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Escapist interviewJuly 25th, 2006 |
The new issue of the Escapist has an interview with me in it, as well as interviews with John Romero, postmortems of Infocom and the Sims Online, and more.

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really makes one feel sad for the Austin team. Genuinely, since they’re just working to run an otherwise good business case. I didn’t see Raph criticizing them or anyone in particular, but rather I think he was just trying to finally have his say. (see the discussion on his site). I’m pretty torn on SWG, since it ate 1.5 years or more of my life. But I must have had some fun to play that long. And I wasn’t just maintaining my harvesters. If anything, that level of involvement really pushed me to finally start writing about
And pinning the failure of the entire game on Raph because he left is too harsh. Blame him for what he did, but don’t blame him for what he didn’t do when he wasn’t there. (Link on Raph’s site with discussion here.)
[...] The Escapist Magazine published an interview with local game designer Raph Koster today. Raph talks about his books A Theory of Fun and A Grammar of Gameplay, his work on and expectations for Ultima Online, looking back at Star Wars Galaxies, and at the end briefly mentions that he is establishing a startup studio in San Diego! [...]
[...] Comments [...]
[...] Editorials: Ok, you can all let Raph off the hook alreadyFeedback forum || Email Editor@Warcry.comFiled 07/26/2006 by JR “Razor” SutichEnough already. Yes, I’m aware of The Escapist interview. And all the comments regarding it at Raph’s blog (edited it seems), and Lum’s blog (which is now more about proper usage), and the official SWG blog errr… forums (not even bothering to link, they will be gone). It’s been 3 years. Let it go. It’s not like the guy announced he was making you his bitch. Also, this quote sounded vaguely familiar: It’s like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won’t love you back. Familar since I once equated the whole love/hate relationship with a gaming company to a real one. And yes, in the last line of that article when I mentioned SOE, it was about SWG. [...]