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MS goes after the amateurAugust 14th, 2006 |
Gamasutra brings us word that Microsoft is going to enable amateurs to develop for the 360. At first, it looks like it’s for a “club” style sandbox only, not for the general public, but it does hold out hope for totally indie games to make it out to the hands of the general population someday.
Looks like the platform will be Torque, which is already widely used. Of course, still a fairly high barrier of entry for the 3d stuff, but Torque does have a nifty 2d game tool suite as well.
Also, and importantly, there’s university curriculum support: USC, Georgia Tech, and Guildhall will be adding this to their coursework.
This was tried before, with Sony’s Net Yaroze project, which didn’t seem to go anywhere. However, given the already vibrant Torque game community, I can only think that this effort will be more successful.

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As you have probably heard by now, Microsoft announced yesterday that they would offer a consumer-grade version of their XNA Game Studio product, allowing ordinary people to make games that run on the Xbox 360. XNA Game Studio Express will…
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More Details on XNA Game Studio Express
[...] By the way, there’s a thread on this subject on Raph Koster’s blog, here. [...]