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The Merchant of PixelsJune 27th, 2006 |
BOARD GAME
To bait the intelligence of our youth: if nothing else,
it will make them happy. They have disgraced me, and
hindered me many millions; laughed at my losses,
mocked at my gains, scorned my mechanics, assigned me to
bargain bins, wrecked my reputation with licensed copies
of poor games; and what’s the reason? I am non-electric.
Hath not a board game fun? hath not a board game rules, players,
winners, tension, strategy, passions? played with
the same breath, poor by the same faults, subject
to the same arguments, won by the same fortitude,
dragged and rushed by the same gamer types, as
a video game is? If you ruin us, do we not break?
if you play fancifully with us, do we not make you laugh?
If you play vengefully with us, do we not make other players
Uncomfortable? and if you steal our market share, shall we not
market back? If we are like you in the rest, we will
resemble you in that. If a board game is promoted over a video game,
what is his humility? A press release. If a video game
splash the front page, what should the board game’s sufferance be by
video game’s example? Why, blogging! The marketing you
teach me, I will execute, and it shall go hard but I
will better the instruction.

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