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> <channel><title>Comments on: Way cool</title> <atom:link href="http://www.raphkoster.com/2006/05/31/way-cool/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2006/05/31/way-cool/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: nongames.com: May 2006</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-127602</link> <dc:creator>nongames.com: May 2006</dc:creator> <pubDate>Wed, 12 Sep 2007 21:13:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-127602</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] reported by Raph Koster and Gameology, a Second Life user, Laukosargas Svarog, is creating a functioning ecosystem in that [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] reported by Raph Koster and Gameology, a Second Life user, Laukosargas Svarog, is creating a functioning ecosystem in that [...]</p></div> ]]></content:encoded> </item> <item><title>By: Game Design &#124; The Cesspit.</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-58781</link> <dc:creator>Game Design &#124; The Cesspit.</dc:creator> <pubDate>Wed, 22 Nov 2006 14:42:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-58781</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] It reminds me that article about the simulated world in Second Life. That&#039;s a place you visit. It&#039;s not a place where you stay and play. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] It reminds me that article about the simulated world in Second Life. That&#8217;s a place you visit. It&#8217;s not a place where you stay and play. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Second Life: Virtual Ecosystem on New World Notes - MMOz</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-8621</link> <dc:creator>Second Life: Virtual Ecosystem on New World Notes - MMOz</dc:creator> <pubDate>Wed, 14 Jun 2006 10:18:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-8621</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] The result of a year&#039;s work, Laukosargas Svarog&#039;s island of Svarga (direct portal here) is a fully-functioning ecosystem, adding life or something like it to the verdant-looking but arid pallette Linden Lab offers with its world. It begins with her artificial clouds, which are pushed along by Linden&#039;s internal wind system.  &quot;If I was to turn off the clouds the whole system would die in about six hours,&quot; she tells me. &quot;Turn off the bees and [the plants stop] growing, because nothing gets pollinated. And it&#039;s the transfer of pollen that signals the plants to drop seeds. The seeds blow in the wind, and if they land on good ground according to different rules for each species, they grow when they receive rain water from the clouds. It&#039;s all interdependent.&quot;     Source: Raph: Way Cool [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] The result of a year&#8217;s work, Laukosargas Svarog&#8217;s island of Svarga (direct portal here) is a fully-functioning ecosystem, adding life or something like it to the verdant-looking but arid pallette Linden Lab offers with its world. It begins with her artificial clouds, which are pushed along by Linden&#8217;s internal wind system.  &quot;If I was to turn off the clouds the whole system would die in about six hours,&quot; she tells me. &quot;Turn off the bees and [the plants stop] growing, because nothing gets pollinated. And it&#8217;s the transfer of pollen that signals the plants to drop seeds. The seeds blow in the wind, and if they land on good ground according to different rules for each species, they grow when they receive rain water from the clouds. It&#8217;s all interdependent.&quot;     Source: Raph: Way Cool [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mark Denardo on CH VideoThis profile focuses on Mark s album -- Centplus Tech</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-8127</link> <dc:creator>Mark Denardo on CH VideoThis profile focuses on Mark s album -- Centplus Tech</dc:creator> <pubDate>Thu, 08 Jun 2006 14:25:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-8127</guid> <description>[...] Way coolOver in Second Life, a user has created an emergent artificial life simulation that grows plants, rains, and so on. This sort of thing is, to my mind, the future of dynamic world environments; in order to get away from static worlds, &#8230; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Way coolOver in Second Life, a user has created an emergent artificial life simulation that grows plants, rains, and so on. This sort of thing is, to my mind, the future of dynamic world environments; in order to get away from static worlds, &#8230; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Broken Toys &#187; Blog Archive &#187; It&#8217;s All About The Rabbits</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-8032</link> <dc:creator>Broken Toys &#187; Blog Archive &#187; It&#8217;s All About The Rabbits</dc:creator> <pubDate>Tue, 06 Jun 2006 18:26:12 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-8032</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] It reminds me that article about the simulated world in Second Life. That&#8217;s a place you visit. It&#8217;s not a place where you stay and play. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] It reminds me that article about the simulated world in Second Life. That&#8217;s a place you visit. It&#8217;s not a place where you stay and play. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Game Tycoon&#187;Blog Archive &#187; Articles of Interest</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-8014</link> <dc:creator>Game Tycoon&#187;Blog Archive &#187; Articles of Interest</dc:creator> <pubDate>Tue, 06 Jun 2006 04:18:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-8014</guid> <description>[...] Via Raph Koster, a user in Second Life has created an artificial ecology, complete with unplanned evolution of new plant species, etc. Even bees that carry pollen from plant to plant, fueling the cycle. Lovely! I agree with Raph &#8212; this sort of thing is the future of MMOs. I can&#8217;t think of any other (comparably satisfying) way to keep the environment from feeling static and unnatural over time. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Via Raph Koster, a user in Second Life has created an artificial ecology, complete with unplanned evolution of new plant species, etc. Even bees that carry pollen from plant to plant, fueling the cycle. Lovely! I agree with Raph &#8212; this sort of thing is the future of MMOs. I can&#8217;t think of any other (comparably satisfying) way to keep the environment from feeling static and unnatural over time. [...]