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> <channel><title>Comments on: Improving Game Marketing</title> <atom:link href="http://www.raphkoster.com/2006/07/04/improving-game-marketing/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Value Innovation for Video Games &#171; Morgan Ramsay</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-197880</link> <dc:creator>Value Innovation for Video Games &#171; Morgan Ramsay</dc:creator> <pubDate>Fri, 26 Aug 2011 02:40:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-197880</guid> <description>[...] wrote the following article in August 2007 after dwelling on the report published by Frank N. Magid &amp; Associates for the 2006 MI6 Game Marketing Conference. It&#039;s [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] wrote the following article in August 2007 after dwelling on the report published by Frank N. Magid &#038; Associates for the 2006 MI6 Game Marketing Conference. It&#8217;s [...]</p></div> ]]></content:encoded> </item> <item><title>By: american heretic &#124; &#187; Monthly Matters</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-141739</link> <dc:creator>american heretic &#124; &#187; Monthly Matters</dc:creator> <pubDate>Mon, 06 Oct 2008 02:54:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-141739</guid> <description>[...] Tadhg Kelly, Lionhead and Climax game design veteran, wrote a letter to the editor of Gamasutra that game worlds attract players, not game characters. This perspective is aligned with the changing marketplace in which &#8220;Web 2.0 thinking&#8221; is becoming increasingly dominant. Kelly&#8217;s perspective has an important implication for marketers: an emphasis on lifestyles. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Tadhg Kelly, Lionhead and Climax game design veteran, wrote a letter to the editor of Gamasutra that game worlds attract players, not game characters. This perspective is aligned with the changing marketplace in which &#8220;Web 2.0 thinking&#8221; is becoming increasingly dominant. Kelly&#8217;s perspective has an important implication for marketers: an emphasis on lifestyles. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Heretic &#124; Improving Game Marketing</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-126934</link> <dc:creator>Heretic &#124; Improving Game Marketing</dc:creator> <pubDate>Fri, 31 Aug 2007 04:12:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-126934</guid> <description>[...] Game Marketing   Areae president Raph Koster discusses a recent study on improving the marketing of video games in addition to the interpretations by Heretic chief brand architect Morgan [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Game Marketing   Areae president Raph Koster discusses a recent study on improving the marketing of video games in addition to the interpretations by Heretic chief brand architect Morgan [...]</p></div> ]]></content:encoded> </item> <item><title>By: How influenced are you by marketing? - rllmukforum.com</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-121394</link> <dc:creator>How influenced are you by marketing? - rllmukforum.com</dc:creator> <pubDate>Sat, 14 Apr 2007 23:21:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-121394</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] read this article on Improving Game Markting after seeing the link on the Guardian game blog:http://www.raphkoster.com/2006/07/04/impro...game-marketing/Made me think a bit about what influences me on game purchases. I don&#039;t think that game [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] read this article on Improving Game Markting after seeing the link on the Guardian game blog:<a
href="http://www.raphkoster.com/2006/07/04/impro...game-marketing/Made" rel="nofollow">http://www.raphkoster.com/2006/07/04/impro&#8230;game-marketing/Made</a> me think a bit about what influences me on game purchases. I don&#39;t think that game [...]</p></div> ]]></content:encoded> </item> <item><title>By: IGDA SAN DIEGO &#187; Articles</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-19439</link> <dc:creator>IGDA SAN DIEGO &#187; Articles</dc:creator> <pubDate>Wed, 13 Sep 2006 22:40:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-19439</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Improving Game Marketing by Raph Koster with Morgan Ramsay [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Improving Game Marketing by Raph Koster with Morgan Ramsay [...]</p></div> ]]></content:encoded> </item> <item><title>By: American Heretic &#187; Monthly Matters</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-16282</link> <dc:creator>American Heretic &#187; Monthly Matters</dc:creator> <pubDate>Thu, 31 Aug 2006 23:11:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-16282</guid> <description>[...] Tadhg Kelly, Lionhead and Climax game design veteran, wrote a letter to the editor of Gamasutra that game worlds attract players, not game characters. This perspective is aligned with the changing marketplace in which &#8220;Web 2.0 thinking&#8221; is becoming increasingly dominant. Kelly&#8217;s perspective has an important implication for marketers: an emphasis on lifestyles. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Tadhg Kelly, Lionhead and Climax game design veteran, wrote a letter to the editor of Gamasutra that game worlds attract players, not game characters. This perspective is aligned with the changing marketplace in which &#8220;Web 2.0 thinking&#8221; is becoming increasingly dominant. Kelly&#8217;s perspective has an important implication for marketers: an emphasis on lifestyles. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Article on Marketing - Indiegamer Developer Discussion Boards</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-11957</link> <dc:creator>Article on Marketing - Indiegamer Developer Discussion Boards</dc:creator> <pubDate>Tue, 01 Aug 2006 15:08:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-11957</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Article on Marketing     http://www.raphkoster.com/2006/07/04...ame-marketing/  There you go, let the discussion begin !    __________________ Motorama! Riding can be tough indeed.. www.motoramagame.com  Fun Web Games for All! www.iplayallday.com [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Article on Marketing <a
