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> <channel><title>Comments on: UO&#8217;s resource system, part 2</title> <atom:link href="http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Monsters / Clothing - Mortal Online Forums</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-3/#comment-142692</link> <dc:creator>Monsters / Clothing - Mortal Online Forums</dc:creator> <pubDate>Sat, 15 Nov 2008 04:10:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-142692</guid> <description>[...] mobs that kill you and use your equipment would be cool though.    I once read an article Here. Written by one of the creators of Ultima Online. He described how animals would become stronger the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] mobs that kill you and use your equipment would be cool though.    I once read an article Here. Written by one of the creators of Ultima Online. He described how animals would become stronger the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-134218</link> <dc:creator>Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</dc:creator> <pubDate>Fri, 15 Feb 2008 17:46:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-134218</guid> <description>[...] Koster wrote an interesting three part post (post one, post two, post three) about the resource system in Ultima Online, how it was suppose to work, and why it [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster wrote an interesting three part post (post one, post two, post three) about the resource system in Ultima Online, how it was suppose to work, and why it [...]</p></div> ]]></content:encoded> </item> <item><title>By: The Joshua Tree: A Decade of Ultima Online</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-130036</link> <dc:creator>The Joshua Tree: A Decade of Ultima Online</dc:creator> <pubDate>Mon, 26 Nov 2007 01:22:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-130036</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] and getting PK&#039;d all the time as I mined ore (which was always gone due to the now-defunct resource bank system). I took some time off for a few years but eventually found my way back. A lot had changed [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] and getting PK&#8217;d all the time as I mined ore (which was always gone due to the now-defunct resource bank system). I took some time off for a few years but eventually found my way back. A lot had changed [...]</p></div> ]]></content:encoded> </item> <item><title>By: &#34;Leveling&#34; Monsters - Page 2 - Darkfall Forums</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-129894</link> <dc:creator>&#34;Leveling&#34; Monsters - Page 2 - Darkfall Forums</dc:creator> <pubDate>Tue, 20 Nov 2007 06:17:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-129894</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]   He wrote some pretty interesting stuff about the UO resource system that can be found Here Part 1 Here Part 2 and Here Part 3.  This has been posted before, but most of the people around these days are new so [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]   He wrote some pretty interesting stuff about the UO resource system that can be found Here Part 1 Here Part 2 and Here Part 3.  This has been posted before, but most of the people around these days are new so [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMO Round Table :: View topic - Fun-Factor in MMOs</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-129667</link> <dc:creator>MMO Round Table :: View topic - Fun-Factor in MMOs</dc:creator> <pubDate>Sun, 11 Nov 2007 20:15:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-129667</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] have the environment generate quests as illustrated through this article series by Raph Koster: 1 2 3 4.  But with a system like that it would be very complicated to have actual quest lines with good [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] have the environment generate quests as illustrated through this article series by Raph Koster: 1 2 3 4.  But with a system like that it would be very complicated to have actual quest lines with good [...]</p></div> ]]></content:encoded> </item> <item><title>By: Genetik und Züchtung</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-129649</link> <dc:creator>Genetik und Züchtung</dc:creator> <pubDate>Sat, 10 Nov 2007 11:03:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-129649</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] muss noch darüber nachdenken :-)Bis dahin kann ich das hier empfehlen:UO&#039;s ressource systemUO&#039;s ressource system 2UO&#039;s ressource system 3by Raph CosterUngefähr so möchten wir es handhaben. Wenn du es [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] muss noch darüber nachdenken <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> Bis dahin kann ich das hier empfehlen:UO&#39;s ressource systemUO&#39;s ressource system 2UO&#39;s ressource system 3by Raph CosterUngefähr so möchten wir es handhaben. Wenn du es [...]</p></div> ]]></content:encoded> </item> <item><title>By: Metaplace.info forums &#8226; View topic - Some unofficial research...</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-128281</link> <dc:creator>Metaplace.info forums &#8226; View topic - Some unofficial research...</dc:creator> <pubDate>Tue, 02 Oct 2007 04:51:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-128281</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] you have no idea what he&#039;s talking about,http://www.raphkoster.com/2006/06/03/uo ... ce-system/http://www.raphkoster.com/2006/06/04/uo ... em-part-2/http://www.raphkoster.com/2006/06/05/uo ... [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] you have no idea what he&#8217;s talking about,<a
href="http://www.raphkoster.com/2006/06/03/uo" rel="nofollow">http://www.raphkoster.com/2006/06/03/uo</a> &#8230; ce-system/http://www.raphkoster.com/2006/06/04/uo &#8230; em-part-2/http://www.raphkoster.com/2006/06/05/uo &#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - Ecosystems</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-127900</link> <dc:creator>RLMMO :: View topic - Ecosystems</dc:creator> <pubDate>Wed, 19 Sep 2007 23:41:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-127900</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] to explain when I started this thread.   http://www.raphkoster.com/2006/06/03/uos-resource-system/  http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/  http://www.raphkoster.com/2006/06/05/uos-resource-system-part-3/   Damn, I want an MMO that has [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to explain when I started this thread. <a
href="http://www.raphkoster.com/2006/06/03/uos-resource-system/" rel="nofollow">http://www.raphkoster.com/2006/06/03/uos-resource-system/</a> <a
href="http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/" rel="nofollow">http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/</a> <a
href="http://www.raphkoster.com/2006/06/05/uos-resource-system-part-3/" rel="nofollow">http://www.raphkoster.com/2006/06/05/uos-resource-system-part-3/</a> Damn, I want an MMO that has [...]</p></div> ]]></content:encoded> </item> <item><title>By: VR Community Forums : :: View topic - UO's Resource System</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-125140</link> <dc:creator>VR Community Forums : :: View topic - UO's Resource System</dc:creator> <pubDate>Thu, 05 Jul 2007 21:00:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-125140</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] of articles by Raph Koster on UO&#039;s (planned and never fully implemented) Resource System:   Part 1  Part 2  Part 3   This is pretty much the reason I got into MMOs in the first place - I was thoroughly [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] of articles by Raph Koster on UO&#8217;s (planned and never fully implemented) Resource System:   Part 1  Part 2  Part 3   This is pretty much the reason I got into MMOs in the first place &#8211; I was thoroughly [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph's Original UO Resource System - RunUO Gaming Network</title><link>http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/comment-page-2/#comment-121998</link> <dc:creator>Raph's Original UO Resource System - RunUO Gaming Network</dc:creator> <pubDate>Thu, 03 May 2007 13:35:56 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=519#comment-121998</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] regularly blogs at his website.  I don&#039;t care! What about the original resource system? Articles: 1 2 3  There&#039;s also a lot more information on game design to be found on the website and plenty of [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] regularly blogs at his website.  I don&#8217;t care! What about the original resource system? Articles: 1 2 3  There&#8217;s also a lot more information on game design to be found on the website and plenty of [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