</p></div> ]]></content:encoded> </item> <item><title>By: reBang weblog &#187; Blog Archive &#187; Simulated Eco-System for a Simulated World</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-7953</link> <dc:creator>reBang weblog &#187; Blog Archive &#187; Simulated Eco-System for a Simulated World</dc:creator> <pubDate>Mon, 05 Jun 2006 01:16:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-7953</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] {Update: I&#8217;ve found that Raph Koster has posted about this as well - Link. Read the comments.} [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] {Update: I&#8217;ve found that Raph Koster has posted about this as well &#8211; Link. Read the comments.} [...]</p></div> ]]></content:encoded> </item> <item><title>By: New World Notes: THE WEEK IN NWN</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-7937</link> <dc:creator>New World Notes: THE WEEK IN NWN</dc:creator> <pubDate>Sun, 04 Jun 2006 17:01:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-7937</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] &#160; &#160;- SL Resident Rik Riel posted a fascinating meditation on the relation between Svaraga and Al Gore&#039;s new documentary, An Inconvenient Truth.&#160; &#160;- Renowned game developer Raph Koster (Ultima Online, Star Wars Galaxies) dubbed Svarga &quot;the future of dynamic world environments&quot;.&#160; I hope the deep impact of Raph&#039;s post is grasped: one of the top MMORPG designers working now is taking cues from the content creation of a Second Life resident.And remember, if you have an event coming up in the next seven days and want to suggest it for NWN Events of the Week, read the submission guidelines, and send it my way. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &nbsp; &nbsp;- SL Resident Rik Riel posted a fascinating meditation on the relation between Svaraga and Al Gore&#8217;s new documentary, An Inconvenient Truth.&nbsp; &nbsp;- Renowned game developer Raph Koster (Ultima Online, Star Wars Galaxies) dubbed Svarga &quot;the future of dynamic world environments&quot;.&nbsp; I hope the deep impact of Raph&#8217;s post is grasped: one of the top MMORPG designers working now is taking cues from the content creation of a Second Life resident.And remember, if you have an event coming up in the next seven days and want to suggest it for NWN Events of the Week, read the submission guidelines, and send it my way. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; UO&#8217;s resource system</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-7920</link> <dc:creator>Raph&#8217;s Website &#187; UO&#8217;s resource system</dc:creator> <pubDate>Sun, 04 Jun 2006 04:17:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-7920</guid> <description>[...] Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk a little bit about how the original resource system in Ultima Online worked. It&#8217;s more virtual world design than game design, but it has a lot of implications for game systems. Pretty much everything I am writing here has been published before in one place or another, but a lot of the old UO interviews and articles are not on the Internet, so it&#8217;s all been lost, and I imagine folks newer to the whole virtual world thing may never have heard about it. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk a little bit about how the original resource system in Ultima Online worked. It&#8217;s more virtual world design than game design, but it has a lot of implications for game systems. Pretty much everything I am writing here has been published before in one place or another, but a lot of the old UO interviews and articles are not on the Internet, so it&#8217;s all been lost, and I imagine folks newer to the whole virtual world thing may never have heard about it. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2006/05/31/way-cool/comment-page-1/#comment-7556</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Fri, 02 Jun 2006 07:33:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2006/05/31/way-cool/#comment-7556</guid> <description>&lt;i&gt;Um, doesn’t your favourite World for Warcraft go down every week at the same time? Don’t most games have maintenance days? Yes, SL was down for a few hours this week and last with a new patch, but that’s not a weekly occurrence more like 1ce in 6 weeks.&lt;/i&gt;
I didn&#039;t say it was a bad thing. I don&#039;t play World of Warcraft. Never have, briefly considered it (mostly so I could have scenery to go with the Elwynn Forest music), and never will. I predicted bad things about it long before it came out, and don&#039;t anticipate fixes to them any time soon.
I do play Dragonrealms, and maintenance is typically behind the scenes. Every now and then, a router goes kaboom and a time zone goes away for half an hour and people come and drag their corpses to me for resurrection.
*shrugs*
I know nothing about maintenance and such on these newfangled graphical gizmos. First graphical I actually &quot;played&quot; was Second Life; haven&#039;t downloaded any others since. Seems like the coders need to l33t up a bit more, since their fancy shmancies can&#039;t keep up a 24/7. Never mind that Simutronics ought to do maintenance days instead of random explosions that send the onsite staff scrambling. =P They all suck. *shrugs again* Not that I&#039;m complaining, since I&#039;m at the point of &quot;I play because my friends do.&quot;
I&#039;m rambling now. Someone go write a law banning bugs.</description> <content:encoded><![CDATA[<p><i>Um, doesn’t your favourite World for Warcraft go down every week at the same time? Don’t most games have maintenance days? Yes, SL was down for a few hours this week and last with a new patch, but that’s not a weekly occurrence more like 1ce in 6 weeks.</i></p><p>I didn&#8217;t say it was a bad thing. I don&#8217;t play World of Warcraft. Never have, briefly considered it (mostly so I could have scenery to go with the Elwynn Forest music), and never will. I predicted bad things about it long before it came out, and don&#8217;t anticipate fixes to them any time soon.</p><p>I do play Dragonrealms, and maintenance is typically behind the scenes. Every now and then, a router goes kaboom and a time zone goes away for half an hour and people come and drag their corpses to me for resurrection.</p><p>*shrugs*</p><p>I know nothing about maintenance and such on these newfangled graphical gizmos. First graphical I actually &#8220;played&#8221; was Second Life; haven&#8217;t downloaded any others since. Seems like the coders need to l33t up a bit more, since their fancy shmancies can&#8217;t keep up a 24/7. Never mind that Simutronics ought to do maintenance days instead of random explosions that send the onsite staff scrambling. =P They all suck. *shrugs again* Not that I&#8217;m complaining, since I&#8217;m at the point of &#8220;I play because my friends do.&#8221;</p><p>I&#8217;m rambling now. Someone go write a law banning bugs.</p> ]]></content:encoded> </item> </channel> </rss>
