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> <channel><title>Comments on: Measuring MMOs</title> <atom:link href="http://www.raphkoster.com/2006/06/01/measuring-mmos/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: T=Machine &#187; Predicting player figures for any online game or MMO</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-142870</link> <dc:creator>T=Machine &#187; Predicting player figures for any online game or MMO</dc:creator> <pubDate>Sun, 23 Nov 2008 14:05:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-142870</guid> <description>[...] (this is rather the opposite end of interpretation to &#8220;Over 1 billion people play online games&#8221; - and make sure you read Raph Koster&#8217;s thoughts before trying to interpret these figures) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] (this is rather the opposite end of interpretation to &#8220;Over 1 billion people play online games&#8221; &#8211; and make sure you read Raph Koster&#8217;s thoughts before trying to interpret these figures) [...]</p></div> ]]></content:encoded> </item> <item><title>By: T=Machine &#187; More than 1 billion people play online games in 2008</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-142729</link> <dc:creator>T=Machine &#187; More than 1 billion people play online games in 2008</dc:creator> <pubDate>Mon, 17 Nov 2008 23:35:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-142729</guid> <description>[...] no sensible way of answering the question literally. A couple of years ago, Raph Koster did an updated version of the explanation for this problem (it needs updating again by now to take account of how the industry has continued to evolve since [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] no sensible way of answering the question literally. A couple of years ago, Raph Koster did an updated version of the explanation for this problem (it needs updating again by now to take account of how the industry has continued to evolve since [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMOGCHART.COM &#187; Raph Koster: Measuring MMOs</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-133394</link> <dc:creator>MMOGCHART.COM &#187; Raph Koster: Measuring MMOs</dc:creator> <pubDate>Sun, 27 Jan 2008 23:52:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-133394</guid> <description>[...] guru Raph Koster has posted an excellent write-up on his blog on how to measure MMOs.  I wanted to provide a link to here because it provides a very comprehensive overview of both the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] guru Raph Koster has posted an excellent write-up on his blog on how to measure MMOs.  I wanted to provide a link to here because it provides a very comprehensive overview of both the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mmo Subsciber Populations - Dogpile Web Search</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-129773</link> <dc:creator>Mmo Subsciber Populations - Dogpile Web Search</dc:creator> <pubDate>Thu, 15 Nov 2007 16:14:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-129773</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Club at Big Fish Games!      Sponsored by: www.BigFishGames.com/  [Found on Ads by Google]     8.  Raphs Website &#187; Measuring MMOs    Of course, subscriber metrics, despite these problems, are still a damn sight .... Raph has [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Club at Big Fish Games!      Sponsored by: <a
href="http://www.BigFishGames.com/" rel="nofollow">http://www.BigFishGames.com/</a> [Found on Ads by Google]     8.  Raphs Website &#187; Measuring MMOs    Of course, subscriber metrics, despite these problems, are still a damn sight &#8230;. Raph has [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Categories of virtual world</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-128301</link> <dc:creator>Raph&#8217;s Website &#187; Categories of virtual world</dc:creator> <pubDate>Tue, 02 Oct 2007 20:09:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-128301</guid> <description>[...] people, more than the population of all of North America). So far, so good &#8212; after all, I have complained about this [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] people, more than the population of all of North America). So far, so good &#8212; after all, I have complained about this [...]</p></div> ]]></content:encoded> </item> <item><title>By: BioWare Forums: MMOG Part 7+</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-126953</link> <dc:creator>BioWare Forums: MMOG Part 7+</dc:creator> <pubDate>Fri, 31 Aug 2007 17:01:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-126953</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] them, Raph Koster (main designer of both UO &amp; SWG) wrote an excellent piece on his blog here:Click HereIts a good read, but to quote the part relevant to this debate on how bad using registered users [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] them, Raph Koster (main designer of both UO &amp; SWG) wrote an excellent piece on his blog here:Click HereIts a good read, but to quote the part relevant to this debate on how bad using registered users [...]</p></div> ]]></content:encoded> </item> <item><title>By: The Economics of a Free-To-Play Console Game &#171; Free To Play</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-124987</link> <dc:creator>The Economics of a Free-To-Play Console Game &#171; Free To Play</dc:creator> <pubDate>Mon, 02 Jul 2007 12:39:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-124987</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Uniques to userbase ratio [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Uniques to userbase ratio [...]</p></div> ]]></content:encoded> </item> <item><title>By: Economics of Making a Free-To-Play Console Game &#171; Free To Play</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-124705</link> <dc:creator>Economics of Making a Free-To-Play Console Game &#171; Free To Play</dc:creator> <pubDate>Thu, 28 Jun 2007 08:23:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-124705</guid> <description>[...] stats; Uniques to userbase ratio; Puzzle Pirates; Puzzle Pirates ARPU from VG Summit 2007     [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] stats; Uniques to userbase ratio; Puzzle Pirates; Puzzle Pirates ARPU from VG Summit 2007     [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMOGCHART.COM Updated - Page 5 - Quarter To Three Forums</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-124316</link> <dc:creator>MMOGCHART.COM Updated - Page 5 - Quarter To Three Forums</dc:creator> <pubDate>Fri, 22 Jun 2007 15:40:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-124316</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph Koster weighs in on how to measure MMOs. Great stuff.  Bruce [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster weighs in on how to measure MMOs. Great stuff.  Bruce [...]</p></div> ]]></content:encoded> </item> <item><title>By: POTBS economic model promotes multiple accounts - Page 7 - Flying Lab Software Forums</title><link>http://www.raphkoster.com/2006/06/01/measuring-mmos/comment-page-2/#comment-124049</link> <dc:creator>POTBS economic model promotes multiple accounts - Page 7 - Flying Lab Software Forums</dc:creator> <pubDate>Mon, 18 Jun 2007 23:59:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=513#comment-124049</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] to an article on Raph Koster&#039;s website, multi-account users in mmo&#039;s are extremely prevalant.   Assuming POTBS is [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to an article on Raph Koster&#8217;s website, multi-account users in mmo&#8217;s are extremely prevalant.   Assuming POTBS is [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
