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> <channel><title>Comments on: Games reflecting their times</title> <atom:link href="http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Nick Simmonds</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11574</link> <dc:creator>Nick Simmonds</dc:creator> <pubDate>Thu, 27 Jul 2006 12:09:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11574</guid> <description>&lt;blockquote&gt;
Give them tools and a guideline, then allow the players to decide what the rules are and how to play. Would be a neat experiment, but I suspect some will tell me that we already have games like this. And I suppose that I don’t play them because without a firm set of rules it is too difficult to tell who is “winning”, and winning is a pretty big deal to a lot of gamers :D &lt;/blockquote&gt;
We have a lot of games like this, and we play them all the time: Charades, Twenty Questions, &lt;a href=&quot;http://www.stormwerks.net/cards/&quot; rel=&quot;nofollow&quot;&gt;the Blank Card Game&lt;/a&gt;.  They&#039;re not going to be produced by Milton Bradley, though, because there&#039;s nothing much to sell.  There are also plenty of &quot;generic game piece&quot; sets being sold as &quot;X games in one!&quot;, with a handful of general rulesets.
The difference between playing a made-up game and playing Monopoly with house rules is just that one of the two is, arguably, Monopoly.  Some people like Monopoly better than Charades, and vice versa.  Some very much enjoy both.  For my part, I like to participate in someone else&#039;s game as fully as possible, with no rules alterations; if I&#039;m going to make stuff up, I feel I may as well make my own game.</description> <content:encoded><![CDATA[<blockquote><p>Give them tools and a guideline, then allow the players to decide what the rules are and how to play. Would be a neat experiment, but I suspect some will tell me that we already have games like this. And I suppose that I don’t play them because without a firm set of rules it is too difficult to tell who is “winning”, and winning is a pretty big deal to a lot of gamers <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p></blockquote><p>We have a lot of games like this, and we play them all the time: Charades, Twenty Questions, <a
href="http://www.stormwerks.net/cards/" rel="nofollow">the Blank Card Game</a>.  They&#8217;re not going to be produced by Milton Bradley, though, because there&#8217;s nothing much to sell.  There are also plenty of &#8220;generic game piece&#8221; sets being sold as &#8220;X games in one!&#8221;, with a handful of general rulesets.</p><p>The difference between playing a made-up game and playing Monopoly with house rules is just that one of the two is, arguably, Monopoly.  Some people like Monopoly better than Charades, and vice versa.  Some very much enjoy both.  For my part, I like to participate in someone else&#8217;s game as fully as possible, with no rules alterations; if I&#8217;m going to make stuff up, I feel I may as well make my own game.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11546</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Thu, 27 Jul 2006 05:56:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11546</guid> <description>Tholal wrote:
&lt;blockquote&gt;Is there anything advertisers can’t buy these days?&lt;/blockquote&gt;
ROI? ;)</description> <content:encoded><![CDATA[<p>Tholal wrote:</p><blockquote><p>Is there anything advertisers can’t buy these days?</p></blockquote><p>ROI? <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11527</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 27 Jul 2006 03:13:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11527</guid> <description>&lt;i&gt;I think I’m slipping backward in gaming&lt;/i&gt;
There is no &quot;backwards&quot;. There is only a different direction.
Like a Marine &quot;retreat&quot;.</description> <content:encoded><![CDATA[<p><i>I think I’m slipping backward in gaming</i></p><p>There is no &#8220;backwards&#8221;. There is only a different direction.</p><p>Like a Marine &#8220;retreat&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Janey</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11476</link> <dc:creator>Janey</dc:creator> <pubDate>Wed, 26 Jul 2006 19:33:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11476</guid> <description>Gross.  Shame on &#039;em.  I&#039;m with &lt;strong&gt;Tachevert&lt;/strong&gt; all the way.
