATA[<p>UO with a facelift? hmmmm should get some nostalgia re-subs for that for sure&#8230;</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14347</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Mon, 21 Aug 2006 22:35:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14347</guid> <description>Brian wrote:
&lt;blockquote&gt;Of course, they didn’t have to worry about outdated-looking graphics.&lt;/blockquote&gt;
Speaking of outdated-looking graphics, Raph&#039;s baby &lt;em&gt;Ultima Online&lt;/em&gt; is getting a &lt;a href=&quot;http://www.kotaku.com/gaming/ea/ultima-online-gets-upgrade-in-its-10th-year-195394.php&quot; rel=&quot;nofollow&quot;&gt;facelift&lt;/a&gt;. &lt;em&gt;Ultima Online&lt;/em&gt; with a new client, new graphics, and a new interface... That&#039;s definitely a game I shall revisit!</description> <content:encoded><![CDATA[<p>Brian wrote:</p><blockquote><p>Of course, they didn’t have to worry about outdated-looking graphics.</p></blockquote><p>Speaking of outdated-looking graphics, Raph&#8217;s baby <em>Ultima Online</em> is getting a <a
href="http://www.kotaku.com/gaming/ea/ultima-online-gets-upgrade-in-its-10th-year-195394.php" rel="nofollow">facelift</a>. <em>Ultima Online</em> with a new client, new graphics, and a new interface&#8230; That&#8217;s definitely a game I shall revisit!</p> ]]></content:encoded> </item> <item><title>By: Psychochild</title><link>http://www.raphkoster.com/2006/08/21/some-musings-on-ephemeral-pop/comment-page-1/#comment-14340</link> <dc:creator>Psychochild</dc:creator> <pubDate>Mon, 21 Aug 2006 22:03:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=645#comment-14340</guid> <description>I&#039;m a bit surprised you didn&#039;t talk more about the intersection of this phenomenon and online games, Raph.  Perhaps I&#039;m just more immersed in it since I run one of those &quot;old&quot; games I like to think of as &quot;classic&quot; rather than &quot;un-hip&quot;. ;)
Part of this is planned obsolesence, of course.  The big conversion to 3D games happened because some companies could do better 3D graphics and pushed them as being &quot;new&quot; and therefore &quot;better&quot; than the old 2D stuff.  Now that we look back on them, we can see that the early 3D graphics really were awful eyesores.  Yet, people thought they were the best thing since sliced bread back in the day.  Seriously, go back and look at the original graphics for &lt;i&gt;EverQuest&lt;/i&gt;; some people say it was the &quot;full 3D&quot; aspect that pulled people into online games in such large numbers.  Really?  Those graphics?
Online games are an interesting aspect to this conversation.  People used to think these types of games were effectively immortal.  After all, text games were still going strong.  Of course, they didn&#039;t have to worry about outdated-looking graphics. We&#039;ve also seen that the audience is fickle, and willing to jump to the newest game easily.  The original &lt;i&gt;EverQuest&lt;/i&gt; now looks hideous by modern standards, even with the upgrades to the engine over the years.  &lt;i&gt;Meridian 59&lt;/i&gt; will never be a large game, even if it can be kept profitable with a very low overhead.  I&#039;ve even heard the old hands start to talk about how games have a finite lifespan.
Moving on to other phenomenon, I wonder how much of this ephemeral nature applies to things we see today.  People are going crazy over MySpace, but isn&#039;t this probably just the next version of Geocities?  Remember when people talked about Geocities like it was the next coming of robotic Jesus here to save the world?  Perhaps someone should do a &lt;i&gt;Where are they now?&lt;/i&gt; for Geocities.  (Yeah, still at http://www.geocities.com/, but it&#039;s more filled with spam than useful pages these days.)  Will MySpace really be able to avoid becoming eventually overused, abused, and ignored like Geocities (or Usenet, or... well, you get the idea.)
Interesting to think about.</description> <content:encoded><![CDATA[<p>I&#8217;m a bit surprised you didn&#8217;t talk more about the intersection of this phenomenon and online games, Raph.  Perhaps I&#8217;m just more immersed in it since I run one of those &#8220;old&#8221; games I like to think of as &#8220;classic&#8221; rather than &#8220;un-hip&#8221;. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>Part of this is planned obsolesence, of course.  The big conversion to 3D games happened because some companies could do better 3D graphics and pushed them as being &#8220;new&#8221; and therefore &#8220;better&#8221; than the old 2D stuff.  Now that we look back on them, we can see that the early 3D graphics really were awful eyesores.  Yet, people thought they were the best thing since sliced bread back in the day.  Seriously, go back and look at the original graphics for <i>EverQuest</i>; some people say it was the &#8220;full 3D&#8221; aspect that pulled people into online games in such large numbers.  Really?  Those graphics?</p><p>Online games are an interesting aspect to this conversation.  People used to think these types of games were effectively immortal.  After all, text games were still going strong.  Of course, they didn&#8217;t have to worry about outdated-looking graphics. We&#8217;ve also seen that the audience is fickle, and willing to jump to the newest game easily.  The original <i>EverQuest</i> now looks hideous by modern standards, even with the upgrades to the engine over the years. <i>Meridian 59</i> will never be a large game, even if it can be kept profitable with a very low overhead.  I&#8217;ve even heard the old hands start to talk about how games have a finite lifespan.</p><p>Moving on to other phenomenon, I wonder how much of this ephemeral nature applies to things we see today.  People are going crazy over MySpace, but isn&#8217;t this probably just the next version of Geocities?  Remember when people talked about Geocities like it was the next coming of robotic Jesus here to save the world?  Perhaps someone should do a <i>Where are they now?</i> for Geocities.  (Yeah, still at <a
href="http://www.geocities.com/" rel="nofollow">http://www.geocities.com/</a>, but it&#8217;s more filled with spam than useful pages these days.)  Will MySpace really be able to avoid becoming eventually overused, abused, and ignored like Geocities (or Usenet, or&#8230; well, you get the idea.)</p><p>Interesting to think about.</p> ]]></content:encoded> </item> </channel> </rss>
