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	<title>Comments on: 40 ways to be a better (game) designer</title>
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	<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/</link>
	<description>Raph Koster&apos;s personal website: MMOs, gaming, writing, art, music, books</description>
	<pubDate>Fri, 08 Aug 2008 18:39:03 +0000</pubDate>
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		<title>By: Iste Aleator &#187; Blog Profile: The Whimsical World of Raph&#8217;s Website</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-133459</link>
		<dc:creator>Iste Aleator &#187; Blog Profile: The Whimsical World of Raph&#8217;s Website</dc:creator>
		<pubDate>Tue, 29 Jan 2008 17:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-133459</guid>
		<description>[...] of this post. It also has 24 Technorati fans. Mention (and link to) the two most interesting posts: 40 ways to be a better (game) designer and Project Horseshoe: Influences. 40 ways is interesting because it not only offers advice for [...]</description>
		<content:encoded><![CDATA[<p>[...] of this post. It also has 24 Technorati fans. Mention (and link to) the two most interesting posts: 40 ways to be a better (game) designer and Project Horseshoe: Influences. 40 ways is interesting because it not only offers advice for [...]</p>
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		<title>By: Game Design MiniCourse - Kim Gregson - Ithaca College Spring 2007</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-130445</link>
		<dc:creator>Game Design MiniCourse - Kim Gregson - Ithaca College Spring 2007</dc:creator>
		<pubDate>Mon, 03 Dec 2007 19:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-130445</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] 40 Ways to be a better (game) designer from Raph Koster [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] 40 Ways to be a better (game) designer from Raph Koster [...]<!--%kramer-ref-post%--></p>
]]></content:encoded>
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	<item>
		<title>By: DimensiÃ³n 2.5 &#187; Blog Archive &#187; 40 claves para hacer un buen videojuego</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-130311</link>
		<dc:creator>DimensiÃ³n 2.5 &#187; Blog Archive &#187; 40 claves para hacer un buen videojuego</dc:creator>
		<pubDate>Sat, 01 Dec 2007 23:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-130311</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] un buen videojuego no es tarea fÃ¡cil, por lo que todo consejo es bienvenido. Pues aquÃ­ tenÃ©is nada menos que 40 consejos para el desarrollo y planificaciÃ³n de un buen [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] un buen videojuego no es tarea fÃ¡cil, por lo que todo consejo es bienvenido. Pues aquÃ­ tenÃ©is nada menos que 40 consejos para el desarrollo y planificaciÃ³n de un buen [...]<!--%kramer-ref-post%--></p>
]]></content:encoded>
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	<item>
		<title>By: Discover From Your Favorite Topic or Web Page</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-128510</link>
		<dc:creator>Discover From Your Favorite Topic or Web Page</dc:creator>
		<pubDate>Mon, 08 Oct 2007 15:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-128510</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] [Discover] Raphâ€™s Website Â» 40 ways to be a better (game) designer [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] [Discover] Raphâ€™s Website Â» 40 ways to be a better (game) designer [...]<!--%kramer-ref-post%--></p>
]]></content:encoded>
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		<title>By: Developer Bored: Pitch Me Game Idea - GP32x.com Board [GP32 GP2X XGP]</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-128219</link>
		<dc:creator>Developer Bored: Pitch Me Game Idea - GP32x.com Board [GP32 GP2X XGP]</dc:creator>
		<pubDate>Sat, 29 Sep 2007 20:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-128219</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] a review of the basics would help you;http://www.raphkoster.com/2006/06/26/40-wa...-game-designer/personally break all of it but it&#39;s always good to know what rules you&#39;re [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] a review of the basics would help you;http://www.raphkoster.com/2006/06/26/40-wa&#8230;-game-designer/personally break all of it but it&#39;s always good to know what rules you&#39;re [...]<!--%kramer-ref-post%--></p>
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	<item>
		<title>By: QANTM College Amsterdam - Weblog &#187; 40 ways to be a better (game) designer</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-128174</link>
		<dc:creator>QANTM College Amsterdam - Weblog &#187; 40 ways to be a better (game) designer</dc:creator>
		<pubDate>Fri, 28 Sep 2007 09:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-128174</guid>
		<description>[...] just before I leave&#8230;This may be an interesting article for you guys! It is taken from here. (You can also find it on [...]</description>
		<content:encoded><![CDATA[<p>[...] just before I leave&#8230;This may be an interesting article for you guys! It is taken from here. (You can also find it on [...]</p>
]]></content:encoded>
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		<title>By: No More Hero</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-126918</link>
		<dc:creator>No More Hero</dc:creator>
		<pubDate>Thu, 30 Aug 2007 13:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-126918</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] ±¾ÎÄÔ´×ÔRaph KosterµÄÒ»ÆªÎÄÕÂ£¬³ö´¦ÔÚÓÚhttp://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#more-552 [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] ±¾ÎÄÔ´×ÔRaph KosterµÄÒ»ÆªÎÄÕÂ£¬³ö´¦ÔÚÓÚhttp://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#more-552 [...]<!--%kramer-ref-post%--></p>
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		<title>By: 40 ways to be a better (game) designer - FlashMove Forum</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-125995</link>
		<dc:creator>40 ways to be a better (game) designer - FlashMove Forum</dc:creator>
		<pubDate>Tue, 31 Jul 2007 22:53:44 +0000</pubDate>
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		<description>&lt;!--%kramer-ref-pre%--&gt;[...] ways to be a better (game) designer      40 ways to be a better (game) designer     __________________ Our greatest glory is not in never falling but in rising everytime we fall. [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] ways to be a better (game) designer      40 ways to be a better (game) designer     __________________ Our greatest glory is not in never falling but in rising everytime we fall. [...]<!--%kramer-ref-post%--></p>
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	</item>
	<item>
		<title>By: Reverse : A Javascript Game in 24 hours at ArunRocks</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-121722</link>
		<dc:creator>Reverse : A Javascript Game in 24 hours at ArunRocks</dc:creator>
		<pubDate>Tue, 24 Apr 2007 00:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-121722</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Raphâ€™s Website Â» 40 ways to be a better (game) designer [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><!--%kramer-ref-pre%-->[...] Raphâ€™s Website Â» 40 ways to be a better (game) designer [...]<!--%kramer-ref-post%--></p>
]]></content:encoded>
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	<item>
		<title>By: Halycopter o/ &#187; Machinima and Game Design</title>
		<link>http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/#comment-113535</link>
		<dc:creator>Halycopter o/ &#187; Machinima and Game Design</dc:creator>
		<pubDate>Mon, 05 Mar 2007 16:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=552#comment-113535</guid>
		<description>[...] come up with a game concept for a presentation shortly. So I googled around a bit and came across &#8216;40 Ways to be a better (game) designer&#8217; on Raph Koster&#8217;s website, Raph Koster having worked on Star Wars Galaxies as Chief Creative [...]</description>
		<content:encoded><![CDATA[<p>[...] come up with a game concept for a presentation shortly. So I googled around a bit and came across &#8216;40 Ways to be a better (game) designer&#8217; on Raph Koster&#8217;s website, Raph Koster having worked on Star Wars Galaxies as Chief Creative [...]</p>
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