I use my Credit Card &lt;i&gt;all the time&lt;/i&gt;.  I recently signed up for some new Super Duper, All Rewards All The Time card.  When a friend asked me what the interest rate on it was, I said, &quot;I dunno; I pay it off every month.&quot;  I hadn&#039;t even thought to look.</description> <content:encoded><![CDATA[<p>Gross.  Shame on &#8216;em.  I&#8217;m with <strong>Tachevert</strong> all the way.</p><p>I use my Credit Card <i>all the time</i>.  I recently signed up for some new Super Duper, All Rewards All The Time card.  When a friend asked me what the interest rate on it was, I said, &#8220;I dunno; I pay it off every month.&#8221;  I hadn&#8217;t even thought to look.</p> ]]></content:encoded> </item> <item><title>By: Jason</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11464</link> <dc:creator>Jason</dc:creator> <pubDate>Wed, 26 Jul 2006 17:06:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11464</guid> <description>I think I&#039;m slipping backward in gaming, and I don&#039;t really mind...  a couple months ago, some friends and I dropped all our MMOs and started up Pen &amp; Paper gaming again.  My wife and I have also recently developed a fondness for board games which turned into a huge purchase of Hasbro&#039;s new Library Editions of games that come in really nice wooden boxes that look great on the book shelf.</description> <content:encoded><![CDATA[<p>I think I&#8217;m slipping backward in gaming, and I don&#8217;t really mind&#8230;  a couple months ago, some friends and I dropped all our MMOs and started up Pen &amp; Paper gaming again.  My wife and I have also recently developed a fondness for board games which turned into a huge purchase of Hasbro&#8217;s new Library Editions of games that come in really nice wooden boxes that look great on the book shelf.</p> ]]></content:encoded> </item> <item><title>By: Tholal</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11462</link> <dc:creator>Tholal</dc:creator> <pubDate>Wed, 26 Jul 2006 16:41:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11462</guid> <description>Is there anything advertisers can&#039;t buy these days? How long before the Free Parking space includes a logo for Avis Rent-a-Car?</description> <content:encoded><![CDATA[<p>Is there anything advertisers can&#8217;t buy these days? How long before the Free Parking space includes a logo for Avis Rent-a-Car?</p> ]]></content:encoded> </item> <item><title>By: Faith</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11460</link> <dc:creator>Faith</dc:creator> <pubDate>Wed, 26 Jul 2006 16:22:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11460</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Comments [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: damijin</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11457</link> <dc:creator>damijin</dc:creator> <pubDate>Wed, 26 Jul 2006 15:44:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11457</guid> <description>And building upon that comment of
&lt;blockquote&gt;You’re never stuck with what you’re given. House rules, or folk rules, or user-created content, must simply fit within the given framework.&lt;/blockquote&gt;
Should the framework be designed with the intent of being more open than closed? I tend to think so. When we&#039;re dealing with programming it is a bit different than having objects and a board. We tend to enforce rules with code, and if not enforced by code players will tend to say that it is &quot;fair game&quot; even if it is clearly a game-breaking exploit. But still, should we make the effort to make it as much like a board and objects as possible?
Give them tools and a guideline, then allow the players to decide what the rules are and how to play. Would be a neat experiment, but I suspect some will tell me that we already have games like this. And I suppose that I don&#039;t play them because without a firm set of rules it is too difficult to tell who is &quot;winning&quot;, and winning is a pretty big deal to a lot of gamers :D
Oh my I&#039;ve gone and confused my opinions on MMO design again :(</description> <content:encoded><![CDATA[<p>And building upon that comment of</p><blockquote><p>You’re never stuck with what you’re given. House rules, or folk rules, or user-created content, must simply fit within the given framework.</p></blockquote><p>Should the framework be designed with the intent of being more open than closed? I tend to think so. When we&#8217;re dealing with programming it is a bit different than having objects and a board. We tend to enforce rules with code, and if not enforced by code players will tend to say that it is &#8220;fair game&#8221; even if it is clearly a game-breaking exploit. But still, should we make the effort to make it as much like a board and objects as possible?</p><p>Give them tools and a guideline, then allow the players to decide what the rules are and how to play. Would be a neat experiment, but I suspect some will tell me that we already have games like this. And I suppose that I don&#8217;t play them because without a firm set of rules it is too difficult to tell who is &#8220;winning&#8221;, and winning is a pretty big deal to a lot of gamers <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p><p>Oh my I&#8217;ve gone and confused my opinions on MMO design again <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: JuJutsu</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11451</link> <dc:creator>JuJutsu</dc:creator> <pubDate>Wed, 26 Jul 2006 14:39:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11451</guid> <description>&lt;blockquote&gt;You’re never stuck with what you’re given. House rules, or folk rules, or user-created content, must simply fit within the given framework.&lt;/blockquote&gt;