href="http://www.raphkoster.com/2006/07/04...ame-marketing/" rel="nofollow">http://www.raphkoster.com/2006/07/04&#8230;ame-marketing/</a> There you go, let the discussion begin !    __________________ Motorama! Riding can be tough indeed.. <a
href="http://www.motoramagame.com" rel="nofollow">http://www.motoramagame.com</a> Fun Web Games for All! <a
href="http://www.iplayallday.com" rel="nofollow">http://www.iplayallday.com</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Hacking 101 :: View topic - Game marketing dissected</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-10448</link> <dc:creator>Hacking 101 :: View topic - Game marketing dissected</dc:creator> <pubDate>Thu, 13 Jul 2006 11:54:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-10448</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph Koster deconstructs a recent report.   Game marketing dissected_________________The Hackmaster  http://dlevere.htmlplanet.com/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster deconstructs a recent report.   Game marketing dissected_________________The Hackmaster <a
href="http://dlevere.htmlplanet.com/" rel="nofollow">http://dlevere.htmlplanet.com/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Game marketing dissected from Guardian Unlimited: Gamesblog</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-10445</link> <dc:creator>Game marketing dissected from Guardian Unlimited: Gamesblog</dc:creator> <pubDate>Thu, 13 Jul 2006 08:43:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-10445</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph covers a detailed study of how to improve game marketing, citing many of the quotes from the pdf like &quot;Positive word of mouth is a key purchase requirement for all games,&quot; and &quot;Graphics, price, gameplay, and features were the top factors contributing to a customer purchase decision whereas buyers are barely concerned with the publisher or developer.&quot; His post is worth a look, as is the original research (pdf).One of the things he points out, which we&#039;ve been sort-of discussing here for a while, is the potential of social networks for spreading information about products. Already, many purchasers do rely upon formal or informal social networks for their game-related information (via magazine/online reviews or friends and family), but, as Raph suggests,It&#039;s actually rather surprising that so few attempts at social network marketing have been done in the games space, outside of occasional one-shot &quot;invite a friend&quot; promotions. I&#039;d argue that at the minute most of the advertising and marketing is being directed at a social network - one made up of gamers. The problem is that it&#039;s not going beyond that to the rest of the population. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph covers a detailed study of how to improve game marketing, citing many of the quotes from the pdf like &#8220;Positive word of mouth is a key purchase requirement for all games,&#8221; and &#8220;Graphics, price, gameplay, and features were the top factors contributing to a customer purchase decision whereas buyers are barely concerned with the publisher or developer.&#8221; His post is worth a look, as is the original research (pdf).One of the things he points out, which we&#8217;ve been sort-of discussing here for a while, is the potential of social networks for spreading information about products. Already, many purchasers do rely upon formal or informal social networks for their game-related information (via magazine/online reviews or friends and family), but, as Raph suggests,It&#8217;s actually rather surprising that so few attempts at social network marketing have been done in the games space, outside of occasional one-shot &#8220;invite a friend&#8221; promotions. I&#8217;d argue that at the minute most of the advertising and marketing is being directed at a social network &#8211; one made up of gamers. The problem is that it&#8217;s not going beyond that to the rest of the population. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2006/07/04/improving-game-marketing/comment-page-1/#comment-10270</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Mon, 10 Jul 2006 18:02:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=567#comment-10270</guid> <description>Now that my blog is online, I&#039;ve published a &lt;a href=&quot;http://www.americanheretic.com/2006/07/10/improving-marketing-in-interactive-entertainment/&quot; rel=&quot;nofollow&quot;&gt;more extensive view of the results&lt;/a&gt;.</description> <content:encoded><![CDATA[<p>Now that my blog is online, I&#8217;ve published a <a
href="http://www.americanheretic.com/2006/07/10/improving-marketing-in-interactive-entertainment/" rel="nofollow">more extensive view of the results</a>.</p> ]]></content:encoded> </item> </channel> </rss>
