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First saleMay 30th, 2006 |
Lately, it seems like a lot of folks in the game industry are talking about ways to get rid of used game sales. There was the rumor about Sony not permitting used games with PS3, which was denied. There’s been plenty of talk about how used game sales and rentals are damaging the game industry among game devs. Even academics are talking about how to reduce resales. Witness this question posed to the rant panel at GDC in 2005:
Q: I am one of the bad guys: I’m working on a big budget next generation console game. I want to ask about totally legalised piracy? Not Russia and grey market – I’m talking Blockbuster. 20 dollars a year you can borrow whatever you like then give it back. People are going to rent my game for 4 dollars. I won’t see any of that. They’re robbing me!
I am probably going to make myself unpopular in the game industry for saying this, but all we do is put bits on a disc. Movies put bits on a disc, books put bits on paper, music puts bits on a disc, paintings put bits on canvas. All forms of software are just bits on a disc. The fact that the doctrine of first sale applies differently across different industries is a historical legacy based on who had better lobbyists at the time.
Consumers know this. That’s why they think the notion of software licenses is silly, unless they work in the software industry. That’s why they think they can copy, give away, trade, or resell something they own. They base it on thousands of years of precedent: information glued onto an object doesn’t make the object any less tradeable, copyable, giftable, or resaleable.
Copyright and IP law basically fight the tide on this one. Now, I am not one of the “information wants to be free” diehards; copyright and patents serve useful purposes. (I copyright my stuff, I am a member of a performance rights organization — ASCAP — and I have filed patents). But I also recognize that laws work best when they reflect reality, and not when they try to rewrite it.
On the other hand, were software not bits on a disc, I would be unable to have my kids playing M.U.L.E. on my Dreamcast on a nice big widescreen TV, four player. And it would be a tragedy to have kids grow up in a world without M.U.L.E. I loves me my emu scene, because without it, we’d be losing vast swaths of gaming history.
When David Edery proposes using XBox’s Achievements system to prevent game resales, he’s essentially making the argument I have in the past, that the industry is moving towards a service where you rent content, rather than selling bits on a disc. EULAs are a stopgap transitionary measure towards the solution of treating content as a utility, like the water coming into your house.
In the meantime, I actually think that fighting against game rentals is a waste of time. If someone rents your game for $5 and decides not to buy it, then the market value of that game was just established, regardless of how much it cost you to make it. If someone pirates your game and decides not to buy it then that’s also the market value being established. And if there’s one thing that keeps all of us in content industries awake at night, it’s the sneaking thought that content is worth very, very little on the open market.
Content is too available to be worth much; what is worth selling is the relationship to the creator. And as long as content providers keep trying to claim that content is worth something to consumers who think otherwise, they’ll keep pissing them off by saying things like “let’s ban used game sales” and “they’re robbing me!” Consumers don’t care how much blood, sweat, and tears you poured into making something. They only care if you touch their hearts. They will pay for that experience.

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[...] Comments [...]
Quite Possibly, (from a video Game consumer’s point of view) this is one of the most consise and most agreeable posts I have ever read on the ‘used video game market’.Raphs Website ? First sale
[...] At the end of the day, there�s a lot to be seen and heard in the carnival, and a lot of things to help earn our wages, but someone�s got to pay up so that we can keep the rides running and the bearded lady well groomed. Along those lines, Raph has an interesting take on the �should game rentals be banned” argument that resurfaces in the industry. [...]
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