Sounds like the gaming version of Hobson&#039;s Choice....player&#039;s can do whatever they want as long as it fits within the framework created by the developers.</description> <content:encoded><![CDATA[<blockquote><p>You’re never stuck with what you’re given. House rules, or folk rules, or user-created content, must simply fit within the given framework.</p></blockquote><p>Sounds like the gaming version of Hobson&#8217;s Choice&#8230;.player&#8217;s can do whatever they want as long as it fits within the framework created by the developers.</p> ]]></content:encoded> </item> <item><title>By: categories &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/comment-page-1/#comment-11389</link> <dc:creator>categories &#124; The Cesspit.</dc:creator> <pubDate>Tue, 25 Jul 2006 21:44:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/07/25/games-reflecting-their-times/#comment-11389</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Bloggers Travian Journal - 25-July-2006 50 min 10 sec old, Tobold Summer 2006, Week 5, Day 2: Time! 1 hour 29 min old, Geldon Games reflecting their times 4 hours 51 sec old, Raph&#039;s Koster Website Escapist interview 4 hours 36 min old, Raph&#039;s Koster Website Games and Graphics Engines 5 hours 52 min old, Darniaq Why you shouldn’t blog until your testes drop 5 hours 58 min old, Amber Night Koster Literally Sets Himself On Fire 7 hours 11 min old, BrokenToys - Lum Yes, I’m Sure You Have Some Tremendously Witty And Not At All Racist Comment Involving Farmers 7 hours 36 min old, BrokenToys - Lum Moving to Dreamhost 8 hours 10 min old, Mischiefbox Summer 2006, Week 5, Day 1: Ambush 17 hours 43 min old, Geldon Give a girl a job already, huh? 18 hours 6 min old, Amber Night Meeting My Adoring Public Was Nearly the End of Me 18 hours 28 min old, Moorgard (Steve Danuser) Unemployed 18 hours 47 min old, Mischiefbox 36 Hours 20 hours 35 min old, Terra Nova - Academics playground Sometimes I wonder… 21 hours 1 min old, Matt Mihaly Habbo Hotel pairing real items with virtual items. 21 hours 34 min old, Matt Mihaly Lessons from Marriage: #2 21 hours 53 min old, Jeff Freeman - Dundee OOCing around 23 hours 35 min old, Raph&#039;s Koster Website Dan Posts 1 day 38 min old, Jeff Freeman - Dundee MySpace goes down. Food-courts full of panicked teenagers. 1 day 2 hours old, Matt Mihaly Stray Bullet Games article 1 day 3 hours old, Damned Vulpine - J. The unfairness of dice 1 day 4 hours old, Mischiefbox RMT 101 1 day 5 hours old, MMODIG - unbeliever Games are designer food for infovores 1 day 5 hours old, Lost Garden - Danc And no goddamned elves 1 day 6 hours old, Amber Night more [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Bloggers Travian Journal &#8211; 25-July-2006 50 min 10 sec old, Tobold Summer 2006, Week 5, Day 2: Time! 1 hour 29 min old, Geldon Games reflecting their times 4 hours 51 sec old, Raph&#8217;s Koster Website Escapist interview 4 hours 36 min old, Raph&#8217;s Koster Website Games and Graphics Engines 5 hours 52 min old, Darniaq Why you shouldn’t blog until your testes drop 5 hours 58 min old, Amber Night Koster Literally Sets Himself On Fire 7 hours 11 min old, BrokenToys &#8211; Lum Yes, I’m Sure You Have Some Tremendously Witty And Not At All Racist Comment Involving Farmers 7 hours 36 min old, BrokenToys &#8211; Lum Moving to Dreamhost 8 hours 10 min old, Mischiefbox Summer 2006, Week 5, Day 1: Ambush 17 hours 43 min old, Geldon Give a girl a job already, huh? 18 hours 6 min old, Amber Night Meeting My Adoring Public Was Nearly the End of Me 18 hours 28 min old, Moorgard (Steve Danuser) Unemployed 18 hours 47 min old, Mischiefbox 36 Hours 20 hours 35 min old, Terra Nova &#8211; Academics playground Sometimes I wonder… 21 hours 1 min old, Matt Mihaly Habbo Hotel pairing real items with virtual items. 21 hours 34 min old, Matt Mihaly Lessons from Marriage: #2 21 hours 53 min old, Jeff Freeman &#8211; Dundee OOCing around 23 hours 35 min old, Raph&#8217;s Koster Website Dan Posts 1 day 38 min old, Jeff Freeman &#8211; Dundee MySpace goes down. Food-courts full of panicked teenagers. 1 day 2 hours old, Matt Mihaly Stray Bullet Games article 1 day 3 hours old, Damned Vulpine &#8211; J. The unfairness of dice 1 day 4 hours old, Mischiefbox RMT 101 1 day 5 hours old, MMODIG &#8211; unbeliever Games are designer food for infovores 1 day 5 hours old, Lost Garden &#8211; Danc And no goddamned elves 1 day 6 hours old, Amber Night more [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
