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AmbitionJune 13th, 2006 |
Ambition is a funny thing. I’m speaking here of the ambitions that we might have for our work, the hopes that it might entertain or touch people, and the hopes that it will do well financially. It was interesting to read the comments on the posts on interesting NPCs and UO’s resource system (1, 2, 3.) and see so many of the players get excited about possibilities — and so many of the developers wonder if it was worth the effort.
There’s little doubt that we have to live in a realistic world. Most tasks in developing one of these worlds are tough, and some of them may well be impossible within a given timeframe. We have to be realistic about what we can get done.
At the same time, I worry about the natural reaction, “well, that’s too hard,” or “it’s not what players want,” or the ever-pernicious “well, there are other things we should be spending our effort on.” And the reason is that it usually leads to not trying. And down that road lies derivative work for everyone.
I am not trying to put down those who are trying to be realistic; in general, when I consider doing something, I usually try to think about it from the perspective of “were I coding it, how long would it take me?” I am not a great coder by any means. If I can look at a system and think about a reasonable way to implement it, it’s not rocket science programming. Nonetheless, I overreach regularly.
So really, I want to pose the question, and I expect to get a range of answers. When do you push at the boundaries? When do you do stuff that you have no idea if there’s an audience for it? When do you do things for the love of it?
As you might guess, I am going to tell you my answers first.
When do you push at the boundaries? To my mind, you are tackling a windmill every time you try anything. And you will probably learn something along the way no matter what. So it’s not a waste of time to spec an ecology system even if it will never see day. It’s not a waste of time to create systems that never see the light of day. It may be a waste of money, but not of time, and that’s only if you think generating more money is the only valid destiny for a pile of cash.
When do you do stuff that may not have an audience? Chasing an audience is doomed to failure. Audiences respond to the passion and excitement in the work. Sometimes that manifests as craft — a perfectly crafted Burt Bacharach song, every syllable accounted for — and sometimes it manifests as a messy rush of raw passion, full of imperfection and incompletion — like “London Calling.” But something precisely targeted to excite the audience — sorry, I believe audiences are generally smarter than that. You create something because you think it’s cool, and it’s the coolness that ultimately drives the audience.
When do you do things for the love of it? Always, If you’re not feeling that, go do something else. Life is too short.

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[...] Comments [...]
[...] It looks like I will be giving the closing address at the Games for Change Conference, which is taking place on June 27th and 28th, in New York City. If you’re going, maybe I will see you there! Ambition Raph 2006-06-14 07:10 작성 | Games [...]
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[...] So it’s really great getting letters like this, especially during the debates on overreaching and ambition. But I don’t want to turn the mailbag only into congratulatory emails, either, so from now on, I probably won’t post emails like these. Raph, I recently have been talking to ______ about a console/game idea of mine and she told me you would probably enjoy getting some feedback on it. So here i am!! I would love to run this information by you and see what you think. I’ve talked to a few game/console companys (Blizzard, Inde, Cryptic,ect) and they liked the idea but they said it would be to much work for the size of there companies. I really feel this is goin to to be huge (Revolutionizing Huge) Please just let me run my ideas by you and then you can be the judge on where this might lead. I have somethin golden i just dont know how to get to the next step. Please sir it would only take a few minutes out of you schedule and then who knows from there. Thank you, David [...]